/*========================================================================= Copyright 2004 Sandia Corporation. Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive license for use of this work by or on behalf of the U.S. Government. Redistribution and use in source and binary forms, with or without modification, are permitted provided that this Notice and any statement of authorship are reproduced on all copies. =========================================================================*/ /*======================================================================== For general information about using VTK and Qt, see: http://www.trolltech.com/products/3rdparty/vtksupport.html =========================================================================*/ /*======================================================================== !!! WARNING for those who want to contribute code to this file. !!! If you use a commercial edition of Qt, you can modify this code. !!! If you use an open source version of Qt, you are free to modify !!! and use this code within the guidelines of the GPL license. !!! Unfortunately, you cannot contribute the changes back into this !!! file. Doing so creates a conflict between the GPL and BSD-like VTK !!! license. =========================================================================*/ #include "vtkQtConnection.h" #include "vtkCallbackCommand.h" #include "vtkEventQtSlotConnect.h" #include #include // constructor vtkQtConnection::vtkQtConnection(vtkEventQtSlotConnect* owner) : Owner(owner) { this->Callback = vtkCallbackCommand::New(); this->Callback->SetCallback(vtkQtConnection::DoCallback); this->Callback->SetClientData(this); this->VTKObject = nullptr; this->QtObject = nullptr; this->ClientData = nullptr; this->VTKEvent = vtkCommand::NoEvent; } // destructor, disconnect if necessary vtkQtConnection::~vtkQtConnection() { if (this->VTKObject) { this->VTKObject->RemoveObserver(this->Callback); // Qt takes care of disconnecting slots } this->Callback->Delete(); } void vtkQtConnection::DoCallback( vtkObject* vtk_obj, unsigned long event, void* client_data, void* call_data) { vtkQtConnection* conn = static_cast(client_data); conn->Execute(vtk_obj, event, call_data); } // callback from VTK to emit signal void vtkQtConnection::Execute(vtkObject* caller, unsigned long e, void* call_data) { if (e != vtkCommand::DeleteEvent || (this->VTKEvent == vtkCommand::DeleteEvent)) { Q_EMIT EmitExecute(caller, e, ClientData, call_data, this->Callback); } if (e == vtkCommand::DeleteEvent) { this->Owner->Disconnect(this->VTKObject, this->VTKEvent, this->QtObject, this->QtSlot.toUtf8().data(), this->ClientData); } } bool vtkQtConnection::IsConnection( vtkObject* vtk_obj, unsigned long e, const QObject* qt_obj, const char* slot, void* client_data) { if (this->VTKObject != vtk_obj) return false; if (e != vtkCommand::NoEvent && e != this->VTKEvent) return false; if (qt_obj && qt_obj != this->QtObject) return false; if (slot && this->QtSlot != slot) return false; if (client_data && this->ClientData != client_data) return false; return true; } // set the connection void vtkQtConnection::SetConnection(vtkObject* vtk_obj, unsigned long e, const QObject* qt_obj, const char* slot, void* client_data, float priority, Qt::ConnectionType type) { // keep track of what we connected this->VTKObject = vtk_obj; this->QtObject = qt_obj; this->VTKEvent = e; this->ClientData = client_data; this->QtSlot = slot; // make a connection between this and the vtk object vtk_obj->AddObserver(e, this->Callback, priority); if (e != vtkCommand::DeleteEvent) { vtk_obj->AddObserver(vtkCommand::DeleteEvent, this->Callback); } // make a connection between this and the Qt object qt_obj->connect( this, SIGNAL(EmitExecute(vtkObject*, unsigned long, void*, void*, vtkCommand*)), slot, type); QObject::connect(qt_obj, SIGNAL(destroyed(QObject*)), this, SLOT(deleteConnection())); } void vtkQtConnection::deleteConnection() { this->Owner->RemoveConnection(this); } void vtkQtConnection::PrintSelf(ostream& os, vtkIndent indent) { if (this->VTKObject && this->QtObject) { os << indent << this->VTKObject->GetClassName() << ":" << vtkCommand::GetStringFromEventId(this->VTKEvent) << " <----> " << this->QtObject->metaObject()->className() << "::" << this->QtSlot.toUtf8().data() << "\n"; } }