/*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // The command line arguments are: // -I => run in interactive mode; unless this is used, the program will // not allow interaction and exit #include "vtkActor.h" #include "vtkCamera.h" #include "vtkCellArray.h" #include "vtkDepthPeelingPass.h" #include "vtkFramebufferPass.h" #include "vtkNew.h" #include "vtkOpenGLRenderer.h" #include "vtkPLYReader.h" #include "vtkPolyDataMapper.h" #include "vtkProperty.h" #include "vtkRegressionTestImage.h" #include "vtkRenderStepsPass.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkRenderer.h" #include "vtkTestUtilities.h" #include "vtkTextureObject.h" #include "vtkTimerLog.h" //------------------------------------------------------------------------------ int TestFramebufferPass(int argc, char* argv[]) { vtkNew renderer; renderer->SetBackground(0.3, 0.4, 0.6); vtkNew renderWindow; renderWindow->SetSize(500, 500); renderWindow->AddRenderer(renderer); vtkNew iren; iren->SetRenderWindow(renderWindow); const char* fileName = vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/dragon.ply"); vtkNew reader; reader->SetFileName(fileName); reader->Update(); delete[] fileName; vtkNew mapper; mapper->SetInputConnection(reader->GetOutputPort()); // create three dragons { vtkNew actor; actor->SetMapper(mapper); actor->GetProperty()->SetAmbientColor(1.0, 0.0, 0.0); actor->GetProperty()->SetDiffuseColor(1.0, 0.8, 0.3); actor->GetProperty()->SetSpecular(0.0); actor->GetProperty()->SetDiffuse(0.5); actor->GetProperty()->SetAmbient(0.3); actor->GetProperty()->SetOpacity(0.35); actor->SetPosition(-0.1, 0.0, -0.1); renderer->AddActor(actor); } { vtkNew actor; actor->SetMapper(mapper); actor->GetProperty()->SetAmbientColor(0.2, 0.2, 1.0); actor->GetProperty()->SetDiffuseColor(0.2, 1.0, 0.8); actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0); actor->GetProperty()->SetSpecular(0.2); actor->GetProperty()->SetDiffuse(0.9); actor->GetProperty()->SetAmbient(0.1); actor->GetProperty()->SetSpecularPower(10.0); renderer->AddActor(actor); } { vtkNew actor; actor->SetMapper(mapper); actor->GetProperty()->SetDiffuseColor(0.5, 0.65, 1.0); actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0); actor->GetProperty()->SetSpecular(0.7); actor->GetProperty()->SetDiffuse(0.4); actor->GetProperty()->SetSpecularPower(60.0); actor->GetProperty()->SetOpacity(0.35); actor->SetPosition(0.1, 0.0, 0.1); renderer->AddActor(actor); } renderWindow->SetMultiSamples(0); // create the basic VTK render steps vtkNew basicPasses; // replace the default translucent pass with // a more advanced depth peeling pass vtkNew peeling; peeling->SetMaximumNumberOfPeels(5); // 4 + alpha blend peeling->SetOcclusionRatio(0.0); peeling->SetTranslucentPass(basicPasses->GetTranslucentPass()); basicPasses->SetTranslucentPass(peeling); vtkNew fop; fop->SetDelegatePass(basicPasses); fop->SetDepthFormat(vtkTextureObject::Fixed24); peeling->SetOpaqueZTexture(fop->GetDepthTexture()); peeling->SetOpaqueRGBATexture(fop->GetColorTexture()); // tell the renderer to use our render pass pipeline vtkOpenGLRenderer* glrenderer = vtkOpenGLRenderer::SafeDownCast(renderer); glrenderer->SetPass(fop); // renderer->SetViewport(0.1,0.1,0.3,0.3); vtkNew timer; timer->StartTimer(); renderWindow->Render(); timer->StopTimer(); double firstRender = timer->GetElapsedTime(); cerr << "first render time: " << firstRender << endl; timer->StartTimer(); int numRenders = 2; for (int i = 0; i < numRenders; ++i) { renderer->GetActiveCamera()->Azimuth(80.0 / numRenders); renderer->GetActiveCamera()->Elevation(80.0 / numRenders); renderWindow->Render(); } timer->StopTimer(); double elapsed = timer->GetElapsedTime(); cerr << "interactive render time: " << elapsed / numRenders << endl; unsigned int numTris = reader->GetOutput()->GetPolys()->GetNumberOfCells(); cerr << "number of triangles: " << numTris << endl; cerr << "triangles per second: " << numTris * (numRenders / elapsed) << endl; // renderWindow->RemoveRenderer(renderer); // renderWindow->AddRenderer(renderer); // renderer->SetViewport(0.0,0.0,0.9,0.9); renderer->GetActiveCamera()->SetPosition(0, 0, 1); renderer->GetActiveCamera()->SetFocalPoint(0, 0, 0); renderer->GetActiveCamera()->SetViewUp(0, 1, 0); renderer->ResetCamera(); renderer->GetActiveCamera()->Azimuth(15.0); renderer->GetActiveCamera()->Zoom(1.8); renderWindow->Render(); int retVal = vtkRegressionTestImage(renderWindow); if (retVal == vtkRegressionTester::DO_INTERACTOR) { iren->Start(); } return !retVal; }