/*========================================================================= Program: Visualization Toolkit Module: vtkLabelPlacer.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /*------------------------------------------------------------------------- Copyright 2008 Sandia Corporation. Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains certain rights in this software. -------------------------------------------------------------------------*/ #include "vtkLabelPlacer.h" #include "vtkCamera.h" #include "vtkCellArray.h" #include "vtkCoordinate.h" #include "vtkDataArray.h" #include "vtkDoubleArray.h" #include "vtkIdTypeArray.h" #include "vtkInformation.h" #include "vtkInformationVector.h" #include "vtkLabelHierarchy.h" #include "vtkLabelHierarchyIterator.h" #include "vtkMatrix4x4.h" #include "vtkObjectFactory.h" #include "vtkPointData.h" #include "vtkPoints.h" #include "vtkRenderWindow.h" #include "vtkRenderer.h" #include "vtkSelectVisiblePoints.h" #include "vtkSmartPointer.h" #include "vtkStringArray.h" #include "vtkTimerLog.h" #include vtkStandardNewMacro(vtkLabelPlacer); vtkCxxSetObjectMacro(vtkLabelPlacer, AnchorTransform, vtkCoordinate); class vtkLabelPlacer::Internal { public: /// A single label's coordinates (adjusted so that the lower left screen coords are <0,0>). struct LabelRect { float x[4]; // xmin, xmax, ymin, ymax }; /// A rectangular tile on the screen. It contains a set of labels that overlap it. struct ScreenTile { std::vector Labels; ScreenTile() = default; /// Is there space to place the given rectangle in this tile so that it doesn't overlap any /// labels in this tile? bool IsSpotOpen(float& opacity, struct LabelRect& r) { float d0, d1, d2, d3; for (std::vector::iterator it = this->Labels.begin(); it != this->Labels.end(); ++it) { d0 = it->x[0] - r.x[1]; d1 = r.x[0] - it->x[1]; d2 = it->x[2] - r.x[3]; d3 = r.x[2] - it->x[3]; if (d0 < 0. && d1 < 0. && d2 < 0. && d3 < 0.) return false; d0 = d0 < 0. ? 2. : 0.1 * d0; d1 = d1 < 0. ? 2. : 0.1 * d1; d2 = d2 < 0. ? 2. : 0.1 * d2; d3 = d3 < 0. ? 2. : 0.1 * d3; d0 = d0 < d1 ? d0 : d1; d2 = d2 < d3 ? d2 : d3; if (d0 < 1. && d2 < 1.) { if (d0 < opacity) opacity = d0; if (d2 < opacity) opacity = d2; } } return true; } /// Prepare for the next frame. void Reset() { this->Labels.clear(); } void Insert(const LabelRect& rect) { this->Labels.push_back(rect); } }; std::vector> Tiles; float ScreenOrigin[2]; float TileSize[2]; int NumTiles[2]; vtkSmartPointer NewLabelsPlaced; vtkSmartPointer LastLabelsPlaced; static int DumpPlaced; Internal(float viewport[4], float tilesize[2]) { this->NewLabelsPlaced = vtkSmartPointer::New(); this->LastLabelsPlaced = vtkSmartPointer::New(); this->ScreenOrigin[0] = viewport[0]; this->ScreenOrigin[1] = viewport[2]; this->TileSize[0] = tilesize[0]; this->TileSize[1] = tilesize[1]; this->NumTiles[0] = static_cast(ceil((viewport[1] - viewport[0]) / tilesize[0])); this->NumTiles[1] = static_cast(ceil((viewport[3] - viewport[2]) / tilesize[1])); this->Tiles.resize(this->NumTiles[0]); for (int i = 0; i < this->NumTiles[0]; ++i) this->Tiles[i].resize(this->NumTiles[1]); } bool PlaceLabel(float& opacity, float