/*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkActor.h" #include "vtkCellArray.h" #include "vtkNew.h" #include "vtkPointData.h" #include "vtkPolyData.h" #include "vtkPolyDataMapper.h" #include "vtkProperty.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkRenderer.h" #include "vtkTrivialProducer.h" #include "vtkRegressionTestImage.h" #include "vtkTestUtilities.h" //------------------------------------------------------------------------------ int TestVBOPointsLines(int, char*[]) { // Initialize everything vtkNew actor; vtkNew mapper; vtkNew renderer; renderer->SetBackground(0.0, 0.0, 0.0); vtkNew renderWindow; renderWindow->SetSize(300, 300); renderWindow->AddRenderer(renderer); renderer->AddActor(actor); // Basic polydata lines, triangles, points... vtkNew polydata; vtkNew points; points->SetNumberOfPoints(7); points->SetPoint(0, 0, 0, 0); points->SetPoint(1, 1, 0, 0); points->SetPoint(2, 0, 1, 0); points->SetPoint(3, 1, 1, -1); points->SetPoint(4, 1, 2, 1); points->SetPoint(5, 4, 1, -9); points->SetPoint(6, 3, -2, 1); vtkNew verts; verts->InsertNextCell(1); verts->InsertCellPoint(0); verts->InsertNextCell(1); verts->InsertCellPoint(1); verts->InsertNextCell(1); verts->InsertCellPoint(5); verts->InsertNextCell(1); verts->InsertCellPoint(6); vtkNew lines; lines->InsertNextCell(2); lines->InsertCellPoint(2); lines->InsertCellPoint(3); lines->InsertNextCell(2); lines->InsertCellPoint(0); lines->InsertCellPoint(4); // Try inserting a polyline now... lines->InsertNextCell(4); lines->InsertCellPoint(0); lines->InsertCellPoint(2); lines->InsertCellPoint(3); lines->InsertCellPoint(4); vtkNew tris; tris->InsertNextCell(3); tris->InsertCellPoint(0); tris->InsertCellPoint(2); tris->InsertCellPoint(3); polydata->SetPoints(points); polydata->SetVerts(verts); polydata->SetLines(lines); polydata->SetPolys(tris); vtkNew prod; prod->SetOutput(polydata); // Set some properties. mapper->SetInputConnection(prod->GetOutputPort()); actor->GetProperty()->SetPointSize(5); actor->GetProperty()->SetLineWidth(2); actor->GetProperty()->SetDiffuseColor(1.0, 0.0, 0.0); actor->SetMapper(mapper); actor->GetProperty()->SetAmbientColor(0.2, 0.2, 1.0); actor->GetProperty()->SetDiffuseColor(1.0, 0.65, 0.7); actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0); actor->GetProperty()->SetSpecular(0.5); actor->GetProperty()->SetDiffuse(0.7); actor->GetProperty()->SetAmbient(0.5); actor->GetProperty()->SetSpecularPower(20.0); actor->GetProperty()->SetOpacity(1.0); // Start. vtkNew interactor; interactor->SetRenderWindow(renderWindow); renderWindow->SetMultiSamples(0); interactor->Initialize(); // Ensure we can change properties between renders and trigger updates in the // mapper. renderWindow->Render(); actor->GetProperty()->SetPointSize(2.0); renderWindow->Render(); interactor->Start(); return EXIT_SUCCESS; }