/*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // test baking shadow maps // // The command line arguments are: // -I => run in interactive mode; unless this is used, the program will // not allow interaction and exit #include "vtkActor.h" #include "vtkCamera.h" #include "vtkCellArray.h" #include "vtkLightKit.h" #include "vtkNew.h" #include "vtkOpenGLRenderer.h" #include "vtkOpenGLTexture.h" #include "vtkPLYReader.h" #include "vtkPlaneSource.h" #include "vtkPointData.h" #include "vtkPolyDataMapper.h" #include "vtkProperty.h" #include "vtkRegressionTestImage.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkRenderer.h" #include "vtkShadowMapBakerPass.h" #include "vtkTestUtilities.h" #include "vtkTextureObject.h" #include "vtkTimerLog.h" //------------------------------------------------------------------------------ int TestShadowMapBakerPass(int argc, char* argv[]) { vtkNew actor; vtkNew renderer; vtkNew mapper; renderer->SetBackground(0.3, 0.4, 0.6); vtkNew renderWindow; renderWindow->SetSize(600, 600); renderWindow->AddRenderer(renderer); renderer->AddActor(actor); vtkNew iren; iren->SetRenderWindow(renderWindow); vtkNew lightKit; lightKit->AddLightsToRenderer(renderer); const char* fileName = vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/dragon.ply"); vtkNew reader; reader->SetFileName(fileName); reader->Update(); delete[] fileName; mapper->SetInputConnection(reader->GetOutputPort()); // mapper->SetInputConnection(norms->GetOutputPort()); actor->SetMapper(mapper); actor->GetProperty()->SetAmbientColor(0.2, 0.2, 1.0); actor->GetProperty()->SetDiffuseColor(1.0, 0.65, 0.7); actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0); actor->GetProperty()->SetSpecular(0.5); actor->GetProperty()->SetDiffuse(0.7); actor->GetProperty()->SetAmbient(0.5); actor->GetProperty()->SetSpecularPower(20.0); actor->GetProperty()->SetOpacity(1.0); // actor->GetProperty()->SetRepresentationToWireframe(); renderWindow->SetMultiSamples(0); vtkNew bakerPass; // tell the renderer to use our render pass pipeline vtkOpenGLRenderer* glrenderer = vtkOpenGLRenderer::SafeDownCast(renderer); glrenderer->SetPass(bakerPass); vtkNew timer; timer->StartTimer(); renderWindow->Render(); timer->StopTimer(); double firstRender = timer->GetElapsedTime(); cerr << "baking time: " << firstRender << endl; // get a shadow map vtkTextureObject* to = (*bakerPass->GetShadowMaps())[2]; // by default the textures have depth comparison on // but for simple display we need to turn it off to->SetDepthTextureCompare(false); // now render this texture so we can see the depth map vtkNew actor2; vtkNew mapper2; vtkNew texture; texture->SetTextureObject(to); actor2->SetTexture(texture); actor2->SetMapper(mapper2); vtkNew plane; mapper2->SetInputConnection(plane->GetOutputPort()); renderer->RemoveActor(actor); renderer->AddActor(actor2); glrenderer->SetPass(nullptr); renderer->ResetCamera(); renderer->GetActiveCamera()->Zoom(2.0); renderWindow->Render(); int retVal = vtkRegressionTestImage(renderWindow); if (retVal == vtkRegressionTester::DO_INTERACTOR) { iren->Start(); } bakerPass->ReleaseGraphicsResources(renderWindow); return !retVal; }