/*========================================================================= Program: Visualization Toolkit Module: TestGaussianBlurPass.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // This test covers the gaussian blur post-processing render pass. // It renders an actor with a translucent LUT and depth // peeling using the multi renderpass classes. The mapper uses color // interpolation (poor quality). // // The command line arguments are: // -I => run in interactive mode; unless this is used, the program will // not allow interaction and exit #include "vtkRegressionTestImage.h" #include "vtkTestUtilities.h" #include "vtkActor.h" #include "vtkOpenGLRenderer.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkSmartPointer.h" #include "vtkCamera.h" #include "vtkConeSource.h" #include "vtkDataSetSurfaceFilter.h" #include "vtkImageData.h" #include "vtkImageDataGeometryFilter.h" #include "vtkImageSinusoidSource.h" #include "vtkLookupTable.h" #include "vtkPolyDataMapper.h" #include "vtkDepthPeelingPass.h" #include "vtkGaussianBlurPass.h" #include "vtkRenderStepsPass.h" int TestGaussianBlurPass(int argc, char* argv[]) { vtkSmartPointer iren = vtkSmartPointer::New(); vtkSmartPointer renWin = vtkSmartPointer::New(); renWin->SetMultiSamples(0); renWin->SetAlphaBitPlanes(1); iren->SetRenderWindow(renWin); vtkSmartPointer renderer = vtkSmartPointer::New(); renWin->AddRenderer(renderer); vtkOpenGLRenderer* glrenderer = vtkOpenGLRenderer::SafeDownCast(renderer); // create the basic VTK render steps vtkSmartPointer basicPasses = vtkSmartPointer::New(); // replace the default translucent pass with // a more advanced depth peeling pass vtkSmartPointer peeling = vtkSmartPointer::New(); peeling->SetMaximumNumberOfPeels(20); peeling->SetOcclusionRatio(0.001); peeling->SetTranslucentPass(basicPasses->GetTranslucentPass()); basicPasses->SetTranslucentPass(peeling); // finally blur the resulting image // The blur delegates rendering the unblured image // to the basicPasses vtkSmartPointer blurP = vtkSmartPointer::New(); blurP->SetDelegatePass(basicPasses); // tell the renderer to use our render pass pipeline glrenderer->SetPass(blurP); // glrenderer->SetPass(basicPasses); vtkSmartPointer imageSource = vtkSmartPointer::New(); imageSource->SetWholeExtent(0, 9, 0, 9, 0, 9); imageSource->SetPeriod(5); imageSource->Update(); vtkImageData* image = imageSource->GetOutput(); double range[2]; image->GetScalarRange(range); vtkSmartPointer surface = vtkSmartPointer::New(); surface->SetInputConnection(imageSource->GetOutputPort()); vtkSmartPointer mapper = vtkSmartPointer::New(); mapper->SetInputConnection(surface->GetOutputPort()); vtkSmartPointer lut = vtkSmartPointer::New(); lut->SetTableRange(range); lut->SetAlphaRange(0.5, 0.5); lut->SetHueRange(0.2, 0.7); lut->SetNumberOfTableValues(256); lut->Build(); mapper->SetScalarVisibility(1); mapper->SetLookupTable(lut); vtkSmartPointer actor = vtkSmartPointer::New(); renderer->AddActor(actor); actor->SetMapper(mapper); actor->SetVisibility(1); vtkSmartPointer cone = vtkSmartPointer::New(); vtkSmartPointer coneMapper = vtkSmartPointer::New(); coneMapper->SetInputConnection(cone->GetOutputPort()); vtkSmartPointer coneActor = vtkSmartPointer::New(); coneActor->SetMapper(coneMapper); coneActor->SetVisibility(1); renderer->AddActor(coneActor); renderer->SetBackground(0.1, 0.3, 0.0); renWin->SetSize(400, 400); int retVal; renderer->ResetCamera(); vtkCamera* camera = renderer->GetActiveCamera(); camera->Azimuth(-40.0); camera->Elevation(20.0); renderer->ResetCamera(); renWin->Render(); retVal = vtkRegressionTestImage(renWin); if (retVal == vtkRegressionTester::DO_INTERACTOR) { iren->Start(); } return !retVal; }