/*========================================================================= Program: Visualization Toolkit Module: TestSprites.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .SECTION Thanks // \verbatim // // This file is based loosely on the PointSprites plugin developed // and contributed by // // Copyright (c) CSCS - Swiss National Supercomputing Centre // EDF - Electricite de France // // John Biddiscombe, Ugo Varetto (CSCS) // Stephane Ploix (EDF) // // \endverbatim #include "vtkActor.h" #include "vtkCamera.h" #include "vtkColorTransferFunction.h" #include "vtkDataObject.h" #include "vtkDataSetAttributes.h" #include "vtkNew.h" #include "vtkPiecewiseFunction.h" #include "vtkPointData.h" #include "vtkPointGaussianMapper.h" #include "vtkPointSource.h" #include "vtkProperty.h" #include "vtkRandomAttributeGenerator.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkRenderer.h" #include "vtkSphereSource.h" #include "vtkTimerLog.h" #include "vtkRegressionTestImage.h" #include "vtkTestUtilities.h" int TestPointGaussianMapperOpacity(int argc, char* argv[]) { int desiredPoints = 1.0e4; vtkNew points; points->SetNumberOfPoints(desiredPoints); points->SetRadius(pow(desiredPoints, 0.33) * 10.0); points->Update(); vtkNew randomAttr; randomAttr->SetInputConnection(points->GetOutputPort()); vtkNew mapper; vtkNew renderer; renderer->SetBackground(0.0, 0.0, 0.0); vtkNew renderWindow; renderWindow->SetSize(300, 300); renderWindow->SetMultiSamples(0); renderWindow->AddRenderer(renderer); vtkNew iren; iren->SetRenderWindow(renderWindow); vtkNew actor; actor->SetMapper(mapper); renderer->AddActor(actor); randomAttr->SetDataTypeToFloat(); randomAttr->GeneratePointScalarsOn(); randomAttr->GeneratePointVectorsOn(); randomAttr->GeneratePointArrayOn(); randomAttr->Update(); vtkDataSet* output = static_cast(randomAttr->GetOutput()); output->GetPointData()->SetScalars(output->GetPointData()->GetArray("RandomPointArray")); mapper->SetInputConnection(randomAttr->GetOutputPort()); mapper->SetColorModeToMapScalars(); mapper->SetScalarModeToUsePointFieldData(); mapper->SelectColorArray("RandomPointVectors"); mapper->SetInterpolateScalarsBeforeMapping(0); mapper->SetScaleArray("RandomPointScalars"); mapper->SetScaleArrayComponent(1); // tests clamping to zero-th component mapper->SetOpacityArray("RandomPointArray"); mapper->SetOpacityArrayComponent(0); mapper->EmissiveOff(); // show other shader examples // the fragment that is rendered is that of a triangle // large enough to encompass a circle of radius 3 mapper->SetSplatShaderCode( // this first line keeps the default color opacity calcs // which you can then modify with additional code below "//VTK::Color::Impl\n" // example of a circle with black edges // " float dist = sqrt(dot(offsetVCVSOutput.xy,offsetVCVSOutput.xy));\n" // " if (dist > 1.1) { discard; }\n" // " if (dist < 0.5) { discard; }\n" // // apply a black edge around the circle // " if (dist > 1.0 || dist < 0.6) { diffuseColor = vec3(0,0,0); ambientColor = vec3(0,0,0); // }\n" // example for a square " if (abs(offsetVCVSOutput.x) > 1.0 || abs(offsetVCVSOutput.y) > 1.0) { discard; }\n" " if (abs(offsetVCVSOutput.x) < 0.6 && abs(offsetVCVSOutput.y) < 0.6) { discard; }\n"); // since this shader only uses a radus of sqrt(2) we will adjust the mapper // to render a smaller area than the default radius of 3.0 mapper->SetTriangleScale(1.5); vtkNew ctf; ctf->AddHSVPoint(0.0, 0.1, 0.7, 1.0); ctf->AddHSVPoint(1.0, 0.9, 0.7, 1.0); ctf->SetColorSpaceToHSV(); ctf->HSVWrapOff(); mapper->SetLookupTable(ctf); vtkNew otf; otf->AddPoint(0.0, 0.3); otf->AddPoint(1.0, 1.0); mapper->SetScalarOpacityFunction(otf); vtkNew timer; timer->StartTimer(); renderWindow->Render(); timer->StopTimer(); double firstRender = timer->GetElapsedTime(); cerr << "first render time: " << firstRender << endl; timer->StartTimer(); int numRenders = 85; for (int i = 0; i < numRenders; ++i) { renderer->GetActiveCamera()->Azimuth(1); renderer->GetActiveCamera()->Elevation(1); renderWindow->Render(); } timer->StopTimer(); double elapsed = timer->GetElapsedTime(); int numPts = mapper->GetInput()->GetPoints()->GetNumberOfPoints(); cerr << "interactive render time: " << elapsed / numRenders << endl; cerr << "number of points: " << numPts << endl; cerr << "points per second: " << numPts * (numRenders / elapsed) << endl; renderer->GetActiveCamera()->SetPosition(0, 0, 1); renderer->GetActiveCamera()->SetFocalPoint(0, 0, 0); renderer->GetActiveCamera()->SetViewUp(0, 1, 0); renderer->ResetCamera(); // renderer->GetActiveCamera()->Print(cerr); renderer->GetActiveCamera()->Zoom(10.0); renderWindow->Render(); int retVal = vtkRegressionTestImage(renderWindow); if (retVal == vtkRegressionTester::DO_INTERACTOR) { iren->Start(); } return !retVal; }