vtk_module_test_data( Data/pen_1.cur Data/pen_1.xcursor ) vtk_add_test_cxx(vtkRenderingOpenGL2CxxTests tests TestBlockOpacity.cxx TestBlockVisibility.cxx TestBlurAndSobelPasses.cxx TestCameraShiftScale.cxx,NO_DATA TestCoincident.cxx TestCompositeDataPointGaussian.cxx,NO_DATA TestCompositeDataPointGaussianSelection.cxx,NO_DATA TestCompositePolyDataMapper2.cxx,NO_DATA TestCompositePolyDataMapper2CameraShiftScale.cxx,NO_DATA TestCompositePolyDataMapper2CellScalars.cxx,NO_DATA TestCompositePolyDataMapper2CustomShader.cxx,NO_DATA TestCompositePolyDataMapper2MixedGeometryCellScalars.cxx,NO_DATA TestCompositePolyDataMapper2MixedGeometryEdges.cxx,NO_DATA TestCompositePolyDataMapper2NaNPartial.cxx,NO_DATA TestCompositePolyDataMapper2Pickability.cxx,NO_DATA TestCompositePolyDataMapper2Picking.cxx,NO_DATA TestCompositePolyDataMapper2Scalars.cxx,NO_DATA TestCompositePolyDataMapper2ScalarsSurfaceOpacity.cxx,NO_DATA TestCompositePolyDataMapper2SharedArray.cxx,NO_DATA TestCompositePolyDataMapper2Spheres.cxx,NO_DATA TestCompositePolyDataMapper2Vertices.cxx,NO_DATA TestCubeMap.cxx TestCubeMap2.cxx TestCubeMapRerender.cxx TestCustomCursorShape.cxx,NO_VALID TestDepthOfFieldPass.cxx TestDepthPeelingOcclusionQuery.cxx TestDepthPeelingPass.cxx TestDepthPeelingPassViewport.cxx TestEDLPass.cxx TestEquirectangularToCubeMap.cxx TestFXAAFilter.cxx TestFXAAPass.cxx TestFXAAWithEDLPass.cxx TestFlipRenderFramebuffer.cxx TestFloor.cxx TestFluidMapper.cxx TestFramebufferHDR.cxx TestFramebufferPass.cxx TestGaussianBlurPass.cxx TestGlyph3DMapperCellPicking.cxx TestGlyph3DMapperCulling.cxx TestGlyph3DMapperEdges.cxx TestGlyph3DMapperPickability.cxx,NO_DATA TestGlyph3DMapperTreeIndexingCompositeGlyphs.cxx,NO_DATA TestHiddenLineRemovalPass.cxx TestLightingMapLuminancePass.cxx TestLightingMapNormalsPass.cxx TestMultiBlockPartialArrayFieldData.cxx TestMultiBlockPartialArrayPointData.cxx TestMultiTexturing.cxx TestMultiTexturingInterpolateScalars.cxx TestNormalMapping.cxx TestOffscreenRenderingResize.cxx TestOutlineGlowPass.cxx TestOrderIndependentTranslucentPass.cxx TestPanoramicProjectionPass.cxx,NO_DATA TestPBRClearCoat.cxx TestPBREdgeTint.cxx TestPBRHdrEnvironment.cxx TestPBRAnisotropy.cxx TestPBRColorMultiplier.cxx TestPBRIrradianceHDR.cxx TestPBRMapping.cxx TestPBRMaterials.cxx TestPBRMaterialsCoat.cxx TestPointFillPass.cxx TestPointGaussianMapper.cxx TestPointGaussianMapperOpacity.cxx TestPointGaussianSelection.cxx,NO_DATA TestPropPicker2Renderers.cxx,NO_DATA TestRemoveActorNonCurrentContext.cxx TestRenderToImage.cxx TestSetZBuffer.cxx TestShadowMapBakerPass.cxx TestShadowMapPass.cxx TestSharedRenderWindow.cxx TestDirectSelectionRendering.cxx TestSimpleMotionBlur.cxx TestSobelGradientMagnitudePass.cxx TestSphereMap.cxx TestSpherePoints.cxx TestSphereVertex.cxx TestSRGB.cxx TestSSAAPass.cxx TestSSAOPass.cxx TestSSAOPassWithRenderer.cxx TestSurfaceInterpolationSwitch.cxx TestTexture16Bits.cxx,NO_DATA TestTexture32Bits.cxx,NO_DATA TestToneMappingPass.cxx,NO_DATA TestUserShader.cxx TestUserShader2.cxx TestValuePassFloatingPoint.cxx TestVBOPLYMapper.cxx TestVBOPointsLines.cxx TestWindowBlits.cxx UnitTestOpenGLUniforms.cxx,NO_DATA,NO_VALID,NO_OUTPUT ) if (VTK_USE_SDL2) vtk_add_test_cxx(vtkRenderingOpenGL2CxxTests tests TestSDL2.cxx) endif () vtk_test_cxx_executable(vtkRenderingOpenGL2CxxTests tests DISABLE_FLOATING_POINT_EXCEPTIONS RENDERING_FACTORY )