/*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkActor.h" #include "vtkCamera.h" #include "vtkImageData.h" #include "vtkImageFlip.h" #include "vtkInteractorStyleTrackballCamera.h" #include "vtkJPEGReader.h" #include "vtkNew.h" #include "vtkOpenGLPolyDataMapper.h" #include "vtkOpenGLRenderWindow.h" #include "vtkPLYReader.h" #include "vtkPolyDataNormals.h" #include "vtkProperty.h" #include "vtkRegressionTestImage.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkRenderer.h" #include "vtkShaderProgram.h" #include "vtkShaderProperty.h" #include "vtkSkybox.h" #include "vtkSmartPointer.h" #include "vtkTestUtilities.h" #include "vtkTexture.h" #include "vtkLight.h" //------------------------------------------------------------------------------ int TestCubeMap2(int argc, char* argv[]) { vtkNew renderer; renderer->SetBackground(0.0, 0.0, 0.0); vtkNew renderWindow; renderWindow->SetSize(400, 400); renderWindow->AddRenderer(renderer); vtkNew iren; iren->SetRenderWindow(renderWindow); vtkNew light; light->SetLightTypeToSceneLight(); light->SetPosition(1.0, 7.0, 1.0); renderer->AddLight(light); const char* fileName = vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/bunny.ply"); vtkNew reader; reader->SetFileName(fileName); delete[] fileName; vtkNew norms; norms->SetInputConnection(reader->GetOutputPort()); const char* fpath[] = { "Data/skybox/posx.jpg", "Data/skybox/negx.jpg", "Data/skybox/posy.jpg", "Data/skybox/negy.jpg", "Data/skybox/posz.jpg", "Data/skybox/negz.jpg" }; vtkNew texture; texture->CubeMapOn(); texture->InterpolateOn(); texture->RepeatOff(); texture->EdgeClampOn(); // mipmapping works on many systems but is not // core 3.2 for cube maps. VTK will silently // ignore it if it is not supported. We commented it // out here to make valid images easier // texture->MipmapOn(); for (int i = 0; i < 6; i++) { const char* fName = vtkTestUtilities::ExpandDataFileName(argc, argv, fpath[i]); vtkNew imgReader; imgReader->SetFileName(fName); vtkNew flip; flip->SetInputConnection(imgReader->GetOutputPort()); flip->SetFilteredAxis(1); // flip y axis texture->SetInputConnection(i, flip->GetOutputPort(0)); delete[] fName; } vtkNew mapper; mapper->SetInputConnection(norms->GetOutputPort()); vtkNew actor; actor->SetPosition(0, 0, 0); actor->SetScale(6.0, 6.0, 6.0); actor->GetProperty()->SetSpecular(0.8); actor->GetProperty()->SetSpecularPower(20); actor->GetProperty()->SetDiffuse(0.1); actor->GetProperty()->SetAmbient(0.1); actor->GetProperty()->SetDiffuseColor(1.0, 0.0, 0.4); actor->GetProperty()->SetAmbientColor(0.4, 0.0, 1.0); renderer->AddActor(actor); actor->SetTexture(texture); actor->SetMapper(mapper); vtkShaderProperty* sp = actor->GetShaderProperty(); sp->AddVertexShaderReplacement("//VTK::PositionVC::Dec", // replace true, // before the standard replacements "//VTK::PositionVC::Dec\n" // we still want the default "out vec3 TexCoords;\n", false // only do it once ); sp->AddVertexShaderReplacement("//VTK::PositionVC::Impl", // replace true, // before the standard replacements "//VTK::PositionVC::Impl\n" // we still want the default "vec3 camPos = -MCVCMatrix[3].xyz * mat3(MCVCMatrix);\n" "TexCoords.xyz = reflect(vertexMC.xyz - camPos, normalize(normalMC));\n", false // only do it once ); sp->AddFragmentShaderReplacement("//VTK::Light::Dec", // replace true, // before the standard replacements "//VTK::Light::Dec\n" // we still want the default "in vec3 TexCoords;\n", false // only do it once ); sp->AddFragmentShaderReplacement("//VTK::Light::Impl", // replace true, // before the standard replacements " vec3 cubeColor = texture(actortexture, normalize(TexCoords)).xyz;\n" "//VTK::Light::Impl\n" " gl_FragData[0] = vec4(ambientColor + diffuse + specular + specularColor*cubeColor, " "opacity);\n", // we still want the default false // only do it once ); vtkNew world; world->SetTexture(texture); renderer->AddActor(world); renderer->GetActiveCamera()->SetPosition(0.0, 0.55, 2.0); renderer->GetActiveCamera()->SetFocalPoint(0.0, 0.55, 0.0); renderer->GetActiveCamera()->SetViewAngle(60.0); renderer->GetActiveCamera()->Zoom(1.1); renderer->GetActiveCamera()->Azimuth(0); renderer->GetActiveCamera()->Elevation(5); renderer->GetActiveCamera()->Roll(-10); renderer->ResetCameraClippingRange(); renderWindow->Render(); vtkNew style; renderWindow->GetInteractor()->SetInteractorStyle(style); int retVal = vtkRegressionTestImage(renderWindow); if (retVal == vtkRegressionTester::DO_INTERACTOR) { iren->Start(); } return !retVal; }