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Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtkQImageToImageSource C++: static vtkQImageToImageSource *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtkQImageToImageSource C++: vtkQImageToImageSource *NewInstance() SetQImageV.SetQImage(QImage) C++: void SetQImage(QImage *image) Set/Get QImage surface to be used. GetQImageV.GetQImage() -> QImage C++: const QImage *GetQImage() vtkImageAlgorithmvtkAlgorithmvtkObjectvtkObjectBaseQImagevtkQtInitializationvtkRenderingQtPython.vtkQtInitializationvtkQtInitialization - Initializes a Qt application. Superclass: vtkObject Utility class that initializes Qt by creating an instance of QApplication in its ctor, if one doesn't already exist. This is mainly of use in ParaView with filters that use Qt in their implementation - create an instance of vtkQtInitialization prior to instantiating any filters that require Qt. V.SafeDownCast(vtkObjectBase) -> vtkQtInitialization C++: static vtkQtInitialization *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkQtInitialization C++: vtkQtInitialization *NewInstance() vtkQtLabelRenderStrategyvtkRenderingQtPython.vtkQtLabelRenderStrategyvtkQtLabelRenderStrategy - Renders labels with Qt Superclass: vtkLabelRenderStrategy This class uses Qt to render labels and compute sizes. The labels are rendered to a QImage, then EndFrame() converts that image to a vtkImageData and textures the image onto a quad spanning the render area. V.SafeDownCast(vtkObjectBase) -> vtkQtLabelRenderStrategy C++: static vtkQtLabelRenderStrategy *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkQtLabelRenderStrategy C++: vtkQtLabelRenderStrategy *NewInstance() ComputeLabelBoundsV.ComputeLabelBounds(vtkTextProperty, string, [float, float, float, float]) C++: void ComputeLabelBounds(vtkTextProperty *tprop, vtkStdString label, double bds[4]) override; V.ComputeLabelBounds(vtkTextProperty, unicode, [float, float, float, float]) C++: void ComputeLabelBounds(vtkTextProperty *tprop, vtkUnicodeString label, double bds[4]) override; Compute the bounds of a label. Must be performed after the renderer is set. RenderLabelV.RenderLabel([int, int], vtkTextProperty, string) C++: void RenderLabel(int x[2], vtkTextProperty *tprop, vtkStdString label) override; V.RenderLabel([int, int], vtkTextProperty, string, int) C++: void RenderLabel(int x[2], vtkTextProperty *tprop, vtkStdString label, int maxWidth) override; V.RenderLabel([int, int], vtkTextProperty, unicode) C++: void RenderLabel(int x[2], vtkTextProperty *tprop, vtkUnicodeString label) override; V.RenderLabel([int, int], vtkTextProperty, unicode, int) C++: void RenderLabel(int x[2], vtkTextProperty *tprop, vtkUnicodeString label, int maxWidth) override; Render a label at a location in world coordinates. Must be performed between StartFrame() and EndFrame() calls. StartFrameV.StartFrame() C++: void StartFrame() override; Start a rendering frame. Renderer must be set. EndFrameV.EndFrame() C++: void EndFrame() override; End a rendering frame. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *window) override; Release any graphics resources that are being consumed by this strategy. The parameter window could be used to determine which graphic resources to release. vtkLabelRenderStrategy@VsP *vtkTextProperty *d@VuP *vtkTextProperty *dvtkTextProperty@PVs *i *vtkTextProperty@PVsi *i *vtkTextProperty@PVu *i *vtkTextProperty@PVui *i *vtkTextPropertyvtkWindowvtkQtStringToImagevtkRenderingQtPython.vtkQtStringToImagevtkQtStringToImage - uses Qt to render the supplied text to an image. Superclass: vtkStringToImage V.SafeDownCast(vtkObjectBase) -> vtkQtStringToImage C++: static vtkQtStringToImage *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkQtStringToImage C++: vtkQtStringToImage *NewInstance() GetBoundsV.GetBounds(vtkTextProperty, unicode, int) -> vtkVector2i C++: vtkVector2i GetBounds(vtkTextProperty *property, const vtkUnicodeString &string, int dpi) override; V.GetBounds(vtkTextProperty, string, int) -> vtkVector2i C++: vtkVector2i GetBounds(vtkTextProperty *property, const vtkStdString &string, int