import vtk import vtk.test.Testing from vtk.util.misc import vtkGetDataRoot VTK_DATA_ROOT = vtkGetDataRoot() # Slat points into a cube math = vtk.vtkMath() points = vtk.vtkPoints() i = 0 while i < 100000: points.InsertPoint(i,math.Random(0,1),math.Random(0,1),math.Random(0,1)) i = i + 1 profile = vtk.vtkPolyData() profile.SetPoints(points) # Checkerboard cbdSplatter = vtk.vtkCheckerboardSplatter() cbdSplatter.SetInputData(profile) cbdSplatter.SetSampleDimensions(100, 100, 100) cbdSplatter.ScalarWarpingOff() cbdSplatter.SetFootprint(2) cbdSplatter.SetParallelSplatCrossover(2) #cbdSplatter.SetRadius(0.05) cbdSurface = vtk.vtkMarchingContourFilter() cbdSurface.SetInputConnection(cbdSplatter.GetOutputPort()) cbdSurface.SetValue(0, 0.01) cbdMapper = vtk.vtkPolyDataMapper() cbdMapper.SetInputConnection(cbdSurface.GetOutputPort()) cbdMapper.ScalarVisibilityOff() cbdActor = vtk.vtkActor() cbdActor.SetMapper(cbdMapper) cbdActor.GetProperty().SetColor(1.0, 0.0, 0.0) timer = vtk.vtkExecutionTimer() timer.SetFilter(cbdSplatter) cbdSplatter.Update() CBDwallClock = timer.GetElapsedWallClockTime() #print ("CBDSplat:", CBDwallClock) # Graphics stuff # ren = vtk.vtkRenderer() renWin = vtk.vtkRenderWindow() renWin.AddRenderer(ren) camera = vtk.vtkCamera() camera.SetFocalPoint(0,0,0) camera.SetPosition(1,1,1) ren.SetActiveCamera(camera) # Add the actors to the renderer, set the background and size # ren.AddActor(cbdActor) ren.SetBackground(1, 1, 1) renWin.SetSize(400, 400) ren.ResetCamera() # render and interact with data iRen = vtk.vtkRenderWindowInteractor() iRen.SetRenderWindow(renWin); renWin.Render() #iRen.Start() # prevent the tk window from showing up then start the event loop # --- end of script --