/*========================================================================= Program: Visualization Toolkit Module: vtkPDFContextDevice2D.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkPDFContextDevice2D * @brief vtkContextDevice2D implementation for use with vtkPDFExporter. * * Quirks: * - Libharu does not support RGBA images. If an alpha channel is present in any * drawn images, it will be blended into an opaque background filled with the * active Brush color to produce a flat RGB image. */ #ifndef vtkPDFContextDevice2D_h #define vtkPDFContextDevice2D_h #include "vtkContextDevice2D.h" #include "vtkIOExportPDFModule.h" // For export macro #include "vtkNew.h" // For vtkNew! class vtkColor3ub; class vtkPath; class vtkRenderer; class vtkTransform; class VTKIOEXPORTPDF_EXPORT vtkPDFContextDevice2D : public vtkContextDevice2D { public: static vtkPDFContextDevice2D* New(); vtkTypeMacro(vtkPDFContextDevice2D, vtkContextDevice2D); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Set the HPDF_Doc and HPDF_Page to use while exporting the scene. The * type is void* to keep the libharu opaque types from leaking into headers. * This function expects HPDF_Document* and HPDF_Page* as the arguments. */ void SetHaruObjects(void* doc, void* page); void SetRenderer(vtkRenderer*); void DrawPoly(float* points, int n, unsigned char* colors = nullptr, int nc_comps = 0) override; void DrawLines(float* f, int n, unsigned char* colors = nullptr, int nc_comps = 0) override; void DrawPoints(float* points, int n, unsigned char* colors = nullptr, int nc_comps = 0) override; void DrawPointSprites(vtkImageData* sprite, float* points, int n, unsigned char* colors = nullptr, int nc_comps = 0) override; void DrawMarkers(int shape, bool highlight, float* points, int n, unsigned char* colors = nullptr, int nc_comps = 0) override; void DrawQuad(float*, int) override; void DrawQuadStrip(float*, int) override; void DrawPolygon(float*, int) override; void DrawColoredPolygon( float* points, int numPoints, unsigned char* colors = nullptr, int nc_comps = 0) override; void DrawEllipseWedge(float x, float y, float outRx, float outRy, float inRx, float inRy, float startAngle, float stopAngle) override; void DrawEllipticArc( float x, float y, float rX, float rY, float startAngle, float stopAngle) override; void DrawString(float* point, const vtkStdString& string) override; void ComputeStringBounds(const vtkStdString& string, float bounds[4]) override; void ComputeJustifiedStringBounds(const char* string, float bounds[4]) override; void DrawMathTextString(float* point, const vtkStdString& str) override; void DrawImage(float p[2], float scale, vtkImageData* image) override; void DrawImage(const vtkRectf& pos, vtkImageData* image) override; void SetColor4(unsigned char color[4]) override; void SetTexture(vtkImageData* image, int properties) override; void SetPointSize(float size) override; void SetLineWidth(float width) override; void DrawPolyData(float p[2], float scale, vtkPolyData* polyData, vtkUnsignedCharArray* colors, int scalarMode) override; void SetLineType(int type) override; void SetMatrix(vtkMatrix3x3* m) override; void GetMatrix(vtkMatrix3x3* m) override; void MultiplyMatrix(vtkMatrix3x3* m) override; void PushMatrix() override; void PopMatrix() override; void SetClipping(int* x) override; void EnableClipping(bool enable) override; protected: vtkPDFContextDevice2D(); ~vtkPDFContextDevice2D() override; void PushGraphicsState(); void PopGraphicsState(); void ApplyPenState(); void ApplyStrokeColor(unsigned char* color, int numComps); void ApplyLineWidth(float width); void ApplyLineType(int type); void Stroke(); void ApplyPenStateAsFill(); void ApplyBrushState(); void ApplyTextPropertyState(); void ApplyFillColor(unsigned char* color, int numComps); void ApplyFillAlpha(unsigned char alpha); void Fill(bool stroke = false); void FillEvenOdd(bool stroke = false); void BeginClipPathForTexture(); void RegisterTexturePoints(float* data, int numPoints); void FillTexture(); // converts input to RGB if needed. Call Delete() on the returned object when // finished with it. vtkImageData* PrepareImageData(vtkImageData* in); void DrawEllipticArcSegments( float x, float y, float rX, float rY, float startAngle, float stopAngle, bool startPath); int GetNumberOfArcIterations(float rX, float rY, float startAngle, float stopAngle); void DrawCrossMarkers(bool highlight, float* points, int n, unsigned char* colors, int nc_comps); void DrawPlusMarkers(bool highlight, float* points, int n, unsigned char* colors, int nc_comps); void DrawSquareMarkers(bool highlight, float* points, int n, unsigned char* colors, int nc_comps); void DrawCircleMarkers(bool highlight, float* points, int n, unsigned char* colors, int nc_comps); void DrawDiamondMarkers( bool highlight, float* points, int n, unsigned char* colors, int nc_comps); void DrawPath(vtkPath* path, float x, float y); void ApplyTransform(); // This is weird, but the pen width must not be affected by the transform's // scaling factors. This function returns the unscaled x/y components of // the pen width. vtkVector2f GetUnscaledPenWidth(); // Converts a 2D transform matrix into a 3D transform matrix, or vice versa static void Matrix3ToMatrix4(vtkMatrix3x3* mat3, double mat4[16]); static void Matrix4ToMatrix3(double mat4[16], vtkMatrix3x3* mat3); static void Matrix4ToMatrix3(double mat4[16], double mat3[9]); // Convert a 3D transform matrix to an HPDF transformation. // trans = {a, b, c, d, x, y}, which define the transform: // | a b x | // | c d y | // | 0 0 1 | static void Matrix4ToHPDFTransform(const double mat4[16], float hpdfMat[6]); static void Matrix3ToHPDFTransform(const double mat3[9], float hpdfMat[6]); static void HPDFTransformToMatrix3( float a, float b, float c, float d, float x, float y, double mat3[9]); struct Details; Details* Impl; // This is a 3D transform, the 2D version doesn't support push/pop. vtkNew Matrix; vtkRenderer* Renderer; float PointSize; float ClipBox[4]; // x, y, w, h bool IsInTexturedFill; float TextureBounds[4]; // xmin, xmax, ymin, ymax; used for placing textures private: vtkPDFContextDevice2D(const vtkPDFContextDevice2D&) = delete; void operator=(const vtkPDFContextDevice2D&) = delete; }; #endif // vtkPDFContextDevice2D_h