/*========================================================================= Program: Visualization Toolkit Module: vtkXOpenGLRenderWindow.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // Must be included first to avoid conflicts with X11's `Status` define. #include "vtksys/SystemTools.hxx" #include "vtkOpenGLRenderer.h" #include "vtkXOpenGLRenderWindow.h" #include "vtk_glew.h" // Define GLX_GLXEXT_LEGACY to prevent glx.h from including the glxext.h // provided by the system. //#define GLX_GLXEXT_LEGACY // Ensure older version of glx.h define glXGetProcAddressARB #define GLX_GLXEXT_PROTOTYPES // New Workaround: // The GLX_GLXEXT_LEGACY definition was added to work around system glxext.h // files that used the GLintptr and GLsizeiptr types, but did not define them. // However, this broke multisampling (See PR#15433). Instead of using that // define, we're just defining the missing typedefs here. typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; #include "GL/glx.h" #ifndef GLAPI #define GLAPI extern #endif #ifndef GLAPIENTRY #define GLAPIENTRY #endif #ifndef APIENTRY #define APIENTRY GLAPIENTRY #endif #include "vtkCommand.h" #include "vtkIdList.h" #include "vtkImageData.h" #include "vtkNew.h" #include "vtkObjectFactory.h" #include "vtkOpenGLShaderCache.h" #include "vtkOpenGLState.h" #include "vtkOpenGLVertexBufferObjectCache.h" #include "vtkRenderTimerLog.h" #include "vtkRenderWindowInteractor.h" #include "vtkRendererCollection.h" #include "vtkStringOutputWindow.h" #include #include #include #if VTK_HAVE_XCURSOR #include #endif #include #include /* * Work-around to get forward declarations of C typedef of anonymous * structs working. We do not want to include XUtil.h in the header as * it populates the global namespace. */ struct vtkXVisualInfo : public XVisualInfo { }; #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 typedef GLXContext (*glXCreateContextAttribsARBProc)( Display*, GLXFBConfig, GLXContext, Bool, const int*); typedef void (*glXSwapIntervalEXTProc)(Display* dpy, GLXDrawable drawable, int interval); class vtkXOpenGLRenderWindow; class vtkRenderWindow; class vtkXOpenGLRenderWindowInternal { friend class vtkXOpenGLRenderWindow; private: vtkXOpenGLRenderWindowInternal(vtkRenderWindow*); GLXContext ContextId; GLXFBConfig FBConfig; }; vtkXOpenGLRenderWindowInternal::vtkXOpenGLRenderWindowInternal(vtkRenderWindow*) { this->ContextId = nullptr; this->FBConfig = None; } vtkStandardNewMacro(vtkXOpenGLRenderWindow); #define MAX_LIGHTS 8 GLXFBConfig vtkXOpenGLRenderWindowTryForFBConfig(Display* DisplayId, int drawable_type, vtkTypeBool doublebuff, vtkTypeBool stereo, vtkTypeBool stencil, bool srgb) { int index; static int attributes[50]; // setup the default stuff we ask for index = 0; attributes[index++] = GLX_DRAWABLE_TYPE; attributes[index++] = drawable_type; attributes[index++] = GLX_RENDER_TYPE; attributes[index++] = GLX_RGBA_BIT; attributes[index++] = GLX_RED_SIZE; attributes[index++] = 1; attributes[index++] = GLX_GREEN_SIZE; attributes[index++] = 1; attributes[index++] = GLX_BLUE_SIZE; attributes[index++] = 1; attributes[index++] = GLX_DEPTH_SIZE; attributes[index++] = 1; attributes[index++] = GLX_ALPHA_SIZE; attributes[index++] = 1; if (doublebuff) { attributes[index++] = GLX_DOUBLEBUFFER; attributes[index++] = True; } if (stencil) { attributes[index++] = GLX_STENCIL_SIZE; attributes[index++] = 8; } if (stereo) { // also try for STEREO attributes[index++] = GLX_STEREO; attributes[index++] = True; } if (srgb) { attributes[index++] = 0x20B2; attributes[index++] = True; } attributes[index++] = None; // cout << "Trying config: " << endl // << " DisplayId : " << DisplayId << endl // << " drawable_type : " << drawable_type << endl // << " doublebuff : " << doublebuff << endl // << " stereo : " << stereo << endl // << " alphaBitPlanes : " << alphaBitPlanes << endl // << " stencil : " << stencil << endl; int tmp; GLXFBConfig* fb = glXChooseFBConfig(DisplayId, XDefaultScreen(DisplayId), attributes, &tmp); if (fb && tmp > 0) { // cout << " STATUS : SUCCESS!!!" << endl; GLXFBConfig result = fb[0]; XFree(fb); return result; } // cout << " STATUS : FAILURE!!!" << endl; return None; } // dead code? #if 0 XVisualInfo *vtkXOpenGLRenderWindowTryForVisual(Display *DisplayId, vtkTypeBool doublebuff, vtkTypeBool stereo, int stencil, bool srgb) { GLXFBConfig fbc = vtkXOpenGLRenderWindowTryForFBConfig(DisplayId, GLX_WINDOW_BIT, doublebuff, stereo, stencil, srgb); XVisualInfo *v = glXGetVisualFromFBConfig( DisplayId, fbc); return v; } #endif GLXFBConfig vtkXOpenGLRenderWindowGetDesiredFBConfig(Display* DisplayId, vtkTypeBool& win_stereo, vtkTypeBool& win_doublebuffer, int drawable_type, vtkTypeBool& stencil, bool