/*========================================================================= Program: Visualization Toolkit Module: vtkVideoSource.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkVideoSource.h" #include "vtkDataArray.h" #include "vtkImageData.h" #include "vtkInformation.h" #include "vtkInformationVector.h" #include "vtkMultiThreader.h" #include "vtkObjectFactory.h" #include "vtkStreamingDemandDrivenPipeline.h" #include "vtkTimerLog.h" #include "vtkUnsignedCharArray.h" #include "vtksys/SystemTools.hxx" #include //--------------------------------------------------------------- // Important FrameBufferMutex rules: // // The frame grabs are generally done asynchronously, and it is necessary // to ensure that when the frame buffer is valid when it is being written // to or read from // // The following information can only be changed within a mutex lock, // and the lock must not be released until the frame buffer agrees with the // information. // // FrameBuffer // FrameBufferTimeStamps // FrameBufferSize // FrameBufferIndex // FrameBufferExtent // FrameBufferBitsPerPixel // FrameBufferRowAlignment // // After one of the above has been changed, and before the mutex is released, // the following must be called to update the frame buffer: // // UpdateFrameBuffer() // // Likewise, the following function must only be called from within a // mutex lock because it modifies FrameBufferIndex: // // AdvanceFrameBuffer() // // Any methods which might be called asynchronously must lock the // mutex before reading the above information, and you must be very // careful when accessing any information except for the above. // These methods include the following: // // InternalGrab() // // Finally, when Execute() is reading from the FrameBuffer it must do // so from within a mutex lock. Otherwise tearing artifacts might result. vtkStandardNewMacro(vtkVideoSource); #if defined(_MSC_VER) #pragma warning(disable : 4311) #pragma warning(disable : 4312) #endif //------------------------------------------------------------------------------ vtkVideoSource::vtkVideoSource() { int i; this->Initialized = 0; this->AutoAdvance = 1; this->FrameSize[0] = 320; this->FrameSize[1] = 240; this->FrameSize[2] = 1; for (i = 0; i < 6; i++) { this->FrameBufferExtent[i] = 0; } this->Playing = 0; this->Recording = 0; this->FrameRate = 30; this->FrameCount = 0; this->FrameIndex = -1; this->StartTimeStamp = 0; this->FrameTimeStamp = 0; this->OutputNeedsInitialization = 1; this->OutputFormat = VTK_LUMINANCE; this->NumberOfScalarComponents = 1; this->NumberOfOutputFrames = 1; this->Opacity = 1.0; for (i = 0; i < 3; i++) { this->ClipRegion[i * 2] = 0; this->ClipRegion[i * 2 + 1] = VTK_INT_MAX; this->OutputWholeExtent[i * 2] = 0; this->OutputWholeExtent[i * 2 + 1] = -1; this->DataSpacing[i] = 1.0; this->DataOrigin[i] = 0.0; } for (i = 0; i < 6; i++) { this->LastOutputExtent[i] = 0; } this->LastNumberOfScalarComponents = 0; this->FlipFrames = 0; this->PlayerThreader = vtkMultiThreader::New(); this->PlayerThreadId = -1; this->FrameBufferSize = 0; this->FrameBuffer = nullptr; this->FrameBufferTimeStamps = nullptr; this->FrameBufferIndex = 0; this->SetFrameBufferSize(1); this->FrameBufferBitsPerPixel = 8; this->FrameBufferRowAlignment = 1; this->SetNumberOfInputPorts(0); } //------------------------------------------------------------------------------ vtkVideoSource::~vtkVideoSource() { // we certainly don't want to access a virtual // function after the subclass has destructed!! this->vtkVideoSource::ReleaseSystemResources(); this->SetFrameBufferSize(0); this->PlayerThreader->Delete(); } //------------------------------------------------------------------------------ void vtkVideoSource::PrintSelf(ostream& os, vtkIndent indent) { int idx; this->Superclass::PrintSelf(os, indent); os << indent << "FrameSize: (" << this->FrameSize[0] << ", " << this->FrameSize[1] << ", " << this->FrameSize[2] << ")\n"; os << indent << "ClipRegion: (" << this->ClipRegion[0]; for (idx = 1; idx < 6; ++idx) { os << ", " << this->ClipRegion[idx]; } os << ")\n"; os << indent << "DataSpacing: (" << this->DataSpacing[0]; for (idx = 1; idx < 3; ++idx) { os << ", " << this->DataSpacing[idx]; } os << ")\n"; os << indent << "DataOrigin: (" << this->DataOrigin[0]; for (idx = 1; idx < 3; ++idx) { os << ", " << this->DataOrigin[idx]; } os << ")\n"; os << indent << "OutputFormat: " << (this->OutputFormat == VTK_RGBA ? "RGBA" : (this->OutputFormat == VTK_RGB ? "RGB" : (this->OutputFormat == VTK_LUMINANCE_ALPHA ? "LuminanceAlpha" : (this->OutputFormat == VTK_LUMINANCE ? "Luminance" : "Unknown")))) << "\n"; os << indent << "OutputWholeExtent: (" << this->OutputWholeExtent[0]; for (idx = 1; idx < 6; ++idx) { os << ", " << this->OutputWholeExtent[idx]; } os << ")\n"; os << indent << "FrameRate: " << this->FrameRate << "\n"; os << indent << "FrameCount: " << this->FrameCount << "\n"; os << indent << "FrameIndex: " << this->FrameIndex << "\n"; os << indent << "Recording: " << (this->Recording ? "On\n" : "Off\n"); os << indent << "Playing: " << (this->Playing ? "On\n" : "Off\n"); os << indent << "FrameBufferSize: " << this->FrameBufferSize << "\n"; os << indent << "NumberOfOutputFrames: " << this->NumberOfOutputFrames << "\n"; os << indent << "AutoAdvance: " << (this->AutoAdvance ? "On\n" : "Off\n"); os << indent << "Opacity: " << this->Opacity << "\n"; os << indent << "FlipFrames: " << this->FlipFrames << "\n"; os << indent << "FrameBufferBitsPerPixel: " << this->FrameBufferBitsPerPixel << "\n"; os << indent << "FrameBufferRowAlignment: " << this->FrameBufferRowAlignment << "\n"; } //------------------------------------------------------------------------------ // Update the FrameBuffers according to any changes in the FrameBuffer* // information. // This function should always be called from within a FrameBufferMutex lock // and should never be called asynchronously. // It sets up the FrameBufferExtent void vtkVideoSource::UpdateFrameBuffer() { int i, oldExt; int ext[3]; vtkDataArray* buffer; // clip the ClipRegion with the FrameSize for (i = 0; i < 3; i++) { oldExt = this->FrameBufferExtent[2 * i + 1] - this->FrameBufferExtent[2 * i] + 1; this->FrameBufferExtent[2 * i] = ((this->ClipRegion[2 * i] > 0) ? this->ClipRegion[2 * i] : 0); this->FrameBufferExtent[2 * i + 1] = ((this->ClipRegion[2 * i + 1] < this->FrameSize[i] - 1) ? this->ClipRegion[2 * i + 1] : this->FrameSize[i] - 1); ext[i] = this->FrameBufferExtent[2 * i + 1] - this->FrameBufferExtent[2 * i] + 1; if (ext[i] < 0) { this->FrameBufferExtent[2 * i] = 0; this->FrameBufferExtent[2 * i + 1] = -1; ext[i] = 0; } if (oldExt > ext[i]) { // dimensions of framebuffer changed this->OutputNeedsInitialization = 1; } } // total number of bytes required for the framebuffer int bytesPerRow = (ext[0] * this->FrameBufferBitsPerPixel + 7) / 8; bytesPerRow = ((bytesPerRow + this->FrameBufferRowAlignment - 1) / this->FrameBufferRowAlignment) * this->FrameBufferRowAlignment; int totalSize = bytesPerRow * ext[1] * ext[2]; i = this->FrameBufferSize; while (--i >= 0) { buffer = reinterpret_cast(this->FrameBuffer[i]); if (buffer->GetDataType() != VTK_UNSIGNED_CHAR || buffer->GetNumberOfComponents() != 1 || buffer->GetNumberOfTuples() != totalSize) { buffer->Delete(); buffer = vtkUnsignedCharArray::New(); this->FrameBuffer[i] = buffer; buffer->SetNumberOfComponents(1); buffer->SetNumberOfTuples(totalSize); } } } //------------------------------------------------------------------------------ // Initialize() should be overridden to initialize the hardware frame grabber void vtkVideoSource::Initialize() { if (this->Initialized) { return; } this->Initialized = 1; this->UpdateFrameBuffer(); } //------------------------------------------------------------------------------ // ReleaseSystemResources() should be overridden to release the hardware void vtkVideoSource::ReleaseSystemResources() { if (this->Playing || this->Recording) { this->Stop(); } this->Initialized = 0; } //------------------------------------------------------------------------------ void vtkVideoSource::SetFrameSize(int x, int y, int z) { if (x == this->FrameSize[0] && y == this->FrameSize[1] && z == this->FrameSize[2]) { return; } if (x < 1 || y < 1 || z < 1) { vtkErrorMacro(<< "SetFrameSize: Illegal frame size"); return; } if (this->Initialized) { this->FrameBufferMutex.lock(); this->FrameSize[0] = x; this->FrameSize[1] = y; this->FrameSize[2] = z; this->UpdateFrameBuffer(); this->FrameBufferMutex.unlock(); } else { this->FrameSize[0] = x; this->FrameSize[1] = y; this->FrameSize[2] = z; } this->Modified(); } //------------------------------------------------------------------------------ void vtkVideoSource::SetFrameRate(float rate) { if (this->FrameRate == rate) { return; } this->FrameRate = rate; this->Modified(); } //------------------------------------------------------------------------------ void vtkVideoSource::SetClipRegion(int x0, int x1, int y0, int y1, int z0, int z1) { if (this->ClipRegion[0] != x0 || this->ClipRegion[1] != x1 || this->ClipRegion[2] != y0 || this->ClipRegion[3] != y1 || this->ClipRegion[4] != z0 || this->ClipRegion[5] != z1) { this->Modified(); if (this->Initialized) { // modify the FrameBufferExtent this->FrameBufferMutex.lock(); this->ClipRegion[0] = x0; this->ClipRegion[1] = x1; this->ClipRegion[2] = y0; this->ClipRegion[3] = y1; this->ClipRegion[4] = z0; this->ClipRegion[5] = z1; this->UpdateFrameBuffer(); this->FrameBufferMutex.unlock(); } else { this->ClipRegion[0] = x0; this->ClipRegion[1] = x1; this->ClipRegion[2] = y0; this->ClipRegion[3] = y1; this->ClipRegion[4] = z0; this->ClipRegion[5] = z1; } } } //------------------------------------------------------------------------------ // Copy pseudo-random noise into the frames. This function may be called // asynchronously. void vtkVideoSource::InternalGrab() { int i, index; static int randsave = 0; int randNum; unsigned char* ptr; int* lptr; // get a thread lock on the frame buffer this->FrameBufferMutex.lock(); if (this->AutoAdvance) { this->AdvanceFrameBuffer(1); if (this->FrameIndex + 1 < this->FrameBufferSize) { this->FrameIndex++; } } index = this->FrameBufferIndex % this->FrameBufferSize; while (index < 0) { index += this->FrameBufferSize; } int bytesPerRow = ((this->FrameBufferExtent[1] - this->FrameBufferExtent[0] + 1) * this->FrameBufferBitsPerPixel + 7) / 8; bytesPerRow = ((bytesPerRow + this->FrameBufferRowAlignment - 1) / this->FrameBufferRowAlignment) * this->FrameBufferRowAlignment; int totalSize = bytesPerRow * (this->FrameBufferExtent[3] - this->FrameBufferExtent[2] + 1) * (this->FrameBufferExtent[5] - this->FrameBufferExtent[4] + 1); randNum = randsave; // copy 'noise' into the frame buffer ptr = reinterpret_cast(this->FrameBuffer[index])->GetPointer(0); // Somebody should check this: lptr = (int*)(((((intptr_t)ptr) + 3) / 4) * 4); i = totalSize / 4; while (--i >= 0) { randNum = 1664525 * randNum + 1013904223; *lptr++ = randNum; } unsigned char* ptr1 = ptr + 4; i = (totalSize - 4) / 16; while (--i >= 0) { randNum = 1664525 * randNum + 1013904223; *ptr1 = static_cast(randNum); ptr1 += 16; } randsave = randNum; this->FrameBufferTimeStamps[index] = vtkTimerLog::GetUniversalTime(); if (this->FrameCount++ == 0) { this->StartTimeStamp = this->FrameBufferTimeStamps[index]; } this->Modified(); this->FrameBufferMutex.unlock(); } //------------------------------------------------------------------------------ // Sleep until the specified absolute time has arrived. // You must pass a handle to the current thread. // If '0' is returned, then the thread was aborted before or during the wait. static int vtkThreadSleep(vtkMultiThreader::ThreadInfo* data, double time) { // loop either until the time has arrived or until the thread is ended for (int i = 0;; i++) { double remaining = time - vtkTimerLog::GetUniversalTime(); // check to see if we have reached the specified time if (remaining <= 0.0) { if (i == 0) { vtkGenericWarningMacro("Dropped a video frame."); } return 1; } // check the ActiveFlag at least every 0.1 seconds if (remaining > 0.1) { remaining = 0.1; } // check to see if we are being told to quit int activeFlag; { std::lock_guard lockGuard(*data->ActiveFlagLock); activeFlag = *(data->ActiveFlag); } if (activeFlag == 0) { break; } vtksys::SystemTools::Delay(static_cast(remaining * 1000.0)); } return 0; } //------------------------------------------------------------------------------ // this function runs in an alternate thread to asynchronously grab frames static void* vtkVideoSourceRecordThread(vtkMultiThreader::ThreadInfo* data) { vtkVideoSource* self = (vtkVideoSource*)(data->UserData); double startTime = vtkTimerLog::GetUniversalTime(); double rate = self->GetFrameRate(); int frame = 0; do { self->InternalGrab(); frame++; } while (vtkThreadSleep(data, startTime + frame / rate)); return nullptr; } //------------------------------------------------------------------------------ // Set the source to grab frames continuously. // You should override this as appropriate for your device. void vtkVideoSource::Record() { if (this->Playing) { this->Stop(); } if (!this->Recording) { this->Initialize(); this->Recording = 1; this->FrameCount = 0; this->Modified(); this->PlayerThreadId = this->PlayerThreader->SpawnThread((vtkThreadFunctionType)&vtkVideoSourceRecordThread, this); } } //------------------------------------------------------------------------------ // this function runs in an alternate thread to 'play the tape' at the // specified frame rate. static void* vtkVideoSourcePlayThread(vtkMultiThreader::ThreadInfo* data) { vtkVideoSource* self = (vtkVideoSource*)(data->UserData); double startTime = vtkTimerLog::GetUniversalTime(); double rate = self->GetFrameRate(); int frame = 0; do { self->Seek(1); frame++; } while (vtkThreadSleep(data, startTime + frame / rate)); return nullptr; } //------------------------------------------------------------------------------ // Set the source to play back recorded frames. // You should override this as appropriate for your device. void vtkVideoSource::Play() { if (this->Recording) { this->Stop(); } if (!this->Playing) { this->Initialize(); this->Playing = 1; this->Modified(); this->PlayerThreadId = this->PlayerThreader->SpawnThread((vtkThreadFunctionType)&vtkVideoSourcePlayThread, this); } } //------------------------------------------------------------------------------ // Stop continuous grabbing or playback. You will have to override this // if your class overrides Play() and Record() void vtkVideoSource::Stop() { if (this->Playing || this->Recording) { this->PlayerThreader->TerminateThread(this->PlayerThreadId); this->PlayerThreadId = -1; this->Playing = 0; this->Recording = 0; this->Modified(); } } //------------------------------------------------------------------------------ // Rewind back to the frame with the earliest timestamp. void vtkVideoSource::Rewind() { this->FrameBufferMutex.lock(); double* stamp = this->FrameBufferTimeStamps; double lowest = 0; int i, j; if (this->FrameBufferSize) { lowest = stamp[this->FrameBufferIndex]; } for (i = 0; i < this->FrameBufferSize; i++) { j = (this->FrameBufferIndex + i + 1) % this->FrameBufferSize; if (stamp[j] != 0.0 && stamp[j] <= lowest) { lowest = stamp[j]; } else { break; } } j = (this->FrameBufferIndex + i) % this->FrameBufferSize; if (stamp[j] != 0.0 && stamp[j] < 980000000.0) { vtkWarningMacro("Rewind: bogus time stamp!"); } else { this->AdvanceFrameBuffer(-i); this->FrameIndex = (this->FrameIndex - i) % this->FrameBufferSize; while (this->FrameIndex < 0) { this->FrameIndex += this->FrameBufferSize; } } this->FrameBufferMutex.unlock(); } //------------------------------------------------------------------------------ // Fast-forward to the frame with the latest timestamp. void vtkVideoSource::FastForward() { this->FrameBufferMutex.lock(); double* stamp = this->FrameBufferTimeStamps; double highest = 0; int i, j; if (this->FrameBufferSize) { highest = stamp[this->FrameBufferIndex]; } for (i = 0; i < this->FrameBufferSize; i++) { j = (this->FrameBufferIndex - i - 1) % this->FrameBufferSize; while (j < 0) { j += this->FrameBufferSize; } if (stamp[j] != 0.0 && stamp[j] >= highest) { highest = stamp[j]; } else { break; } } j = (this->FrameBufferIndex - i) % this->FrameBufferSize; while (j < 0) { j += this->FrameBufferSize; } if (stamp[j] != 0.0 && stamp[j] < 980000000.0) { vtkWarningMacro("FastForward: bogus time stamp!"); } else { this->AdvanceFrameBuffer(i); this->FrameIndex = (this->FrameIndex + i) % this->FrameBufferSize; while (this->FrameIndex < 0) { this->FrameIndex += this->FrameBufferSize; } } this->FrameBufferMutex.unlock(); } //------------------------------------------------------------------------------ // Rotate the buffers void vtkVideoSource::Seek(int n) { this->FrameBufferMutex.lock(); this->AdvanceFrameBuffer(n); this->FrameIndex = (this->FrameIndex + n) % this->FrameBufferSize; while (this->FrameIndex < 0) { this->FrameIndex += this->FrameBufferSize; } this->FrameBufferMutex.unlock(); this->Modified(); } //------------------------------------------------------------------------------ // The grab function, which should (of course) be overridden to do // the appropriate hardware stuff. This function should never be // called asynchronously. void vtkVideoSource::Grab() { // ensure that the hardware is initialized. this->Initialize(); this->InternalGrab(); } //------------------------------------------------------------------------------ // Override this and provide checks to ensure an appropriate number // of components was asked for (i.e. 1 for greyscale, 3 for RGB, // or 4 for RGBA) void vtkVideoSource::SetOutputFormat(int format) { if (format == this->OutputFormat) { return; } this->OutputFormat = format; // convert color format to number of scalar components int numComponents = 1; switch (this->OutputFormat) { case VTK_RGBA: numComponents = 4; break; case VTK_RGB: numComponents = 3; break; case VTK_LUMINANCE_ALPHA: numComponents = 2; break; case VTK_LUMINANCE: numComponents = 1; break; default: vtkErrorMacro(<< "SetOutputFormat: Unrecognized color format."); break; } this->NumberOfScalarComponents = numComponents; if (this->FrameBufferBitsPerPixel != numComponents * 8) { this->FrameBufferMutex.lock(); this->FrameBufferBitsPerPixel = numComponents * 