dpi) override; Given a text property and a string, get the bounding box [xmin, xmax] x [ymin, ymax]. Note that this is the bounding box of the area where actual pixels will be written, given a text/pen/baseline location of (0,0). For example, if the string starts with a 'space', or depending on the orientation, you can end up with a [-20, -10] x [5, 10] bbox (the math to get the real bbox is straightforward). Return 1 on success, 0 otherwise. You can use IsBoundingBoxValid() to test if the computed bbox is valid (it may not if GetBoundingBox() failed or if the string was empty). RenderStringV.RenderString(vtkTextProperty, unicode, int, vtkImageData, [int, int]) -> int C++: int RenderString(vtkTextProperty *property, const vtkUnicodeString &string, int dpi, vtkImageData *data, int textDims[2]=NULL) override; V.RenderString(vtkTextProperty, string, int, vtkImageData, [int, int]) -> int C++: int RenderString(vtkTextProperty *property, const vtkStdString &string, int dpi, vtkImageData *data, int textDims[2]=NULL) override; Given a text property and a string, this function initializes the vtkImageData *data and renders it in a vtkImageData. textDims, if provided, will be overwritten by the pixel width and height of the rendered string. DeepCopyV.DeepCopy(vtkQtStringToImage) C++: void DeepCopy(vtkQtStringToImage *utility) Make a deep copy of the supplied utility class. vtkStringToImage@Vui *vtkTextProperty@Vsi *vtkTextPropertyvtkVector2i@VuiV|P *vtkTextProperty *vtkImageData *i@VsiV|P *vtkTextProperty *vtkImageData *ivtkImageDatavtkQtTreeRingLabelMappervtkRenderingQtPython.vtkQtTreeRingLabelMappervtkQtTreeRingLabelMapper - draw text labels on a tree map Superclass: vtkLabeledDataMapper vtkQtTreeRingLabelMapper is a mapper that renders text on a tree map. A tree map is a vtkTree with an associated 4-tuple array used for storing the boundary rectangle for each vertex in the tree. The user must specify the array name used for storing the rectangles. The mapper iterates through the tree and attempts and renders a label inside the vertex's rectangle as long as the following conditions hold: 1. The vertex level is within the range of levels specified for labeling. 2. The label can fully fit inside its box. 3. The label does not overlap an ancestor's label. @sa vtkLabeledDataMapper @par Thanks: Thanks to Jason Shepherd from Sandia National Laboratories for help in developing this class. V.SafeDownCast(vtkObjectBase) -> vtkQtTreeRingLabelMapper C++: static vtkQtTreeRingLabelMapper *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkQtTreeRingLabelMapper C++: vtkQtTreeRingLabelMapper *NewInstance() RenderOpaqueGeometryV.RenderOpaqueGeometry(vtkViewport, vtkActor2D) C++: void RenderOpaqueGeometry(vtkViewport *viewport, vtkActor2D *actor) override; Draw the text to the screen at each input point. RenderOverlayV.RenderOverlay(vtkViewport, vtkActor2D) C++: void RenderOverlay(vtkViewport *viewport, vtkActor2D *actor) override; Draw the text to the screen at each input point. GetInputTreeV.GetInputTree() -> vtkTree C++: virtual vtkTree *GetInputTree() The input to this filter. SetSectorsArrayNameV.SetSectorsArrayName(string) C++: virtual void SetSectorsArrayName(const char *name) The name of the 4-tuple array used for SetLabelTextPropertyV.SetLabelTextProperty(vtkTextProperty) C++: void SetLabelTextProperty(vtkTextProperty *p) override; V.SetLabelTextProperty(vtkTextProperty, int) C++: void SetLabelTextProperty(vtkTextProperty *p, int type) override; Set/Get the text property. Note that multiple type text properties (set with a second integer parameter) are not currently supported, but are provided to avoid compiler warnings. GetLabelTextPropertyV.GetLabelTextProperty() -> vtkTextProperty C++: vtkTextProperty *GetLabelTextProperty() override; V.GetLabelTextProperty(int) -> vtkTextProperty C++: vtkTextProperty *GetLabelTextProperty(int type) override; Set/Get the text property. Note that multiple type text properties (set with a second integer parameter) are not currently supported, but are provided to avoid compiler warnings. 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