x0, float x1, float x2, float x3) { // Translate to origin to simplify bucketing LabelRect r; r.x[0] = x0 - ScreenOrigin[0]; r.x[1] = x1 - ScreenOrigin[0]; r.x[2] = x2 - ScreenOrigin[1]; r.x[3] = x3 - ScreenOrigin[1]; // Determine intersected tiles float rx0 = x0 / TileSize[0]; float rx1 = x1 / TileSize[0]; float ry0 = x2 / TileSize[1]; float ry1 = x3 / TileSize[1]; int tx0 = static_cast(floor(rx0)); int tx1 = static_cast(ceil(rx1)); int ty0 = static_cast(floor(ry0)); int ty1 = static_cast(ceil(ry1)); if (tx0 > NumTiles[0] || tx1 < 0 || ty0 > NumTiles[1] || ty1 < 0) return false; // Don't intersect screen. if (tx0 < 0) { tx0 = 0; rx0 = 0.; } if (ty0 < 0) { ty0 = 0; ry0 = 0.; } if (tx1 >= this->NumTiles[0]) { tx1 = this->NumTiles[0] - 1; rx1 = tx1; } if (ty1 >= this->NumTiles[1]) { ty1 = this->NumTiles[1] - 1; ry1 = ty1; } // Check all applicable tiles for overlap. for (int tx = tx0; tx <= tx1; ++tx) { for (int ty = ty0; ty <= ty1; ++ty) { std::vector* trow = &this->Tiles[tx]; // Do this check here for speed, even though we repeat w/ small mod below. if (!(*trow)[ty].IsSpotOpen(opacity, r)) return false; } } // OK, we made it this far... we can place the label. // Add it to each tile it overlaps. for (int tx = tx0; tx <= tx1; ++tx) { for (int ty = ty0; ty <= ty1; ++ty) { this->Tiles[tx][ty].Insert(r); } } return true; } void Reset(float viewport[4], float tileSize[2]) { // Clear out any tiles we get to reuse for (int tx = 0; tx < this->NumTiles[0]; ++tx) for (int ty = 0; ty < this->NumTiles[1]; ++ty) this->Tiles[tx][ty].Reset(); // Set new parameter values in case the viewport changed this->ScreenOrigin[0] = viewport[0]; this->ScreenOrigin[1] = viewport[2]; this->TileSize[0] = tileSize[0]; this->TileSize[1] = tileSize[1]; this->NumTiles[0] = static_cast(ceil((viewport[1] - viewport[0]) / tileSize[0])); this->NumTiles[1] = static_cast(ceil((viewport[3] - viewport[2]) / tileSize[1])); // Allocate new tiles (where required...) this->Tiles.resize(this->NumTiles[0]); for (int i = 0; i < this->NumTiles[0]; ++i) this->Tiles[i].resize(this->NumTiles[1]); // Save labels from the last frame for use later... vtkSmartPointer tmp = this->LastLabelsPlaced; this->LastLabelsPlaced = this->NewLabelsPlaced; this->NewLabelsPlaced = tmp; this->NewLabelsPlaced->Reset(); } }; int vtkLabelPlacer::Internal::DumpPlaced = 0; vtkLabelPlacer::vtkLabelPlacer() { this->Renderer = nullptr; this->Gravity = CenterCenter; this->AnchorTransform = vtkCoordinate::New(); this->AnchorTransform->SetCoordinateSystemToWorld(); this->MaximumLabelFraction = 0.05; // Take up no more than 5% of screen real estate with labels. this->Buckets = nullptr; this->PositionsAsNormals = false; // this->IteratorType = vtkLabelHierarchy::DEPTH_FIRST; // this->IteratorType = vtkLabelHierarchy::FULL_SORT; this->IteratorType = vtkLabelHierarchy::QUEUE; this->VisiblePoints = vtkSelectVisiblePoints::New(); this->VisiblePoints->SetTolerance(0.002); this->LastRendererSize[0] = 0; this->LastRendererSize[1] = 0; this->LastCameraPosition[0] = 0.0; this->LastCameraPosition[1] = 0.0; this->LastCameraPosition[2] = 0.0; this->LastCameraFocalPoint[0] = 