/*========================================================================= Program: Visualization Toolkit Module: vtkRenderStepsPass.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkRenderStepsPass.h" #include "vtkObjectFactory.h" #include #include "vtkCameraPass.h" #include "vtkLightsPass.h" #include "vtkOpaquePass.h" #include "vtkOverlayPass.h" #include "vtkRenderPassCollection.h" #include "vtkSequencePass.h" #include "vtkTranslucentPass.h" #include "vtkVolumetricPass.h" vtkStandardNewMacro(vtkRenderStepsPass); vtkCxxSetObjectMacro(vtkRenderStepsPass, CameraPass, vtkCameraPass); vtkCxxSetObjectMacro(vtkRenderStepsPass, LightsPass, vtkRenderPass); vtkCxxSetObjectMacro(vtkRenderStepsPass, OpaquePass, vtkRenderPass); vtkCxxSetObjectMacro(vtkRenderStepsPass, TranslucentPass, vtkRenderPass); vtkCxxSetObjectMacro(vtkRenderStepsPass, VolumetricPass, vtkRenderPass); vtkCxxSetObjectMacro(vtkRenderStepsPass, OverlayPass, vtkRenderPass); vtkCxxSetObjectMacro(vtkRenderStepsPass, PostProcessPass, vtkRenderPass); //------------------------------------------------------------------------------ vtkRenderStepsPass::vtkRenderStepsPass() { this->CameraPass = vtkCameraPass::New(); this->LightsPass = vtkLightsPass::New(); this->OpaquePass = vtkOpaquePass::New(); this->TranslucentPass = vtkTranslucentPass::New(); this->VolumetricPass = vtkVolumetricPass::New(); this->OverlayPass = vtkOverlayPass::New(); this->SequencePass = vtkSequencePass::New(); vtkRenderPassCollection* rpc = vtkRenderPassCollection::New(); this->SequencePass->SetPasses(rpc); rpc->Delete(); this->CameraPass->SetDelegatePass(this->SequencePass); this->PostProcessPass = nullptr; } //------------------------------------------------------------------------------ vtkRenderStepsPass::~vtkRenderStepsPass() { if (this->CameraPass) { this->CameraPass->Delete(); this->CameraPass = nullptr; } if (this->LightsPass) { this->LightsPass->Delete(); this->LightsPass = nullptr; } if (this->OpaquePass) { this->OpaquePass->Delete(); this->OpaquePass = nullptr; } if (this->TranslucentPass) { this->TranslucentPass->Delete(); this->TranslucentPass = nullptr; } if (this->VolumetricPass) { this->VolumetricPass->Delete(); this->VolumetricPass = nullptr; } if (this->OverlayPass) { this->OverlayPass->Delete(); this->OverlayPass = nullptr; } if (this->PostProcessPass) { this->PostProcessPass->Delete(); this->PostProcessPass = nullptr; } if (this->SequencePass) { this->SequencePass->Delete(); this->SequencePass = nullptr; } } //------------------------------------------------------------------------------ void vtkRenderStepsPass::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "CameraPass:"; if (this->CameraPass != nullptr) { this->CameraPass->PrintSelf(os, indent); } else { os << "(none)" << endl; } os << indent << "LightsPass:"; if (this->LightsPass != nullptr) { this->LightsPass->PrintSelf(os, indent); } else { os << "(none)" << endl; } os << indent << "opaquePass:"; if (this->OpaquePass != nullptr) { this->OpaquePass->PrintSelf(os, indent); } else { os << "(none)" << endl; } os << indent << "TranslucentPass:"; if (this->TranslucentPass != nullptr) { this->TranslucentPass->PrintSelf(os, indent); } else { os << "(none)" << endl; } os << indent << "VolumetricPass:"; if (this->VolumetricPass != nullptr) { this->VolumetricPass->PrintSelf(os, indent); } else { os << "(none)" << endl; } os << indent << "OverlayPass:"; if (this->OverlayPass != nullptr) { this->OverlayPass->PrintSelf(os, indent); } else { os << "(none)" << endl; } os << indent << "PostProcessPass:"; if (this->PostProcessPass != nullptr) { this->PostProcessPass->PrintSelf(os, indent); } else { os << "(none)" << endl; } } //------------------------------------------------------------------------------ // Description: // Perform rendering according to a render state \p s. // \pre s_exists: s!=0 void vtkRenderStepsPass::Render(const vtkRenderState* s) { assert("pre: s_exists" && s != nullptr); vtkRenderPassCollection* passes = this->SequencePass->GetPasses(); passes->RemoveAllItems(); if (this->LightsPass) { passes->AddItem(this->LightsPass); } if (this->OpaquePass) { passes->AddItem(this->OpaquePass); } if (this->TranslucentPass) { passes->AddItem(this->TranslucentPass); } if (this->VolumetricPass) { passes->AddItem(this->VolumetricPass); } if (this->OverlayPass) { passes->AddItem(this->OverlayPass); } this->NumberOfRenderedProps = 0; if (this->CameraPass) { this->CameraPass->Render(s); this->NumberOfRenderedProps += this->CameraPass->GetNumberOfRenderedProps(); } if (this->PostProcessPass) { this->PostProcessPass->Render(s); this->NumberOfRenderedProps += this->PostProcessPass->GetNumberOfRenderedProps(); } } //------------------------------------------------------------------------------ // Description: // Release graphics resources and ask components to release their own // resources. // \pre w_exists: w!=0 void vtkRenderStepsPass::ReleaseGraphicsResources(vtkWindow* w) { assert("pre: w_exists" && w != nullptr); if (this->CameraPass) { this->CameraPass->ReleaseGraphicsResources(w); } if (this->LightsPass) { this->LightsPass->ReleaseGraphicsResources(w); } if (this->OpaquePass) { this->OpaquePass->ReleaseGraphicsResources(w); } if (this->TranslucentPass) { this->TranslucentPass->ReleaseGraphicsResources(w); } if (this->VolumetricPass) { this->VolumetricPass->ReleaseGraphicsResources(w); } if (this->OverlayPass) { this->OverlayPass->ReleaseGraphicsResources(w); } if (this->PostProcessPass) { this->PostProcessPass->ReleaseGraphicsResources(w); } }