srgb) { GLXFBConfig fbc = None; int stereo = 0; // try every possibility stopping when we find one that works // start by adjusting stereo for (stereo = win_stereo; !fbc && stereo >= 0; stereo--) { fbc = vtkXOpenGLRenderWindowTryForFBConfig( DisplayId, drawable_type, win_doublebuffer, stereo, stencil, srgb); if (fbc) { // found a valid config win_stereo = stereo; return fbc; } } // OK adjusting stereo did not work // try flipping the double buffer requirement and try again for (stereo = win_stereo; !fbc && stereo >= 0; stereo--) { fbc = vtkXOpenGLRenderWindowTryForFBConfig( DisplayId, drawable_type, !win_doublebuffer, stereo, stencil, srgb); // we found a valid result if (fbc) { win_doublebuffer = !win_doublebuffer; win_stereo = stereo; return fbc; } } // we failed return (None); } template int XEventTypeEquals(Display*, XEvent* event, XPointer) { return event->type == EventType; } vtkXVisualInfo* vtkXOpenGLRenderWindow::GetDesiredVisualInfo() { XVisualInfo* v = nullptr; // get the default display connection if (!this->DisplayId) { this->DisplayId = XOpenDisplay(static_cast(nullptr)); if (this->DisplayId == nullptr) { vtkErrorMacro(<< "bad X server connection. DISPLAY=" << vtksys::SystemTools::GetEnv("DISPLAY") << ". Aborting.\n"); abort(); } this->OwnDisplay = 1; } this->Internal->FBConfig = vtkXOpenGLRenderWindowGetDesiredFBConfig(this->DisplayId, this->StereoCapableWindow, this->DoubleBuffer, GLX_WINDOW_BIT, this->StencilCapable, this->UseSRGBColorSpace); if (!this->Internal->FBConfig) { vtkErrorMacro(<< "Could not find a decent config\n"); } else { v = glXGetVisualFromFBConfig(this->DisplayId, this->Internal->FBConfig); if (!v) { vtkErrorMacro(<< "Could not find a decent visual\n"); } } return reinterpret_cast(v); } vtkXOpenGLRenderWindow::vtkXOpenGLRenderWindow() { this->ParentId = static_cast(0); this->OwnDisplay = 0; this->CursorHidden = 0; this->ForceMakeCurrent = 0; this->UsingHardware = 0; this->DisplayId = static_cast(nullptr); this->WindowId = static_cast(0); this->NextWindowId = static_cast(0); this->ColorMap = static_cast(0); this->OwnWindow = 0; this->Internal = new vtkXOpenGLRenderWindowInternal(this); this->XCCrosshair = 0; this->XCArrow = 0; this->XCSizeAll = 0; this->XCSizeNS = 0; this->XCSizeWE = 0; this->XCSizeNE = 0; this->XCSizeNW = 0; this->XCSizeSE = 0; this->XCSizeSW = 0; this->XCHand = 0; this->XCCustom = 0; } // free up memory & close the window vtkXOpenGLRenderWindow::~vtkXOpenGLRenderWindow() { // close-down all system-specific drawing resources this->Finalize(); vtkRenderer* ren; vtkCollectionSimpleIterator rit; this->Renderers->InitTraversal(rit); while ((ren = this->Renderers->GetNextRenderer(rit))) { ren->SetRenderWindow(nullptr); } delete this->Internal; } // End the rendering process and display the image. void vtkXOpenGLRenderWindow::Frame() { this->MakeCurrent(); this->Superclass::Frame(); if (!this->AbortRender && this->DoubleBuffer && this->SwapBuffers && this->WindowId != 0) { this->RenderTimer->MarkStartEvent("glXSwapBuffers (may stall for VSync)"); glXSwapBuffers(this->DisplayId, this->WindowId); this->RenderTimer->MarkEndEvent(); vtkDebugMacro(<< " glXSwapBuffers\n"); } } bool vtkXOpenGLRenderWindow::InitializeFromCurrentContext() { GLXContext currentContext = glXGetCurrentContext(); if (currentContext != nullptr) { this->SetDisplayId((void*)glXGetCurrentDisplay()); this->SetWindowId((void*)glXGetCurrentDrawable()); this->Internal->ContextId = currentContext; return this->Superclass::InitializeFromCurrentContext(); } return false; } // // Set the variable that indicates that we want a stereo capable window // be created. This method can only be called before a window is realized. // void vtkXOpenGLRenderWindow::SetStereoCapableWindow(vtkTypeBool capable) { if (!this->Internal->ContextId) { vtkOpenGLRenderWindow::SetStereoCapableWindow(capable); } else { vtkWarningMacro(<< "Requesting a StereoCapableWindow must be performed " << "before the window is realized, i.e. before a render."); } } static int PbufferAllocFail = 0; extern "C" { int vtkXOGLPbufferErrorHandler(Display*, XErrorEvent*) { PbufferAllocFail = 1; return 1; } } static bool ctxErrorOccurred = false; extern "C" { int vtkXOGLContextCreationErrorHandler(Display*, XErrorEvent*) { ctxErrorOccurred = true; return 1; } } void vtkXOpenGLRenderWindow::SetShowWindow(bool val) { if (val == this->ShowWindow) { return; } if (this->WindowId) { if (val) { vtkDebugMacro(" Mapping the xwindow\n"); XMapWindow(this->DisplayId, this->WindowId); XSync(this->DisplayId, False); // guarantee that the window is mapped before the program continues // on to do the OpenGL rendering. XWindowAttributes