/*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkActor.h" #include "vtkCamera.h" #include "vtkCommand.h" #include "vtkNew.h" #include "vtkOpenGLFramebufferObject.h" #include "vtkOpenGLRenderWindow.h" #include "vtkOpenGLState.h" #include "vtkPLYReader.h" #include "vtkPolyDataMapper.h" #include "vtkProperty.h" #include "vtkRenderer.h" #include "vtkRegressionTestImage.h" #include "vtkTestUtilities.h" #include "vtkRenderWindowInteractor.h" #include "vtkOpenGLRenderWindow.h" #include "vtk_glew.h" class vtkStartRenderObserver : public vtkCommand { public: static vtkStartRenderObserver* New() { return new vtkStartRenderObserver; } void Execute(vtkObject* vtkNotUsed(caller), unsigned long vtkNotUsed(event), void* vtkNotUsed(calldata)) override { // put something into a framebuffer int const* size = this->RenderWindow->GetSize(); this->Framebuffer->Resize(size[0], size[1]); auto ostate = this->RenderWindow->GetState(); ostate->PushFramebufferBindings(); this->Framebuffer->Bind(); this->Framebuffer->ActivateDrawBuffer(0); // make the left half green and initialize the // depth buffer to 0.7 so that some geometry gets clipped ostate->vtkglScissor(0, 0, size[0] / 2, size[1]); ostate->vtkglClearColor(0.1, 0.3, 0.2, 1.0); ostate->vtkglClearDepth(0.7); ostate->vtkglDepthMask(GL_TRUE); ostate->vtkglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); ostate->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ostate->vtkglScissor(0, 0, size[0], size[1]); this->Framebuffer->ActivateReadBuffer(0); this->Framebuffer->DeactivateDrawBuffers(); this->RenderWindow->BlitToRenderFramebuffer(0, 0, size[0] / 2, size[1], 0, 0, size[0] / 2, size[1], GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_NEAREST); this->Framebuffer->ActivateDrawBuffer(0); // make the right half blue and initialize the // depth buffer to 1.0 ostate->vtkglScissor(size[0] / 2, 0, size[0] / 2, size[1]); ostate->vtkglClearColor(0.1, 0.2, 0.4, 1.0); ostate->vtkglClearDepth(1.0); ostate->vtkglDepthMask(GL_TRUE); ostate->vtkglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); ostate->vtkglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ostate->vtkglScissor(0, 0, size[0], size[1]); this->Framebuffer->ActivateReadBuffer(0); this->Framebuffer->DeactivateDrawBuffers(); this->RenderWindow->BlitToRenderFramebuffer(size[0] / 2, 0, size[0] / 2, size[1], size[0] / 2, 0, size[0] / 2, size[1], GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_NEAREST); ostate->PopFramebufferBindings(); } vtkOpenGLRenderWindow* RenderWindow; vtkOpenGLFramebufferObject* Framebuffer; void SetRenderWindow(vtkRenderWindow* rw) { this->RenderWindow = static_cast(rw); this->Framebuffer->SetContext(this->RenderWindow); this->RenderWindow->GetState()->PushFramebufferBindings(); int const* size = this->RenderWindow->GetSize(); this->Framebuffer->PopulateFramebuffer(size[0], size[1], true, // textures 1, VTK_UNSIGNED_CHAR, // 1 color buffer uchar true, 32, // depth buffer 0, this->RenderWindow->GetStencilCapable() != 0); this->RenderWindow->GetState()->PopFramebufferBindings(); } protected: vtkStartRenderObserver() { this->RenderWindow = nullptr; this->Framebuffer = vtkOpenGLFramebufferObject::New(); } ~vtkStartRenderObserver() override { this->Framebuffer->Delete(); } }; class vtkEndRenderObserver : public vtkCommand { public: static vtkEndRenderObserver* New() { return new vtkEndRenderObserver; } void Execute(vtkObject* vtkNotUsed(caller), unsigned long vtkNotUsed(event), void* vtkNotUsed(calldata)) override { // put something into a framebuffer int const* size = this->RenderWindow->GetSize(); int qsize[2] = { size[0] / 4, size[1] / 4 }; this->Framebuffer->Resize(qsize[0], qsize[1]); auto ostate = this->RenderWindow->GetState(); ostate->PushFramebufferBindings(); this->Framebuffer->Bind(); this->Framebuffer->ActivateDrawBuffer(0); // copy