/*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // test baking shadow maps // // The command line arguments are: // -I => run in interactive mode; unless this is used, the program will // not allow interaction and exit #include "vtkActor.h" #include "vtkCamera.h" #include "vtkCameraPass.h" #include "vtkCellArray.h" #include "vtkLight.h" #include "vtkNew.h" #include "vtkOpenGLRenderer.h" #include "vtkOpenGLTexture.h" #include "vtkPLYReader.h" #include "vtkPlaneSource.h" #include "vtkPolyDataMapper.h" #include "vtkProperty.h" #include "vtkRegressionTestImage.h" #include "vtkRenderPassCollection.h" #include "vtkRenderStepsPass.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkRenderer.h" #include "vtkSequencePass.h" #include "vtkShadowMapBakerPass.h" #include "vtkShadowMapPass.h" #include "vtkTestUtilities.h" #include "vtkTimerLog.h" //------------------------------------------------------------------------------ int TestShadowMapPass(int argc, char* argv[]) { vtkNew renderer; renderer->SetBackground(0.3, 0.4, 0.6); vtkNew renderWindow; renderWindow->SetSize(600, 600); renderWindow->AddRenderer(renderer); vtkNew iren; iren->SetRenderWindow(renderWindow); vtkNew light1; light1->SetFocalPoint(0, 0, 0); light1->SetPosition(0, 1, 0.2); light1->SetColor(0.95, 0.97, 1.0); light1->SetIntensity(0.8); renderer->AddLight(light1); vtkNew light2; light2->SetFocalPoint(0, 0, 0); light2->SetPosition(1.0, 1.0, 1.0); light2->SetColor(1.0, 0.8, 0.7); light2->SetIntensity(0.3); renderer->AddLight(light2); const char* fileName = vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/dragon.ply"); vtkNew reader; reader->SetFileName(fileName); reader->Update(); delete[] fileName; vtkNew mapper; mapper->SetInputConnection(reader->GetOutputPort()); vtkNew actor; actor->SetMapper(mapper); actor->GetProperty()->SetAmbientColor(0.135, 0.2225, 0.3); actor->GetProperty()->SetDiffuseColor(0.54, 0.89, 0.63); actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0); actor->GetProperty()->SetSpecular(0.51); actor->GetProperty()->SetDiffuse(0.7); actor->GetProperty()->SetAmbient(0.7); actor->GetProperty()->SetSpecularPower(30.0); actor->GetProperty()->SetOpacity(1.0); renderer->AddActor(actor); // actor->GetProperty()->SetRepresentationToWireframe(); // add a plane vtkNew plane; const double* plybounds = mapper->GetBounds(); plane->SetOrigin(-0.2, plybounds[2], -0.2); plane->SetPoint1(0.2, plybounds[2], -0.2); plane->SetPoint2(-0.2, plybounds[2], 0.2); vtkNew planeMapper; planeMapper->SetInputConnection(plane->GetOutputPort()); vtkNew planeActor; planeActor->SetMapper(planeMapper); renderer->AddActor(planeActor); renderWindow->SetMultiSamples(0); vtkNew shadows; vtkNew seq; vtkNew passes; passes->AddItem(shadows->GetShadowMapBakerPass()); passes->AddItem(shadows); seq->SetPasses(passes); vtkNew cameraP; cameraP->SetDelegatePass(seq); // tell the renderer to use our render pass pipeline vtkOpenGLRenderer* glrenderer = vtkOpenGLRenderer::SafeDownCast(renderer); glrenderer->SetPass(cameraP); vtkNew timer; timer->StartTimer(); renderWindow->Render(); timer->StopTimer(); double firstRender = timer->GetElapsedTime(); cerr << "first render time: " << firstRender << endl; timer->StartTimer(); int numRenders = 8; for (int i = 0; i < numRenders; ++i) { renderer->GetActiveCamera()->Azimuth(80.0 / numRenders); renderer->GetActiveCamera()->Elevation(80.0 / numRenders); renderWindow->Render(); } timer->StopTimer(); double elapsed = timer->GetElapsedTime(); cerr << "interactive render time: " << elapsed / numRenders << endl; unsigned int numTris = reader->GetOutput()->GetPolys()->GetNumberOfCells(); cerr << "number of triangles: " << numTris << endl; cerr << "triangles per second: " << numTris * (numRenders / elapsed) << endl; renderer->GetActiveCamera()->SetPosition(-0.2, 0.2, 1); renderer->GetActiveCamera()->SetFocalPoint(0, 0, 0); renderer->GetActiveCamera()->SetViewUp(0, 1, 0); renderer->GetActiveCamera()->OrthogonalizeViewUp(); renderer->ResetCamera(); renderer->GetActiveCamera()->Zoom(2.5); renderWindow->Render(); int retVal = vtkRegressionTestImage(renderWindow); if (retVal == vtkRegressionTester::DO_INTERACTOR) { iren->Start(); } return !retVal; }