//VTK::System::Dec /*========================================================================= Program: Visualization Toolkit Module: vtkGlyph3DVS.glsl Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // this shader is used to implement lighting in the fragment shader // it handles setting up the basic varying variables for the fragment shader // all variables that represent positions or directions have a suffix // indicating the coordinate system they are in. The possible values are // MC - Model Coordinates // WC - WC world coordinates // VC - View Coordinates // DC - Display Coordinates in vec4 vertexMC; // frag position in VC //VTK::PositionVC::Dec // optional normal declaration //VTK::Normal::Dec // Texture coordinates //VTK::TCoord::Dec // material property values //VTK::Color::Dec // camera and actor matrix values //VTK::Camera::Dec //VTK::Glyph::Dec // clipping plane vars //VTK::Clip::Dec void main() { //VTK::Glyph::Impl //VTK::Clip::Impl //VTK::Color::Impl //VTK::Normal::Impl //VTK::TCoord::Impl // frag position in VC //VTK::PositionVC::Impl }