0.0; this->LastCameraFocalPoint[1] = 0.0; this->LastCameraFocalPoint[2] = 0.0; this->LastCameraViewUp[0] = 0.0; this->LastCameraViewUp[1] = 0.0; this->LastCameraViewUp[2] = 0.0; this->LastCameraParallelScale = 0.0; this->OutputCoordinateSystem = vtkLabelPlacer::WORLD; this->OutputTraversedBounds = false; this->GeneratePerturbedLabelSpokes = false; this->UseDepthBuffer = false; this->SetNumberOfOutputPorts(4); // this->DebugOn(); } vtkLabelPlacer::~vtkLabelPlacer() { this->AnchorTransform->Delete(); delete this->Buckets; this->VisiblePoints->Delete(); } void vtkLabelPlacer::SetRenderer(vtkRenderer* ren) { // Do not keep a reference count to avoid a reference loop if (this->Renderer != ren) { this->Renderer = ren; this->VisiblePoints->SetRenderer(ren); this->Modified(); } } void vtkLabelPlacer::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "Renderer: " << this->Renderer << "\n"; os << indent << "AnchorTransform: " << this->AnchorTransform << "\n"; os << indent << "Gravity: " << this->Gravity << "\n"; os << indent << "MaximumLabelFraction: " << this->MaximumLabelFraction << "\n"; os << indent << "PositionsAsNormals: " << (this->PositionsAsNormals ? "ON" : "OFF") << "\n"; os << indent << "IteratorType: " << this->IteratorType << "\n"; os << indent << "OutputTraversedBounds: " << (this->OutputTraversedBounds ? "ON" : "OFF") << "\n"; os << indent << "GeneratePerturbedLabelSpokes: " << (this->GeneratePerturbedLabelSpokes ? "ON" : "OFF") << "\n"; os << indent << "UseDepthBuffer: " << (this->UseDepthBuffer ? "ON" : "OFF") << "\n"; os << indent << "OutputCoordinateSystem: " << this->OutputCoordinateSystem << "\n"; } /**\brief Set the default label gravity. * * This method does not allow invalid gravities to be specified. * The default value (CenterCenter) is both vertically and horizontally centered. * Baseline vertical gravity is not yet supported properly since no text is associated with labels * yet. */ void vtkLabelPlacer::SetGravity(int gravity) { if (gravity == this->Gravity) return; if (!(gravity & HorizontalBitMask)) { vtkWarningMacro("Ignoring gravity " << gravity << " with no horizontal bit set"); return; } if (!(gravity & VerticalBitMask)) { vtkWarningMacro("Ignoring gravity " << gravity << " with no vertical bit set"); return; } this->Gravity = gravity; this->Modified(); } vtkMTimeType vtkLabelPlacer::GetMTime() { // Check for minimal changes if (this->Renderer) { const int* sz = this->Renderer->GetSize(); if (this->LastRendererSize[0] != sz[0] || this->LastRendererSize[1] != sz[1]) { this->LastRendererSize[0] = sz[0]; this->LastRendererSize[1] = sz[1]; this->Modified(); } vtkCamera* cam = this->Renderer->GetActiveCamera(); if (cam) { double* pos = cam->GetPosition(); if (this->LastCameraPosition[0] != pos[0] || this->LastCameraPosition[1] != pos[1] || this->LastCameraPosition[2] != pos[2]) { this->LastCameraPosition[0] = pos[0]; this->LastCameraPosition[1] = pos[1]; this->LastCameraPosition[2] = pos[2]; this->Modified(); } double* fp = cam->GetFocalPoint(); if (this->LastCameraFocalPoint[0] != fp[0] || this->LastCameraFocalPoint[1] != fp[1] || this->LastCameraFocalPoint[2] != fp[2]) { this->LastCameraFocalPoint[0] = fp[0]; this->LastCameraFocalPoint[1] = fp[1]; this->LastCameraFocalPoint[2] = fp[2]; this->Modified(); } double* up = cam->GetViewUp(); if (this->LastCameraViewUp[0] != up[0] || this->LastCameraViewUp[1] != up[1] || this->LastCameraViewUp[2] != up[2]) { this->LastCameraViewUp[0] = up[0]; this->LastCameraViewUp[1] = up[1]; this->LastCameraViewUp[2] = up[2]; this->Modified(); } double scale = cam->GetParallelScale(); if (this->LastCameraParallelScale != scale) { this->LastCameraParallelScale = scale; this->Modified(); } } } return Superclass::GetMTime(); } int vtkLabelPlacer::FillInputPortInformation(int vtkNotUsed(port), vtkInformation* info) { info->Set(vtkAlgorithm::INPUT_REQUIRED_DATA_TYPE(), "vtkLabelHierarchy"); return 1; } int vtkLabelPlacer::RequestData(vtkInformation* vtkNotUsed(request), vtkInformationVector** inputVector, vtkInformationVector* outputVector) { if (!this->Renderer) { vtkErrorMacro("No renderer -- can't determine screen space size."); return 0; } if (!this->Renderer->GetRenderWindow()) { vtkErrorMacro("No render window -- can't get window size to query z buffer."); return 0; } // This will trigger if you do something like ResetCamera before the Renderer or // RenderWindow have allocated their appropriate system resources (like creating // an OpenGL context)." Resource allocation must occur before we can use the Z // buffer. if (this->Renderer->GetRenderWindow()->GetNeverRendered()) { vtkDebugMacro("RenderWindow not initialized -- aborting update."); return 1; } vtkCamera* cam = this->Renderer->GetActiveCamera(); if (!cam) { return 1; } vtkInformation* inInfo = inputVector[0]->GetInformationObject(0); vtkInformation* outInfo0 = outputVector->GetInformationObject(0); vtkInformation* outInfo1 = outputVector->GetInformationObject(1); vtkInformation* outInfo2 = outputVector->GetInformationObject(2); vtkInformation* outInfo3 = outputVector->GetInformationObject(3); vtkLabelHierarchy* inData = vtkLabelHierarchy::SafeDownCast(inInfo->Get(vtkDataObject::DATA_OBJECT())); vtkPolyData* ouData0 = vtkPolyData::SafeDownCast(outInfo0->Get(vtkDataObject::DATA_OBJECT())); vtkPolyData* ouData1 = vtkPolyData::SafeDownCast(outInfo1->Get(vtkDataObject::DATA_OBJECT())); vtkPolyData* ouData2 = vtkPolyData::SafeDownCast(outInfo2->Get(vtkDataObject::DATA_OBJECT())); vtkPolyData* ouData3 = vtkPolyData::SafeDownCast(outInfo3->Get(vtkDataObject::DATA_OBJECT())); vtkStringArray* nameArr0 = vtkStringArray::New(); nameArr0->SetName("LabelText"); ouData0->GetPointData()->AddArray(nameArr0); nameArr0->Delete(); vtkDoubleArray* opArr0 = vtkDoubleArray::New(); opArr0->SetName("Opacity"); ouData0->GetPointData()->AddArray(opArr0); opArr0->Delete(); vtkIntArray* iconIndexArr1 = vtkIntArray::New(); iconIndexArr1->SetName("IconIndex"); ouData1->GetPointData()->AddArray(iconIndexArr1); iconIndexArr1->Delete(); vtkIntArray* idArr0 = vtkIntArray::New(); idArr0->SetName("ID"); ouData0->GetPointData()->AddArray(idArr0); idArr0->Delete(); vtkStringArray* nameArr = vtkArrayDownCast(inData->GetLabels()); vtkIntArray* iconIndexArr = vtkArrayDownCast(inData->GetIconIndices()); if (!inData) { // vtkErrorMacro( "No input data" ); return 1; } vtkPoints* ipts = inData->GetPoints(); if (!ipts) { return 1; } vtkDataArray* isz = inData->GetPointData()->GetArray("LabelSize"); if (!isz) //|| isz->GetNumberOfComponents() > 2 ) { vtkWarningMacro("Missing or improper label size point array -- output will be empty."); return 1; } // If the renderer size is zero, silently place no labels. const int* renSize = this->Renderer->GetSize(); if (renSize[0] == 0 || renSize[1] == 0) { return 1; } if (!ouData0 || !ouData1) { vtkErrorMacro("No output data."); return 0; } // Prepare both icon and text output datasets vtkPoints* opts0 = ouData0->GetPoints(); if (!opts0) { opts0 = vtkPoints::New(); ouData0->SetPoints(opts0); opts0->FastDelete(); } ouData0->AllocateExact(1024, 1024); vtkPoints* opts1 = ouData1->GetPoints(); if (!opts1) { opts1 = vtkPoints::New(); ouData1->SetPoints(opts1); opts1->FastDelete(); } ouData1->AllocateExact(1024, 1024); vtkPoints* opts2 = ouData2->GetPoints(); if (!opts2) { opts2 = vtkPoints::New(); ouData2->SetPoints(opts2); opts2->FastDelete(); } ouData2->AllocateExact(1024, 1024); vtkPoints* opts3 = ouData3->GetPoints(); vtkCellArray* ocells3 = ouData3->GetLines(); if (!opts3) { opts3 = vtkPoints::New(); ouData3->SetPoints(opts3); opts3->FastDelete(); } if (!ocells3) { ocells3 = vtkCellArray::New(); ouData3->SetLines(ocells3); ocells3->FastDelete(); } ouData3->AllocateExact(1024, 1024); int tvpsz[4]; // tiled viewport size (and origin) // kd-tree bounds on screenspace (as floats... eventually we // should use a median kd-tree -- not naive version) float kdbounds[4]; this->Renderer->GetTiledSizeAndOrigin(tvpsz, tvpsz + 1, tvpsz + 2, tvpsz + 3); kdbounds[0] = tvpsz[2]; kdbounds[1] = tvpsz[0] + tvpsz[2]; kdbounds[2] = tvpsz[3]; kdbounds[3] = tvpsz[1] + tvpsz[3]; float tileSize[2] = { 128., 128. }; // fixed for now if (!this->Buckets || this->Buckets->NumTiles[0] * this->Buckets->TileSize[0] < tvpsz[2] || this->Buckets->NumTiles[1] * this->Buckets->TileSize[1] < tvpsz[3]) { this->Buckets = new Internal(kdbounds, tileSize); } else { this->Buckets->Reset(kdbounds, tileSize); } float* zPtr = nullptr; int placed = 0; int occluded = 0; double ll[3], lr[3], ul[3], ur[3]; ll[2] = lr[2] = ul[2] = ur[2] = 0.; double x[3]; double sz[4]; int* dispx; // Compute frustum for excluding labels that are outside the visible region. double frustumPlanes[24]; vtkLabelHierarchy::GetAnchorFrustumPlanes(frustumPlanes, this->Renderer, this->AnchorTransform); unsigned long allowableLabelArea = static_cast( ((kdbounds[1] - kdbounds[0]) * (kdbounds[3] - kdbounds[2])) * this->MaximumLabelFraction); (void)allowableLabelArea; unsigned long renderedLabelArea = 0; double camVec[3]; if (this->PositionsAsNormals) { cam->GetViewPlaneNormal(camVec); } vtkLabelHierarchyIterator* inIter = inData->NewIterator( this->IteratorType, this->Renderer, cam, frustumPlanes, this->PositionsAsNormals, tileSize); if (this->OutputTraversedBounds) { inIter->SetTraversedBounds(ouData2); } vtkSmartPointer timer = vtkSmartPointer::New(); timer->StartTimer(); inIter->Begin(this->Buckets->LastLabelsPlaced); this->Buckets->NewLabelsPlaced->Initialize(); if (this->UseDepthBuffer) { zPtr = this->VisiblePoints->Initialize(true); } timer->StopTimer(); vtkDebugMacro("Iterator initialization time: " << timer->GetElapsedTime()); timer->StartTimer(); for (; !inIter->IsAtEnd(); inIter->Next()) { // Ignore labels that don't have text or an icon. vtkIdType labelType = inIter->GetType(); int gravity = this->Gravity; if (labelType == 0) { gravity = HorizontalLeftBit | VerticalBaselineBit; } if (labelType < 0 || labelType > 1) { vtkDebugMacro("Arf. Bad label type " << labelType); continue; } inIter->GetPoint(x); if (this->AnchorTransform->GetCoordinateSystem() == VTK_WORLD) { // Cull points behind the camera. Cannot rely on hither-yon planes because the camera // position gets changed during vtkInteractorStyle::Dolly() and RequestData() called from // within ResetCameraClippingRange() before the frustum planes are updated. // Cull points outside hither-yon planes (other planes get tested below) double* eye = cam->GetPosition(); double* dir = cam->GetViewPlaneNormal(); if ((x[0] - eye[0]) * dir[0] + (x[1] - eye[1]) * dir[1] + (x[2] - eye[2]) * dir[2] > 0) { continue; } // Ignore labels pointing the wrong direction (HACK) if (this->PositionsAsNormals) { if (camVec[0] * x[0] + camVec[1] * x[1] + camVec[2] * x[2] < 0.) { continue; } } // Test for occlusion using the z-buffer if (this->UseDepthBuffer && !this->VisiblePoints->IsPointOccluded(x, zPtr)) { occluded++; continue; } } this->AnchorTransform->SetValue(x); dispx = this->AnchorTransform->GetComputedDisplayValue(this->Renderer); inIter->GetSize(sz); if (sz[0] < 0) sz[0] = -sz[0]; if (sz[1] < 0) sz[1] = -sz[1]; // !!!! Commented out a few lines here as sz[2] && sz[3] never are initialized // Move anchor so no "space" characters are included in the layout. // dispx[0] -= static_cast( sz[2] ); // By default, the anchor will be at the text baseline. Adjust if user has selected otherwise. // if ( ( gravity & VerticalBitMask ) != VerticalBaselineBit ) // dispx[1] -= static_cast( sz[3] ); // Without this check things get *really* slow (at least with naive bucket placement tests) // FIXME: Don't count area clipped off by viewport when culling above is fixed. double t1, t2; switch (gravity & HorizontalBitMask) { case HorizontalLeftBit: t1 = dispx[0] < kdbounds[0] ? kdbounds[0] : dispx[0]; t2 = dispx[0] + sz[0]; if (t2 > kdbounds[1]) t2 = kdbounds[1]; ll[0] = ul[0] = t1; lr[0] = ur[0] = t2; break; case HorizontalRightBit: t1 = dispx[0] - sz[0]; if (t1 < kdbounds[0]) t1 = kdbounds[0]; t2 = dispx[0] > kdbounds[1] ? kdbounds[1] : dispx[0]; ll[0] = ul[0] = t1; lr[0] = ur[0] = t2; break; default: case HorizontalCenterBit: t1 = dispx[0] - sz[0] / 2; if (t1 < kdbounds[0]) t1 = kdbounds[0]; t2 = dispx[0] + sz[0] / 2; if (t2 > kdbounds[1]) t2 = kdbounds[1]; ll[0] = ul[0] = t1; lr[0] = ur[0] = t2; break; } if (ll[0] > kdbounds[1] || lr[0] < kdbounds[0]) { continue; // cull label not in frame } switch (gravity & VerticalBitMask) { case VerticalBottomBit: case VerticalBaselineBit: t1 = dispx[1] < kdbounds[2] ? kdbounds[2] : dispx[1]; t2 = dispx[1] + sz[1]; if (t2 > kdbounds[3]) t2 = kdbounds[3]; ll[1] = lr[1] = t1; ul[1] = ur[1] = t2; break; case VerticalTopBit: t1 = dispx[1] - sz[1]; if (t1 < kdbounds[2]) t1 = kdbounds[2]; t2 = dispx[1] > kdbounds[3] ? kdbounds[3] : dispx[1]; ll[1] = lr[1] = t1; ul[1] = ur[1] = t2; break; default: case VerticalCenterBit: t1 = dispx[1] - sz[1] / 2; if (t1 < kdbounds[2]) t1 = kdbounds[2]; t2 = dispx[1] + sz[1] / 2; if (t2 > kdbounds[3]) t2 = kdbounds[3]; ll[1] = lr[1] = t1; ul[1] = ur[1] = t2; break; } if (ll[1] > kdbounds[3] || lr[1] < kdbounds[2]) { continue; // cull label not in frame } if (this->Debug) { vtkDebugMacro("Try: " << inIter->GetLabelId() << " (" << ll[0] << ", " << ll[1] << " " << ur[0] << "," << ur[1] << ")"); if (labelType == 0) { vtkDebugMacro("Area: " << renderedLabelArea << " / " << allowableLabelArea << " \"" << nameArr->GetValue(inIter->GetLabelId()).c_str() << "\""); } else { vtkDebugMacro("Area: " << renderedLabelArea << " / " << allowableLabelArea); } } float opacity = 1.; if (this->Buckets->PlaceLabel(opacity, ll[0], ur[0], ll[1], ur[1])) { renderedLabelArea += static_cast(sz[0] * sz[1]); vtkIdType conn[4]; OutputCoordinates coordSys = static_cast(this->OutputCoordinateSystem); if (labelType == 0) { // label is text if (vtkLabelPlacer::Internal::DumpPlaced) { vtkDebugMacro(<< ll[0] << " -- " << ur[0] << ", " << ll[1] << " -- " << ur[1] << ": " << nameArr->GetValue(inIter->GetLabelId()).c_str()); } switch (coordSys) { default: case WORLD: conn[0] = opts0->InsertNextPoint(x); break; case DISPLAY: conn[0] = opts0->InsertNextPoint(dispx[0], dispx[1], 0.); break; } // Store the anchor point in world coordinates ouData0->InsertNextCell(VTK_VERTEX, 1, conn); nameArr0->InsertNextValue(nameArr->GetValue(inIter->GetLabelId())); opArr0->InsertNextValue(opacity); idArr0->InsertNextValue(0); } else { // label is an icon if (vtkLabelPlacer::Internal::DumpPlaced) { vtkDebugMacro(<< ll[0] << " -- " << ur[0] << ", " << ll[1] << " -- " << ur[1] << ": Icon " << iconIndexArr->GetValue(inIter->GetLabelId())); } switch (coordSys) { default: case WORLD: conn[0] = opts1->InsertNextPoint(x); break; case DISPLAY: conn[0] = opts1->InsertNextPoint(dispx[0], dispx[1], 0.); break; } vtkIdType cid = ouData1->InsertNextCell(VTK_VERTEX, 1, conn); (void)cid; vtkDebugMacro(" Point: " << conn[0] << " (" << x[0] << "," << x[1] << "," << x[2] << ") Vertex: " << cid); iconIndexArr1->InsertNextValue(iconIndexArr->GetValue(inIter->GetLabelId())); } // Handle Spokes for perturbed points if (this->GeneratePerturbedLabelSpokes) { // inData->CenterPts // inData-> } // Uncomment to actually store the previous labels. // Currently starting with a clean slate each time. this->Buckets->NewLabelsPlaced->InsertNextValue(inIter->GetLabelId()); vtkDebugMacro("Placed: " << inIter->GetLabelId() << " (" << ll[0] << ", " << ll[1] << " " << ur[0] << "," << ur[1] << ") " << labelType); placed++; } } vtkDebugMacro("------"); // cout << "Not Placed: " << notPlaced << endl; // cout << "Labels Occluded: " << occluded << endl; inIter->Delete(); delete[] zPtr; timer->StopTimer(); vtkDebugMacro("Iteration time: " << timer->GetElapsedTime()); return 1; }