winattr; XGetWindowAttributes(this->DisplayId, this->WindowId, &winattr); if (winattr.map_state == IsUnmapped) { XEvent e; XIfEvent(this->DisplayId, &e, XEventTypeEquals, nullptr); } this->Mapped = 1; } else { vtkDebugMacro(" UnMapping the xwindow\n"); XUnmapWindow(this->DisplayId, this->WindowId); XSync(this->DisplayId, False); XWindowAttributes winattr; XGetWindowAttributes(this->DisplayId, this->WindowId, &winattr); // guarantee that the window is unmapped before the program continues if (winattr.map_state != IsUnmapped) { XEvent e; XIfEvent(this->DisplayId, &e, XEventTypeEquals, nullptr); } this->Mapped = 0; } } this->Superclass::SetShowWindow(val); } void vtkXOpenGLRenderWindow::CreateAWindow() { XVisualInfo *v, matcher; XSetWindowAttributes attr; int x, y, width, height, nItems; XWindowAttributes winattr; XSizeHints xsh; XClassHint xch; xsh.flags = USSize; if ((this->Position[0] >= 0) && (this->Position[1] >= 0)) { xsh.flags |= USPosition; xsh.x = static_cast(this->Position[0]); xsh.y = static_cast(this->Position[1]); } x = this->Position[0]; y = this->Position[1]; width = ((this->Size[0] > 0) ? this->Size[0] : 300); height = ((this->Size[1] > 0) ? this->Size[1] : 300); xsh.width = width; xsh.height = height; // get the default display connection if (!this->DisplayId) { this->DisplayId = XOpenDisplay(static_cast(nullptr)); if (this->DisplayId == nullptr) { vtkErrorMacro(<< "bad X server connection. DISPLAY=" << vtksys::SystemTools::GetEnv("DISPLAY") << ". Aborting.\n"); abort(); } this->OwnDisplay = 1; } attr.override_redirect = False; if (this->Borders == 0.0) { attr.override_redirect = True; } // create our own window ? this->OwnWindow = 0; if (!this->WindowId) { v = this->GetDesiredVisualInfo(); if (!v) { vtkErrorMacro(<< "Could not find a decent visual\n"); abort(); } this->ColorMap = XCreateColormap( this->DisplayId, XRootWindow(this->DisplayId, v->screen), v->visual, AllocNone); attr.background_pixel = 0; attr.border_pixel = 0; attr.colormap = this->ColorMap; attr.event_mask = StructureNotifyMask | ExposureMask; // get a default parent if one has not been set. if (!this->ParentId) { this->ParentId = XRootWindow(this->DisplayId, v->screen); } this->WindowId = XCreateWindow(this->DisplayId, this->ParentId, x, y, static_cast(width), static_cast(height), 0, v->depth, InputOutput, v->visual, CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect | CWEventMask, &attr); XStoreName(this->DisplayId, this->WindowId, this->WindowName); XSetNormalHints(this->DisplayId, this->WindowId, &xsh); char classStr[4] = "Vtk"; char nameStr[4] = "vtk"; xch.res_class = classStr; xch.res_name = nameStr; XSetClassHint(this->DisplayId, this->WindowId, &xch); this->OwnWindow = 1; } else { XChangeWindowAttributes(this->DisplayId, this->WindowId, CWOverrideRedirect, &attr); XGetWindowAttributes(this->DisplayId, this->WindowId, &winattr); matcher.visualid = XVisualIDFromVisual(winattr.visual); matcher.screen = XDefaultScreen(DisplayId); v = XGetVisualInfo(this->DisplayId, VisualIDMask | VisualScreenMask, &matcher, &nItems); // if FBConfig is not set, try to find it based on the window if (!this->Internal->FBConfig) { int fbcount = 0; GLXFBConfig* fbc = glXGetFBConfigs(this->DisplayId, matcher.screen, &fbcount); if (fbc) { int i; for (i = 0; i < fbcount; ++i) { XVisualInfo* vi = glXGetVisualFromFBConfig(this->DisplayId, fbc[i]); if (vi && vi->visualid == matcher.visualid) { this->Internal->FBConfig = fbc[i]; } } XFree(fbc); } } } if (this->OwnWindow) { // RESIZE THE WINDOW TO THE DESIRED SIZE vtkDebugMacro(<< "Resizing the xwindow\n"); XResizeWindow(this->DisplayId, this->WindowId, ((this->Size[0] > 0) ? static_cast(this->Size[0]) : 300), ((this->Size[1] > 0) ? static_cast(this->Size[1]) : 300)); XSync(this->DisplayId, False); } // is GLX extension is supported? if (!glXQueryExtension(this->DisplayId, nullptr, nullptr)) { vtkErrorMacro("GLX not found. Aborting."); if (this->HasObserver(vtkCommand::ExitEvent)) { this->InvokeEvent(vtkCommand::ExitEvent, nullptr); return; } else { abort(); } } // try for 32 context if (this->Internal->FBConfig) { // NOTE: It is not necessary to create or make current to a context before // calling glXGetProcAddressARB glXCreateContextAttribsARBProc glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddressARB( (const GLubyte*)"glXCreateContextAttribsARB"); int context_attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 2, // GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, 0 }; if (glXCreateContextAttribsARB) { // do we have a shared render window? GLXContext sharedContext = nullptr; vtkXOpenGLRenderWindow* renWin = nullptr; if (this->SharedRenderWindow) { renWin = vtkXOpenGLRenderWindow::SafeDownCast(this->SharedRenderWindow); if (renWin && renWin->Internal->ContextId) { sharedContext = renWin->Internal->ContextId; } } XErrorHandler previousHandler = XSetErrorHandler(vtkXOGLContextCreationErrorHandler); this->Internal->ContextId = nullptr; // we believe that these later versions are all compatible with // OpenGL 3.2 so get a more recent context if we can. int attemptedVersions[] = { 4, 5, 4, 4, 4, 3, 4, 2, 4, 1, 4, 0, 3, 3, 3, 2 }; // try shared context first, the fallback to not shared bool done = false; while (!done) { for (int i = 0; i < 8 && !this->Internal->ContextId; i++) { context_attribs[1] = attemptedVersions[i * 2]; context_attribs[3] = attemptedVersions[i * 2 + 1]; this->Internal->ContextId = glXCreateContextAttribsARB( this->DisplayId, this->Internal->FBConfig, sharedContext, GL_TRUE, context_attribs); // Sync to ensure any errors generated are processed. XSync(this->DisplayId, False); if (ctxErrorOccurred) { this->Internal->ContextId = nullptr; ctxErrorOccurred = false; } } if (!this->Internal->ContextId && sharedContext) { sharedContext = nullptr; } else { done = true; } } XSetErrorHandler(previousHandler); if (this->Internal->ContextId) { if (sharedContext) { this->GetState()->SetVBOCache(renWin->GetState()->GetVBOCache()); } } } } // old failsafe if (this->Internal->ContextId == nullptr) { // I suspect this will always return an unusable context // but leaving it in to be safe this->Internal->ContextId = glXCreateContext(this->DisplayId, v, nullptr, GL_TRUE); } if (!this->Internal->ContextId) { vtkErrorMacro("Cannot create GLX context. Aborting."); if (this->HasObserver(vtkCommand::ExitEvent)) { this->InvokeEvent(vtkCommand::ExitEvent, nullptr); return; } else { abort(); } } if (this->OwnWindow && this->ShowWindow) { vtkDebugMacro(" Mapping the xwindow\n"); XMapWindow(this->DisplayId, this->WindowId); XSync(this->DisplayId, False); XEvent e; XIfEvent(this->DisplayId, &e, XEventTypeEquals, nullptr); XGetWindowAttributes(this->DisplayId, this->WindowId, &winattr); // if the specified window size is bigger than the screen size, // we have to reset the window size to the screen size width = winattr.width; height = winattr.height; this->Mapped = 1; if (this->FullScreen) { XGrabKeyboard( this->DisplayId, this->WindowId, False, GrabModeAsync, GrabModeAsync, CurrentTime); } } // free the visual info if (v) { XFree(v); } this->Size[0] = width; this->Size[1] = height; } void vtkXOpenGLRenderWindow::DestroyWindow() { // free the cursors if (this->DisplayId) { if (this->WindowId) { // we will only have a cursor defined if a CurrentCursor has been // set > 0 or if the cursor has been hidden... if we undefine without // checking, bad things can happen (BadWindow) if (this->GetCurrentCursor() || this->CursorHidden) { XUndefineCursor(this->DisplayId, this->WindowId); } } if (this->XCArrow) { XFreeCursor(this->DisplayId, this->XCArrow); } if (this->XCCrosshair) { XFreeCursor(this->DisplayId, this->XCCrosshair); } if (this->XCSizeAll) { XFreeCursor(this->DisplayId, this->XCSizeAll); } if (this->XCSizeNS) { XFreeCursor(this->DisplayId, this->XCSizeNS); } if (this->XCSizeWE) { XFreeCursor(this->DisplayId, this->XCSizeWE); } if (this->XCSizeNE) { XFreeCursor(this->DisplayId, this->XCSizeNE); } if (this->XCSizeNW) { XFreeCursor(this->DisplayId, this->XCSizeNW); } if (this->XCSizeSE) { XFreeCursor(this->DisplayId, this->XCSizeSE); } if (this->XCSizeSW) { XFreeCursor(this->DisplayId, this->XCSizeSW); } if (this->XCHand) { XFreeCursor(this->DisplayId, this->XCHand); } if (this->XCCustom) { XFreeCursor(this->DisplayId, this->XCCustom); } } this->XCCrosshair = 0; this->XCArrow = 0; this->XCSizeAll = 0; this->XCSizeNS = 0; this->XCSizeWE = 0; this->XCSizeNE = 0; this->XCSizeNW = 0; this->XCSizeSE = 0; this->XCSizeSW = 0; this->XCHand = 0; this->XCCustom = 0; if (this->OwnContext && this->Internal->ContextId) { this->MakeCurrent(); this->ReleaseGraphicsResources(this); if (this->Internal->ContextId) { glFinish(); glXDestroyContext(this->DisplayId, this->Internal->ContextId); glXMakeCurrent(this->DisplayId, None, nullptr); } } else { // Assume the context is made current externally and release resources this->ReleaseGraphicsResources(this); } this->Internal->ContextId = nullptr; if (this->DisplayId && this->WindowId) { if (this->OwnWindow) { // close the window if we own it XDestroyWindow(this->DisplayId, this->WindowId); this->WindowId = static_cast(0); } else { // if we don't own it, simply unmap the window XUnmapWindow(this->DisplayId, this->WindowId); } this->Mapped = 0; } this->CloseDisplay(); // make sure all other code knows we're not mapped anymore this->Mapped = 0; } // Initialize the