//VTK::System::Dec /*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // this shader implements fluid imposters in OpenGL as Spheres in vec4 vertexMC; in vec3 vertexColor; uniform int hasVertexColor = 0; // optional normal declaration //VTK::Normal::Dec // Texture coordinates //VTK::TCoord::Dec // material property values //VTK::Color::Dec // clipping plane vars //VTK::Clip::Dec // camera and actor matrix values uniform mat4 MCVCMatrix; // picking support //VTK::Picking::Dec // Pass vertex color to fragment shader out vec3 colorVSOut; void main() { //VTK::Color::Impl //VTK::Normal::Impl //VTK::TCoord::Impl //VTK::Clip::Impl gl_Position = MCVCMatrix * vertexMC; if(hasVertexColor == 1) { colorVSOut = vertexColor; } //VTK::Picking::Impl }