/*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkActor.h" #include "vtkCamera.h" #include "vtkImageFlip.h" #include "vtkInteractorStyleTrackballCamera.h" #include "vtkJPEGReader.h" #include "vtkNew.h" #include "vtkOpenGLPolyDataMapper.h" #include "vtkOpenGLRenderWindow.h" #include "vtkPLYReader.h" #include "vtkPolyDataNormals.h" #include "vtkProperty.h" #include "vtkRegressionTestImage.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkRenderer.h" #include "vtkShaderProgram.h" #include "vtkShaderProperty.h" #include "vtkSmartPointer.h" #include "vtkTestUtilities.h" #include "vtkTexture.h" //------------------------------------------------------------------------------ int TestCubeMapRerender(int argc, char* argv[]) { vtkNew renderer; renderer->SetBackground(0.0, 0.0, 0.0); vtkNew renderWindow; renderWindow->SetSize(400, 400); renderWindow->AddRenderer(renderer); vtkNew iren; iren->SetRenderWindow(renderWindow); vtkNew texture; texture->CubeMapOn(); const char* fileName = vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/bunny.ply"); vtkNew reader; reader->SetFileName(fileName); delete[] fileName; vtkNew norms; norms->SetInputConnection(reader->GetOutputPort()); const char* fpath[] = { "Data/skybox-px.jpg", "Data/skybox-nx.jpg", "Data/skybox-py.jpg", "Data/skybox-ny.jpg", "Data/skybox-pz.jpg", "Data/skybox-nz.jpg" }; for (int i = 0; i < 6; i++) { vtkNew imgReader; const char* fName = vtkTestUtilities::ExpandDataFileName(argc, argv, fpath[i]); imgReader->SetFileName(fName); delete[] fName; vtkNew flip; flip->SetInputConnection(imgReader->GetOutputPort()); flip->SetFilteredAxis(1); // flip y axis texture->SetInputConnection(i, flip->GetOutputPort(0)); } vtkNew mapper; mapper->SetInputConnection(norms->GetOutputPort()); vtkNew actor; renderer->AddActor(actor); actor->SetTexture(texture); actor->SetMapper(mapper); renderer->ResetCamera(); renderer->GetActiveCamera()->Zoom(1.4); renderWindow->Render(); vtkShaderProperty* sp = actor->GetShaderProperty(); // Add new code in default VTK vertex shader sp->AddVertexShaderReplacement("//VTK::PositionVC::Dec", // replace the normal block true, // before the standard replacements "//VTK::PositionVC::Dec\n" // we still want the default "out vec3 TexCoords;\n", false // only do it once ); sp->AddVertexShaderReplacement("//VTK::PositionVC::Impl", // replace the normal block true, // before the standard replacements "//VTK::PositionVC::Impl\n" // we still want the default "vec3 camPos = -MCVCMatrix[3].xyz * mat3(MCVCMatrix);\n" "TexCoords.xyz = reflect(vertexMC.xyz - camPos, normalize(normalMC));\n", false // only do it once ); // Replace VTK fragment shader sp->SetFragmentShaderCode("//VTK::System::Dec\n" // always start with this line "//VTK::Output::Dec\n" // always have this line in your FS "in vec3 TexCoords;\n" "uniform samplerCube texture_0;\n" "void main () {\n" " gl_FragData[0] = texture(texture_0, TexCoords);\n" "}\n"); renderer->ResetCamera(); renderer->GetActiveCamera()->Zoom(1.4); renderWindow->Render(); vtkNew style; renderWindow->GetInteractor()->SetInteractorStyle(style); int retVal = vtkRegressionTestImage(renderWindow); if (retVal == vtkRegressionTester::DO_INTERACTOR) { iren->Start(); } return !retVal; }