/*========================================================================= Program: Visualization Toolkit Module: vtkExternalOpenGLCamera.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkExternalOpenGLCamera.h" #include "vtkMatrix4x4.h" #include "vtkObjectFactory.h" #include "vtkOpenGLError.h" #include "vtkOpenGLRenderWindow.h" #include "vtkOpenGLState.h" #include "vtkOutputWindow.h" #include "vtkPerspectiveTransform.h" #include "vtkRenderer.h" #include "vtkTransform.h" #include vtkStandardNewMacro(vtkExternalOpenGLCamera); //------------------------------------------------------------------------------ vtkExternalOpenGLCamera::vtkExternalOpenGLCamera() { this->UserProvidedViewTransform = false; } //------------------------------------------------------------------------------ void vtkExternalOpenGLCamera::SetViewTransformMatrix(const double elements[16]) { if (!elements) { return; } // Transpose the matrix to undo the transpose that VTK does internally vtkMatrix4x4* matrix = vtkMatrix4x4::New(); matrix->DeepCopy(elements); matrix->Transpose(); this->ViewTransform->SetMatrix(matrix); this->ModelViewTransform->SetMatrix(matrix); this->UserProvidedViewTransform = true; matrix->Delete(); } //------------------------------------------------------------------------------ void vtkExternalOpenGLCamera::SetProjectionTransformMatrix(const double elements[16]) { if (!elements) { return; } // Transpose the matrix to undo the transpose that VTK does internally vtkMatrix4x4* matrix = vtkMatrix4x4::New(); matrix->DeepCopy(elements); matrix->Transpose(); this->SetExplicitProjectionTransformMatrix(matrix); this->SetUseExplicitProjectionTransformMatrix(true); matrix->Delete(); } //------------------------------------------------------------------------------ void vtkExternalOpenGLCamera::ComputeViewTransform() { if (this->UserProvidedViewTransform) { // Do not do anything return; } else { this->Superclass::ComputeViewTransform(); } } //------------------------------------------------------------------------------ void vtkExternalOpenGLCamera::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); }