/*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkPointGaussianMapper.h" #include "vtkObjectFactory.h" #include "vtkPiecewiseFunction.h" //------------------------------------------------------------------------------ vtkObjectFactoryNewMacro(vtkPointGaussianMapper); vtkCxxSetObjectMacro(vtkPointGaussianMapper, ScaleFunction, vtkPiecewiseFunction); vtkCxxSetObjectMacro(vtkPointGaussianMapper, ScalarOpacityFunction, vtkPiecewiseFunction); //------------------------------------------------------------------------------ vtkPointGaussianMapper::vtkPointGaussianMapper() { this->ScaleArray = nullptr; this->ScaleArrayComponent = 0; this->OpacityArray = nullptr; this->OpacityArrayComponent = 0; this->SplatShaderCode = nullptr; this->ScaleFunction = nullptr; this->ScaleTableSize = 1024; this->ScalarOpacityFunction = nullptr; this->OpacityTableSize = 1024; this->ScaleFactor = 1.0; this->Emissive = 1; this->TriangleScale = 3.0; } //------------------------------------------------------------------------------ vtkPointGaussianMapper::~vtkPointGaussianMapper() { this->SetScaleArray(nullptr); this->SetOpacityArray(nullptr); this->SetSplatShaderCode(nullptr); this->SetScalarOpacityFunction(nullptr); this->SetScaleFunction(nullptr); } //------------------------------------------------------------------------------ void vtkPointGaussianMapper::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "Scale Array: " << (this->ScaleArray ? this->ScaleArray : "(none)") << "\n"; os << indent << "Scale Array Component: " << this->ScaleArrayComponent << "\n"; os << indent << "Opacity Array: " << (this->OpacityArray ? this->OpacityArray : "(none)") << "\n"; os << indent << "Opacity Array Component: " << this->OpacityArrayComponent << "\n"; os << indent << "SplatShaderCode: " << (this->SplatShaderCode ? this->SplatShaderCode : "(none)") << "\n"; os << indent << "ScaleFactor: " << this->ScaleFactor << "\n"; os << indent << "Emissive: " << this->Emissive << "\n"; os << indent << "OpacityTableSize: " << this->OpacityTableSize << "\n"; os << indent << "ScaleTableSize: " << this->ScaleTableSize << "\n"; os << indent << "TriangleScale: " << this->TriangleScale << "\n"; }