/*========================================================================= Program: Visualization Toolkit Module: TestGaussianBlurPass.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // This test covers the gaussian blur post-processing render pass. // It renders an actor with a translucent LUT and depth // peeling using the multi renderpass classes. The mapper uses color // interpolation (poor quality). // // The command line arguments are: // -I => run in interactive mode; unless this is used, the program will // not allow interaction and exit #include "vtkRegressionTestImage.h" #include "vtkTestUtilities.h" #include "vtkActor.h" #include "vtkCamera.h" #include "vtkNew.h" #include "vtkOpenGLRenderer.h" #include "vtkPLYReader.h" #include "vtkPolyDataMapper.h" #include "vtkProperty.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkRenderStepsPass.h" #include "vtkSSAAPass.h" #include "vtkCellArray.h" #include "vtkTimerLog.h" int TestSSAAPass(int argc, char* argv[]) { vtkNew iren; vtkNew renWin; renWin->SetMultiSamples(0); renWin->SetAlphaBitPlanes(1); iren->SetRenderWindow(renWin); vtkNew renderer; renWin->AddRenderer(renderer); vtkNew actor; vtkNew mapper; renderer->AddActor(actor); actor->SetMapper(mapper); vtkOpenGLRenderer* glrenderer = vtkOpenGLRenderer::SafeDownCast(renderer); // create the basic VTK render steps vtkNew basicPasses; // finally blur the resulting image // The blur delegates rendering the unblured image // to the basicPasses vtkNew ssaa; ssaa->SetDelegatePass(basicPasses); // tell the renderer to use our render pass pipeline glrenderer->SetPass(ssaa); // glrenderer->SetPass(basicPasses); renWin->SetSize(500, 500); const char* fileName = vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/dragon.ply"); vtkNew reader; reader->SetFileName(fileName); reader->Update(); delete[] fileName; mapper->SetInputConnection(reader->GetOutputPort()); actor->GetProperty()->SetAmbientColor(0.2, 0.2, 1.0); actor->GetProperty()->SetDiffuseColor(1.0, 0.65, 0.7); actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0); actor->GetProperty()->SetSpecular(0.5); actor->GetProperty()->SetDiffuse(0.7); actor->GetProperty()->SetAmbient(0.5); actor->GetProperty()->SetSpecularPower(20.0); actor->GetProperty()->SetOpacity(1.0); vtkNew timer; timer->StartTimer(); renWin->Render(); timer->StopTimer(); double firstRender = timer->GetElapsedTime(); cerr << "first render time: " << firstRender << endl; timer->StartTimer(); int numRenders = 4; for (int i = 0; i < numRenders; ++i) { renderer->GetActiveCamera()->Azimuth(80.0 / numRenders); renderer->GetActiveCamera()->Elevation(88.0 / numRenders); renWin->Render(); } timer->StopTimer(); double elapsed = timer->GetElapsedTime(); cerr << "interactive render time: " << elapsed / numRenders << endl; unsigned int numTris = reader->GetOutput()->GetPolys()->GetNumberOfCells(); cerr << "number of triangles: " << numTris << endl; cerr << "triangles per second: " << numTris * (numRenders / elapsed) << endl; renderer->GetActiveCamera()->SetPosition(0, 0, 1); renderer->GetActiveCamera()->SetFocalPoint(0, 0, 0); renderer->GetActiveCamera()->SetViewUp(0, 1, 0); renderer->ResetCamera(); renWin->Render(); int retVal = vtkRegressionTestImage(renWin); if (retVal == vtkRegressionTester::DO_INTERACTOR) { iren->Start(); } return !retVal; }