//VTK::System::Dec // ============================================================================ // // Program: Visualization Toolkit // Module: vtkOutlineGlowBlurPassFS.glsl // // Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // All rights reserved. // See Copyright.txt or http://www.kitware.com/Copyright.htm for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. // // ============================================================================ // Fragment shader used by the outline glow blur render pass. in vec2 tcoordVC; uniform sampler2D source; uniform float coef[3]; uniform float offsetx; uniform float offsety; // the output of this shader //VTK::Output::Dec void main(void) { vec2 offset=vec2(offsetx,offsety); gl_FragData[0] = coef[0]*texture2D(source,tcoordVC-offset) +coef[1]*texture2D(source,tcoordVC) +coef[2]*texture2D(source,tcoordVC+offset); }