8; if (this->Initialized) { this->UpdateFrameBuffer(); } this->FrameBufferMutex.unlock(); } this->Modified(); } //------------------------------------------------------------------------------ // set or change the circular buffer size // you will have to override this if you want the buffers // to be device-specific (i.e. something other than vtkDataArray) void vtkVideoSource::SetFrameBufferSize(int bufsize) { int i; void** framebuffer; double* timestamps; if (bufsize < 0) { vtkErrorMacro(<< "SetFrameBufferSize: There must be at least one framebuffer"); } if (bufsize == this->FrameBufferSize && bufsize != 0) { return; } this->FrameBufferMutex.lock(); if (this->FrameBuffer == nullptr) { if (bufsize > 0) { this->FrameBufferIndex = 0; this->FrameIndex = -1; this->FrameBuffer = new void*[bufsize]; this->FrameBufferTimeStamps = new double[bufsize]; for (i = 0; i < bufsize; i++) { this->FrameBuffer[i] = vtkUnsignedCharArray::New(); this->FrameBufferTimeStamps[i] = 0.0; } this->FrameBufferSize = bufsize; this->Modified(); } } else { if (bufsize > 0) { framebuffer = new void*[bufsize]; timestamps = new double[bufsize]; } else { framebuffer = nullptr; timestamps = nullptr; } // create new image buffers if necessary for (i = 0; i < bufsize - this->FrameBufferSize; i++) { framebuffer[i] = vtkUnsignedCharArray::New(); timestamps[i] = 0.0; } // copy over old image buffers for (; i < bufsize; i++) { framebuffer[i] = this->FrameBuffer[i - (bufsize - this->FrameBufferSize)]; } // delete image buffers we no longer need for (i = 0; i < this->FrameBufferSize - bufsize; i++) { reinterpret_cast(this->FrameBuffer[i])->Delete(); } delete[] this->FrameBuffer; this->FrameBuffer = framebuffer; delete[] this->FrameBufferTimeStamps; this->FrameBufferTimeStamps = timestamps; // make sure that frame buffer index is within the buffer if (bufsize > 0) { this->FrameBufferIndex = this->FrameBufferIndex % bufsize; if (this->FrameIndex >= bufsize) { this->FrameIndex = bufsize - 1; } } else { this->FrameBufferIndex = 0; this->FrameIndex = -1; } this->FrameBufferSize = bufsize; this->Modified(); } if (this->Initialized) { this->UpdateFrameBuffer(); } this->FrameBufferMutex.unlock(); } //------------------------------------------------------------------------------ // This function MUST be called only from within a FrameBufferMutex.lock() void vtkVideoSource::AdvanceFrameBuffer(int n) { int i = (this->FrameBufferIndex - n) % this->FrameBufferSize; while (i < 0) { i += this->FrameBufferSize; } this->FrameBufferIndex = i; } //------------------------------------------------------------------------------ double vtkVideoSource::GetFrameTimeStamp(int frame) { double timeStamp; this->FrameBufferMutex.lock(); if (this->FrameBufferSize <= 0) { return 0.0; } timeStamp = this->FrameBufferTimeStamps[(this->FrameBufferIndex + frame) % this->FrameBufferSize]; this->FrameBufferMutex.unlock(); return timeStamp; } //------------------------------------------------------------------------------ // This method returns the largest data that can be generated. int vtkVideoSource::RequestInformation(vtkInformation* vtkNotUsed(request), vtkInformationVector** vtkNotUsed(inputVector), vtkInformationVector* outputVector) { // get the info objects vtkInformation* outInfo = outputVector->GetInformationObject(0); int i; int extent[6]; // ensure that the hardware is initialized. this->Initialize(); for (i = 0; i < 3; i++) { // initially set extent to the OutputWholeExtent extent[2 * i] = this->OutputWholeExtent[2 * i]; extent[2 * i + 1] = this->OutputWholeExtent[2 * i + 1]; // if 'flag' is set in output extent, use the FrameBufferExtent instead if (extent[2 * i + 