the middle of the last frame rendered this->RenderWindow->BlitDisplayFramebuffer(0, qsize[0], qsize[1], size[0] / 2, size[1] / 2, 0, 0, qsize[0], qsize[1], GL_COLOR_BUFFER_BIT, GL_NEAREST); this->Framebuffer->DeactivateDrawBuffers(); this->Framebuffer->ActivateReadBuffer(0); // draw it in lower left corner at half size this->RenderWindow->BlitToRenderFramebuffer( 0, 0, qsize[0], qsize[1], 0, 0, qsize[0], qsize[1], GL_COLOR_BUFFER_BIT, GL_NEAREST); ostate->PopFramebufferBindings(); } vtkOpenGLRenderWindow* RenderWindow; vtkOpenGLFramebufferObject* Framebuffer; void SetRenderWindow(vtkRenderWindow* rw) { this->RenderWindow = static_cast(rw); this->Framebuffer->SetContext(this->RenderWindow); this->RenderWindow->GetState()->PushFramebufferBindings(); int const* size = this->RenderWindow->GetSize(); this->Framebuffer->PopulateFramebuffer(size[0] / 4, size[1] / 4, true, // textures 1, VTK_UNSIGNED_CHAR, // 1 color buffer uchar true, 32, // depth buffer 0, this->RenderWindow->GetStencilCapable() != 0); this->RenderWindow->GetState()->PopFramebufferBindings(); } protected: vtkEndRenderObserver() { this->RenderWindow = nullptr; this->Framebuffer = vtkOpenGLFramebufferObject::New(); } ~vtkEndRenderObserver() override { this->Framebuffer->Delete(); } }; //------------------------------------------------------------------------------ int TestWindowBlits(int argc, char* argv[]) { vtkNew actor; vtkNew renderer; vtkNew mapper; renderer->SetBackground(0.0, 0.0, 0.0); vtkNew renderWindow; renderWindow->SetSize(400, 400); renderWindow->AddRenderer(renderer); renderer->AddActor(actor); vtkNew iren; iren->SetRenderWindow(renderWindow); if (!renderWindow->SupportsOpenGL()) { cerr << "The platform does not support OpenGL as required\n"; cerr << vtkOpenGLRenderWindow::SafeDownCast(renderWindow)->GetOpenGLSupportMessage(); cerr << renderWindow->ReportCapabilities(); return 1; } const char* fileName = vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/dragon.ply"); vtkNew reader; reader->SetFileName(fileName); reader->Update(); delete[] fileName; mapper->SetInputConnection(reader->GetOutputPort()); actor->SetMapper(mapper); actor->GetProperty()->SetAmbientColor(0.2, 0.2, 1.0); actor->GetProperty()->SetDiffuseColor(1.0, 0.65, 0.7); actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0); actor->GetProperty()->SetSpecular(0.5); actor->GetProperty()->SetDiffuse(0.7); actor->GetProperty()->SetAmbient(0.5); actor->GetProperty()->SetSpecularPower(20.0); actor->GetProperty()->SetOpacity(1.0); renderWindow->SetMultiSamples(8); renderer->GetActiveCamera()->SetPosition(0, 0, 1); renderer->GetActiveCamera()->SetFocalPoint(0, 0, 0); renderer->GetActiveCamera()->SetViewUp(0, 1, 0); renderer->ResetCamera(); // must render once to create context etc renderWindow->Render(); int major, minor; vtkOpenGLRenderWindow::SafeDownCast(renderWindow)->GetOpenGLVersion(major, minor); cerr << "opengl version " << major << "." << minor << "\n"; vtkNew startObserver; startObserver->SetRenderWindow(renderWindow); renderWindow->AddObserver(vtkCommand::StartEvent, startObserver); vtkNew endObserver; endObserver->SetRenderWindow(renderWindow); renderWindow->AddObserver(vtkCommand::RenderEvent, endObserver); renderer->GetActiveCamera()->Azimuth(80); renderer->ResetCameraClippingRange(); renderWindow->Render(); renderer->PreserveColorBufferOn(); renderer->PreserveDepthBufferOn(); renderer->GetActiveCamera()->Azimuth(-20); renderer->ResetCameraClippingRange(); renderWindow->Render(); renderer->GetActiveCamera()->Azimuth(-20); renderer->ResetCameraClippingRange(); renderWindow->Render(); int retVal = vtkRegressionTestImage(renderWindow); if (retVal == vtkRegressionTester::DO_INTERACTOR) { iren->Start(); } return !retVal; }