window for rendering. void vtkXOpenGLRenderWindow::WindowInitialize() { this->CreateAWindow(); this->MakeCurrent(); // tell our renderers about us vtkRenderer* ren; for (this->Renderers->InitTraversal(); (ren = this->Renderers->GetNextItem());) { ren->SetRenderWindow(nullptr); ren->SetRenderWindow(this); } this->OpenGLInit(); } // Initialize the rendering window. void vtkXOpenGLRenderWindow::Initialize() { if (!this->Internal->ContextId) { // initialize the window this->WindowInitialize(); } } void vtkXOpenGLRenderWindow::Finalize() { // clean and destroy window this->DestroyWindow(); } // Change the window to fill the entire screen. void vtkXOpenGLRenderWindow::SetFullScreen(vtkTypeBool arg) { int* temp; if (this->UseOffScreenBuffers) { return; } if (this->FullScreen == arg) { return; } this->FullScreen = arg; if (!this->Mapped) { this->PrefFullScreen(); return; } // set the mode if (this->FullScreen <= 0) { this->Position[0] = this->OldScreen[0]; this->Position[1] = this->OldScreen[1]; this->Size[0] = this->OldScreen[2]; this->Size[1] = this->OldScreen[3]; this->Borders = this->OldScreen[4]; } else { // if window already up get its values if (this->WindowId) { XWindowAttributes attribs; // Find the current window size XGetWindowAttributes(this->DisplayId, this->WindowId, &attribs); this->OldScreen[2] = attribs.width; this->OldScreen[3] = attribs.height; temp = this->GetPosition(); this->OldScreen[0] = temp[0]; this->OldScreen[1] = temp[1]; this->OldScreen[4] = this->Borders; this->PrefFullScreen(); } } // remap the window this->WindowRemap(); this->Modified(); } // Set the preferred window size to full screen. void vtkXOpenGLRenderWindow::PrefFullScreen() { // use full screen this->Position[0] = 0; this->Position[1] = 0; if (this->UseOffScreenBuffers) { this->Size[0] = 1280; this->Size[1] = 1024; } else { const int* size = this->GetScreenSize(); this->Size[0] = size[0]; this->Size[1] = size[1]; } // don't show borders this->Borders = 0; } // Resize the window. void vtkXOpenGLRenderWindow::WindowRemap() { // shut everything down this->Finalize(); // set the default windowid this->WindowId = this->NextWindowId; this->NextWindowId = static_cast(0); // set everything up again this->Initialize(); } // Begin the rendering process. void vtkXOpenGLRenderWindow::Start() { this->Initialize(); // When mixing on-screen render windows with offscreen render windows, // the active context state can easily get messed up. Ensuring that before we // start rendering we force making the context current is a reasonable // workaround for now. this->SetForceMakeCurrent(); this->Superclass::Start(); } // Specify the size of the rendering window. void vtkXOpenGLRenderWindow::SetSize(int width, int height) { if ((this->Size[0] != width) || (this->Size[1] != height)) { this->Superclass::SetSize(width, height); if (this->WindowId) { if (this->Interactor) { this->Interactor->SetSize(width, height); } XResizeWindow(this->DisplayId, this->WindowId, static_cast(width), static_cast(height)); // this is an async call so we wait until we know it has been resized. XSync(this->DisplayId, False); XWindowAttributes attribs; XGetWindowAttributes(this->DisplayId, this->WindowId, &attribs); if (attribs.width != width || attribs.height != height) { XEvent e; XIfEvent(this->DisplayId, &e, XEventTypeEquals, nullptr); } } this->Modified(); } } void vtkXOpenGLRenderWindow::SetSizeNoXResize(int width, int height) { if ((this->Size[0] != width) || (this->Size[1] != height)) { this->Superclass::SetSize(width, height); this->Modified(); } } bool vtkXOpenGLRenderWindow::SetSwapControl(int i) { glXSwapIntervalEXTProc glXSwapIntervalEXT = (glXSwapIntervalEXTProc)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT"); if (!glXSwapIntervalEXT) { return false; } // if (i < 0) // { // if (glxewIsSupported("GLX_EXT_swap_control_tear")) // { // glXSwapIntervalEXT(i); // return true; // } // return false; // } glXSwapIntervalEXT(this->DisplayId, this->WindowId, i); return true; } int vtkXOpenGLRenderWindow::GetDesiredDepth() { XVisualInfo* v; int depth = 0; // get the default visual to use v = this->GetDesiredVisualInfo(); if (v) { depth = v->depth; XFree(v); } return depth; } // Get a visual from the windowing system. Visual* vtkXOpenGLRenderWindow::GetDesiredVisual() { XVisualInfo* v; Visual* vis = nullptr; // get the default visual to use v = this->GetDesiredVisualInfo(); if (v) { vis = v->visual; XFree(v); } return vis; } // Get a colormap from the windowing system. Colormap vtkXOpenGLRenderWindow::GetDesiredColormap() { XVisualInfo* v; if (this->ColorMap) return this->ColorMap; // get the default visual to use v = this->GetDesiredVisualInfo(); if (v) { this->ColorMap = XCreateColormap( this->DisplayId, XRootWindow(this->DisplayId, v->screen), v->visual, AllocNone); XFree(v); } return this->ColorMap; } void vtkXOpenGLRenderWindow::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "ContextId: " << this->Internal->ContextId << "\n"; os << indent << "Color Map: " << this->ColorMap << "\n"; os << indent << "Display Id: " << this->GetDisplayId() << "\n"; os << indent << "Next Window Id: " << this->NextWindowId << "\n"; os << indent << "Window Id: " << this->GetWindowId() << "\n"; } // the following can be useful for debugging XErrors // When uncommented (along with the lines in MakeCurrent) // it will cause a segfault upon an XError instead of // the normal XError handler // extern "C" {int vtkXError(Display *display, XErrorEvent *err) // { // // cause a segfault // *(float *)(0x01) = 1.0; // return 1; // }} void vtkXOpenGLRenderWindow::MakeCurrent() { // when debugging XErrors uncomment the following lines // if (this->DisplayId) // { // XSynchronize(this->DisplayId,1); // } // XSetErrorHandler(vtkXError); if (this->Internal->ContextId && ((this->Internal->ContextId != glXGetCurrentContext()) || this->ForceMakeCurrent)) { glXMakeCurrent(this->DisplayId, this->WindowId, this->Internal->ContextId); this->ForceMakeCurrent = 0; } } void vtkXOpenGLRenderWindow::ReleaseCurrent() { if (this->Internal->ContextId && (this->Internal->ContextId == glXGetCurrentContext()) && this->DisplayId) { glXMakeCurrent(this->DisplayId, None, nullptr); } } //------------------------------------------------------------------------------ // Description: // Tells if this window is the current OpenGL context for the calling thread. bool vtkXOpenGLRenderWindow::IsCurrent() { bool result = false; if (this->Internal->ContextId) { result = this->Internal->ContextId == glXGetCurrentContext(); } return result; } void vtkXOpenGLRenderWindow::PushContext() { GLXContext current = glXGetCurrentContext(); this->ContextStack.push(current); this->DisplayStack.push(glXGetCurrentDisplay()); this->DrawableStack.push(glXGetCurrentDrawable()); if (this->Internal->ContextId != current) { this->MakeCurrent(); } } void vtkXOpenGLRenderWindow::PopContext() { GLXContext current = glXGetCurrentContext(); GLXContext target = static_cast(this->ContextStack.top()); this->ContextStack.pop(); if (target && target != current) { glXMakeCurrent(this->DisplayStack.top(), this->DrawableStack.top(), target); } this->DisplayStack.pop(); this->DrawableStack.pop(); } void vtkXOpenGLRenderWindow::SetForceMakeCurrent() { this->ForceMakeCurrent = 1; } vtkTypeBool vtkXOpenGLRenderWindowFoundMatch; extern "C" { Bool vtkXOpenGLRenderWindowPredProc(Display* vtkNotUsed(disp), XEvent* event, char* arg) { Window win = (Window)arg; if (((reinterpret_cast(event))->window == win) && ((event->type == ButtonPress))) { vtkXOpenGLRenderWindowFoundMatch = 1; } return 0; } } void* vtkXOpenGLRenderWindow::GetGenericContext() { static GC gc = static_cast(nullptr); if (!gc) { gc = XCreateGC(this->DisplayId, this->WindowId, 0, nullptr); } return static_cast(gc); } void* vtkXOpenGLRenderWindow::GetGenericFBConfig() { return reinterpret_cast(&(this->Internal->FBConfig)); } vtkTypeBool vtkXOpenGLRenderWindow::GetEventPending() { XEvent report; vtkXOpenGLRenderWindowFoundMatch = 0; if (!this->ShowWindow) { return vtkXOpenGLRenderWindowFoundMatch; } XCheckIfEvent(this->DisplayId, &report, vtkXOpenGLRenderWindowPredProc, reinterpret_cast(this->WindowId)); return vtkXOpenGLRenderWindowFoundMatch; } // Get the size of the screen in pixels int* vtkXOpenGLRenderWindow::GetScreenSize() { // get the default display connection if (!this->DisplayId) { this->DisplayId = XOpenDisplay(static_cast(nullptr)); if (this->DisplayId == nullptr) { vtkErrorMacro(<< "bad X server connection. DISPLAY=" << vtksys::SystemTools::GetEnv("DISPLAY") << ". Aborting.\n"); abort(); } else { this->OwnDisplay = 1; } } this->ScreenSize[0] = XDisplayWidth(this->DisplayId, XDefaultScreen(this->DisplayId)); this->ScreenSize[1] = XDisplayHeight(this->DisplayId, XDefaultScreen(this->DisplayId)); return this->ScreenSize; } // Get the position in screen coordinates (pixels) of the window. int* vtkXOpenGLRenderWindow::GetPosition() { XWindowAttributes attribs; int x, y; Window child; if (!this->WindowId) { return this->Position; } // Find the current window size XGetWindowAttributes(this->DisplayId, this->WindowId, &attribs); x = attribs.x; y = attribs.y; XTranslateCoordinates(this->DisplayId, this->ParentId, XRootWindowOfScreen(XScreenOfDisplay(this->DisplayId, 0)), x, y, &this->Position[0], &this->Position[1], &child); return this->Position; } // Get this RenderWindow's X display