1] < extent[2 * i]) { extent[2 * i] = 0; extent[2 * i + 1] = this->FrameBufferExtent[2 * i + 1] - this->FrameBufferExtent[2 * i]; } this->FrameOutputExtent[2 * i] = extent[2 * i]; this->FrameOutputExtent[2 * i + 1] = extent[2 * i + 1]; } int numFrames = this->NumberOfOutputFrames; if (numFrames < 1) { numFrames = 1; } if (numFrames > this->FrameBufferSize) { numFrames = this->FrameBufferSize; } // multiply Z extent by number of frames to output extent[5] = extent[4] + (extent[5] - extent[4] + 1) * numFrames - 1; outInfo->Set(vtkStreamingDemandDrivenPipeline::WHOLE_EXTENT(), extent, 6); // set the spacing outInfo->Set(vtkDataObject::SPACING(), this->DataSpacing, 3); // set the origin. outInfo->Set(vtkDataObject::ORIGIN(), this->DataOrigin, 3); // set default data type (8 bit greyscale) vtkDataObject::SetPointDataActiveScalarInfo( outInfo, VTK_UNSIGNED_CHAR, this->NumberOfScalarComponents); return 1; } //------------------------------------------------------------------------------ // The UnpackRasterLine method should be overridden if the framebuffer uses // unusual pixel packing formats, such as XRGB XBRG BGRX BGR etc. // The version below assumes that the packing of the framebuffer is // identical to that of the output. void vtkVideoSource::UnpackRasterLine(char* outPtr, char* rowPtr, int start, int count) { char* inPtr = rowPtr + start * this->NumberOfScalarComponents; memcpy(outPtr, inPtr, count * this->NumberOfScalarComponents); if (this->OutputFormat == VTK_RGBA) { // RGBA image: need to copy in the opacity unsigned char alpha = (unsigned char)(this->Opacity * 255); int k; outPtr += 3; for (k = 0; k < count; k++) { outPtr[4 * k] = alpha; } } } //------------------------------------------------------------------------------ // The Execute method is fairly complex, so I would not recommend overriding // it unless you have to. Override the UnpackRasterLine() method instead. // You should only have to override it if you are using something other // than 8-bit vtkUnsignedCharArray for the frame buffer. int vtkVideoSource::RequestData(vtkInformation* vtkNotUsed(request), vtkInformationVector** vtkNotUsed(inputVector), vtkInformationVector* outputVector) { vtkInformation* outInfo = outputVector->GetInformationObject(0); vtkImageData* data = this->AllocateOutputData(vtkImageData::GetData(outInfo), outInfo); int i, j; int outputExtent[6]; // will later be clipped in Z to a single frame int saveOutputExtent[6]; // will possibly contain multiple frames data->GetExtent(outputExtent); for (i = 0; i < 6; i++) { saveOutputExtent[i] = outputExtent[i]; } // clip to extent to the Z size of one frame outputExtent[4] = this->FrameOutputExtent[4]; outputExtent[5] = this->FrameOutputExtent[5]; int frameExtentX = this->FrameBufferExtent[1] - this->FrameBufferExtent[0] + 1; int frameExtentY = this->FrameBufferExtent[3] - this->FrameBufferExtent[2] + 1; int frameExtentZ = this->FrameBufferExtent[5] - this->FrameBufferExtent[4] + 1; int extentX = outputExtent[1] - outputExtent[0] + 1; int extentY = outputExtent[3] - outputExtent[2] + 1; int extentZ = outputExtent[5] - outputExtent[4] + 1; // if the output is more than a single frame, // then the output will cover a partial or full first frame, // several full frames, and a partial or full last frame // index and Z size of the first frame in the output extent int firstFrame = (saveOutputExtent[4] - outputExtent[4]) / extentZ; int firstOutputExtent4 = saveOutputExtent[4] - extentZ * firstFrame; // index and Z size of the final frame in the output extent int finalFrame = (saveOutputExtent[5] - outputExtent[4]) / extentZ; int finalOutputExtent5 = saveOutputExtent[5] - extentZ * finalFrame; char* outPtr = (char*)data->GetScalarPointer(); char* outPtrTmp; int inIncY = (frameExtentX * this->FrameBufferBitsPerPixel + 7) / 8; inIncY = ((inIncY + this->FrameBufferRowAlignment - 1) / this->FrameBufferRowAlignment) * this->FrameBufferRowAlignment; int inIncZ = inIncY * frameExtentY; int outIncX = this->NumberOfScalarComponents; int outIncY = outIncX * extentX; int outIncZ = outIncY * extentY; int inPadX = 0; int inPadY = 0; int inPadZ; // do inPadZ later int outPadX = -outputExtent[0]; int outPadY = -outputExtent[2]; int outPadZ; // do outPadZ later if (outPadX < 0) { inPadX -= outPadX; outPadX = 0; } if (outPadY < 0) { inPadY -= outPadY; outPadY = 0; } int outX = frameExtentX - inPadX; int outY = frameExtentY - inPadY; int outZ; // do outZ later if (outX > extentX - outPadX) { outX = extentX - outPadX; } if (outY > extentY - outPadY) { outY = extentY - outPadY; } // if output extent has changed, need to initialize output to black for (i = 0; i < 3; i++) { if (saveOutputExtent[i] != this->LastOutputExtent[i]) { this->LastOutputExtent[i] = saveOutputExtent[i]; this->OutputNeedsInitialization = 1; } } // ditto for number of scalar components if (data->GetNumberOfScalarComponents() != this->LastNumberOfScalarComponents) { this->LastNumberOfScalarComponents = data->GetNumberOfScalarComponents(); this->OutputNeedsInitialization = 1; } // initialize output to zero only when necessary if (this->OutputNeedsInitialization) { memset(outPtr, 0, (saveOutputExtent[1] - saveOutputExtent[0] + 1) * (saveOutputExtent[3] - saveOutputExtent[2] + 1) * (saveOutputExtent[5] - saveOutputExtent[4] + 1) * outIncX); this->OutputNeedsInitialization = 0; } // we have to modify the outputExtent of the first frame, // because it might be complete (it will be restored after // the first frame has been copied to the output) int saveOutputExtent4 = outputExtent[4]; outputExtent[4] = firstOutputExtent4; this->FrameBufferMutex.lock(); int index = this->FrameBufferIndex; this->FrameTimeStamp = this->FrameBufferTimeStamps[index % this->FrameBufferSize]; int frame; for (frame = firstFrame; frame <= finalFrame; frame++) { if (frame == finalFrame) { outputExtent[5] = finalOutputExtent5; } vtkDataArray* frameBuffer = reinterpret_cast(this->FrameBuffer[(index + frame) % this->FrameBufferSize]); char* inPtr = reinterpret_cast(frameBuffer->GetVoidPointer(0)); char* inPtrTmp; extentZ = outputExtent[5] - outputExtent[4] + 1; inPadZ = 0; outPadZ = -outputExtent[4]; if (outPadZ < 0) { inPadZ -= outPadZ; outPadZ = 0; } outZ = frameExtentZ - inPadZ; if (outZ > extentZ - outPadZ) { outZ = extentZ - outPadZ; } if (this->FlipFrames) { // apply a vertical flip while copying to output outPtr += outIncZ * outPadZ + outIncY * outPadY + outIncX * outPadX; inPtr += inIncZ * inPadZ + inIncY * (frameExtentY - inPadY - outY); for (i = 0; i < outZ; i++) { inPtrTmp = inPtr; outPtrTmp = outPtr + outIncY * outY; for (j = 0; j < outY; j++) { outPtrTmp -= outIncY; if (outX > 0) { this->UnpackRasterLine(outPtrTmp, inPtrTmp, inPadX, outX); } inPtrTmp += inIncY; } outPtr += outIncZ; inPtr += inIncZ; } } else { // don't apply a vertical flip outPtr += outIncZ * outPadZ + outIncY * outPadY + outIncX * outPadX; inPtr += inIncZ * inPadZ + inIncY * inPadY; for (i = 0; i < outZ; i++) { inPtrTmp = inPtr; outPtrTmp = outPtr; for (j = 0; j < outY; j++) { if (outX > 0) { this->UnpackRasterLine(outPtrTmp, inPtrTmp, inPadX, outX); } outPtrTmp += outIncY; inPtrTmp += inIncY; } outPtr += outIncZ; inPtr += inIncZ; } } // restore the output extent once the first frame is done outputExtent[4] = saveOutputExtent4; } this->FrameBufferMutex.unlock(); return 1; }