id. Display* vtkXOpenGLRenderWindow::GetDisplayId() { vtkDebugMacro(<< "Returning DisplayId of " << static_cast(this->DisplayId) << "\n"); return this->DisplayId; } // Get this RenderWindow's parent X window id. Window vtkXOpenGLRenderWindow::GetParentId() { vtkDebugMacro(<< "Returning ParentId of " << reinterpret_cast(this->ParentId) << "\n"); return this->ParentId; } // Get this RenderWindow's X window id. Window vtkXOpenGLRenderWindow::GetWindowId() { vtkDebugMacro(<< "Returning WindowId of " << reinterpret_cast(this->WindowId) << "\n"); return this->WindowId; } // Move the window to a new position on the display. void vtkXOpenGLRenderWindow::SetPosition(int x, int y) { // if we aren't mapped then just set the ivars if (!this->WindowId) { if ((this->Position[0] != x) || (this->Position[1] != y)) { this->Modified(); } this->Position[0] = x; this->Position[1] = y; return; } XMoveWindow(this->DisplayId, this->WindowId, x, y); XSync(this->DisplayId, False); } // Sets the parent of the window that WILL BE created. void vtkXOpenGLRenderWindow::SetParentId(Window arg) { // if (this->ParentId) // { // vtkErrorMacro("ParentId is already set."); // return; // } vtkDebugMacro(<< "Setting ParentId to " << reinterpret_cast(arg) << "\n"); this->ParentId = arg; } // Set this RenderWindow's X window id to a pre-existing window. void vtkXOpenGLRenderWindow::SetWindowId(Window arg) { vtkDebugMacro(<< "Setting WindowId to " << reinterpret_cast(arg) << "\n"); this->WindowId = arg; if (this->CursorHidden) { this->CursorHidden = 0; this->HideCursor(); } } // Set this RenderWindow's X window id to a pre-existing window. void vtkXOpenGLRenderWindow::SetWindowInfo(const char* info) { int tmp; // get the default display connection if (!this->DisplayId) { this->DisplayId = XOpenDisplay(static_cast(nullptr)); if (this->DisplayId == nullptr) { vtkErrorMacro(<< "bad X server connection. DISPLAY=" << vtksys::SystemTools::GetEnv("DISPLAY") << ". Aborting.\n"); abort(); } else { this->OwnDisplay = 1; } } sscanf(info, "%i", &tmp); this->SetWindowId(static_cast(tmp)); } // Set this RenderWindow's X window id to a pre-existing window. void vtkXOpenGLRenderWindow::SetNextWindowInfo(const char* info) { int tmp; sscanf(info, "%i", &tmp); this->SetNextWindowId(static_cast(tmp)); } // Sets the X window id of the window that WILL BE created. void vtkXOpenGLRenderWindow::SetParentInfo(const char* info) { int tmp; // get the default display connection if (!this->DisplayId) { this->DisplayId = XOpenDisplay(static_cast(nullptr)); if (this->DisplayId == nullptr) { vtkErrorMacro(<< "bad X server connection. DISPLAY=" << vtksys::SystemTools::GetEnv("DISPLAY") << ". Aborting.\n"); abort(); } else { this->OwnDisplay = 1; } } sscanf(info, "%i", &tmp); this->SetParentId(static_cast(tmp)); } void vtkXOpenGLRenderWindow::SetWindowId(void* arg) { this->SetWindowId(reinterpret_cast(arg)); } void vtkXOpenGLRenderWindow::SetParentId(void* arg) { this->SetParentId(reinterpret_cast(arg)); } const char* vtkXOpenGLRenderWindow::ReportCapabilities() { MakeCurrent(); if (!this->DisplayId) { return "display id not set"; } int scrnum = XDefaultScreen(this->DisplayId); const char* serverVendor = glXQueryServerString(this->DisplayId, scrnum, GLX_VENDOR); const char* serverVersion = glXQueryServerString(this->DisplayId, scrnum, GLX_VERSION); const char* serverExtensions = glXQueryServerString(this->DisplayId, scrnum, GLX_EXTENSIONS); const char* clientVendor = glXGetClientString(this->DisplayId, GLX_VENDOR); const char* clientVersion = glXGetClientString(this->DisplayId, GLX_VERSION); const char* glxExtensions = glXQueryExtensionsString(this->DisplayId, scrnum); const char* glVendor = reinterpret_cast(glGetString(GL_VENDOR)); const char* glRenderer = reinterpret_cast(glGetString(GL_RENDERER)); const char* glVersion = reinterpret_cast(glGetString(GL_VERSION)); std::ostringstream strm; strm << "server glx vendor string: " << serverVendor << endl; strm << "server glx version string: " << serverVersion << endl; strm << "server glx extensions: " << serverExtensions << endl; strm << "client glx vendor string: " << clientVendor << endl; strm << "client glx version string: " << clientVersion << endl; strm << "glx extensions: " << glxExtensions << endl; strm << "OpenGL vendor string: " << glVendor << endl; strm << "OpenGL renderer string: " << glRenderer << endl; strm << "OpenGL version string: " << glVersion << endl; strm << "OpenGL extensions: " << endl; int n = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &n); for (int i = 0; i < n; i++) { const char* ext = (const char*)glGetStringi(GL_EXTENSIONS, i); strm << " " << ext << endl; } strm << "X Extensions: "; char** extlist = XListExtensions(this->DisplayId, &n); for (int i = 0; i < n; i++) { if (i != n - 1) { strm << extlist[i] << ", "; } else { strm << extlist[i] << endl; } } XFreeExtensionList(extlist); delete[] this->Capabilities; size_t len = strm.str().length(); this->Capabilities = new char[len + 1]; strncpy(this->Capabilities, strm.str().c_str(), len); this->Capabilities[len] = 0; return this->Capabilities; } void vtkXOpenGLRenderWindow::CloseDisplay() { // if we create the display, we'll delete it if (this->OwnDisplay && this->DisplayId) { XCloseDisplay(this->DisplayId); } // disconnect from the display, even if we didn't own it this->DisplayId = nullptr; this->OwnDisplay = false; } vtkTypeBool vtkXOpenGLRenderWindow::IsDirect() { this->MakeCurrent(); this->UsingHardware = 0; if (this->DisplayId && this->Internal->ContextId) { this->UsingHardware = glXIsDirect(this->DisplayId, this->Internal->ContextId) ? 1 : 0; } return this->UsingHardware; } void vtkXOpenGLRenderWindow::SetWindowName(const char* cname) { char* name = new char[strlen(cname) + 1]; strcpy(name, cname); XTextProperty win_name_text_prop; this->vtkOpenGLRenderWindow::SetWindowName(name); if (this->WindowId) { if (XStringListToTextProperty(&name, 1, &win_name_text_prop) == 0) { XFree(win_name_text_prop.value); vtkWarningMacro(<< "Can't rename window"); delete[] name; return; } XSetWMName(this->DisplayId, this->WindowId, &win_name_text_prop); XSetWMIconName(this->DisplayId, this->WindowId, &win_name_text_prop); XFree(win_name_text_prop.value); } delete[] name; } void vtkXOpenGLRenderWindow::SetIcon(vtkImageData* img) { int dim[3]; img->GetDimensions(dim); int nbComp = img->GetNumberOfScalarComponents(); if (img->GetScalarType() != VTK_UNSIGNED_CHAR || dim[2] != 1 || nbComp < 3 || nbComp > 4) { vtkErrorMacro( "Icon image should be 2D, have 3 or 4 components, and its type must be unsigned char."); return; } unsigned char* imgScalars = static_cast(img->GetScalarPointer()); std::vector pixels(2 + dim[0] * dim[1]); pixels[0] = dim[0]; pixels[1] = dim[1]; // Convert vtkImageData buffer to X icon. // We need to flip Y and use ARGB 32-bits encoded convention for (int col = 0; col < dim[1]; col++) { for (int line = 0; line < dim[0]; line++) { unsigned char* inPixel = imgScalars + nbComp * ((dim[0] - col - 1) * dim[1] + line); // flip Y unsigned long* outPixel = pixels.data() + col * dim[1] + line + 2; if (nbComp == 4) { *outPixel = nbComp == 4 ? inPixel[3] : 0xff; } *outPixel = (*outPixel << 8) + inPixel[0]; *outPixel = (*outPixel << 8) + inPixel[1]; *outPixel = (*outPixel << 8) + inPixel[2]; } } Atom iconAtom = XInternAtom(this->DisplayId, "_NET_WM_ICON", False); Atom typeAtom = XInternAtom(this->DisplayId, "CARDINAL", False); XChangeProperty(this->DisplayId, this->WindowId, iconAtom, typeAtom, 32, PropModeReplace, reinterpret_cast(pixels.data()), pixels.size()); } // Specify the X window id to use if a WindowRemap is done. void vtkXOpenGLRenderWindow::SetNextWindowId(Window arg) { vtkDebugMacro(<< "Setting NextWindowId to " << reinterpret_cast(arg) << "\n"); this->NextWindowId = arg; } void vtkXOpenGLRenderWindow::SetNextWindowId(void* arg) { this->SetNextWindowId(reinterpret_cast(arg)); } // Set the X display id for this RenderWindow to use to a pre-existing // X display id. void vtkXOpenGLRenderWindow::SetDisplayId(Display* arg) { vtkDebugMacro(<< "Setting DisplayId to " << static_cast(arg) << "\n"); this->DisplayId = arg; this->OwnDisplay = 0; } void vtkXOpenGLRenderWindow::SetDisplayId(void* arg) { this->SetDisplayId(static_cast(arg)); this->OwnDisplay = 0; } void vtkXOpenGLRenderWindow::Render() { XWindowAttributes attribs; // To avoid the expensive XGetWindowAttributes call, // compute size at the start of a render and use // the ivar other times. if (this->Mapped && !this->UseOffScreenBuffers) { // Find the current window size XGetWindowAttributes(this->DisplayId, this->WindowId, &attribs); this->Size[0] = attribs.width; this->Size[1] = attribs.height; } // Now do the superclass stuff this->vtkOpenGLRenderWindow::Render(); } //------------------------------------------------------------------------------ void vtkXOpenGLRenderWindow::HideCursor() { static char blankBits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; static XColor black = { 0, 0, 0, 0, 0, 0 }; if (!this->DisplayId || !this->WindowId) { this->CursorHidden = 1; } else if (!this->CursorHidden) { Pixmap blankPixmap = XCreateBitmapFromData(this->DisplayId, this->WindowId, blankBits, 16, 16); Cursor blankCursor = XCreatePixmapCursor(this->DisplayId, blankPixmap, blankPixmap, &black, &black, 7, 7); XDefineCursor(this->DisplayId, this->WindowId, blankCursor); XFreePixmap(this->DisplayId, blankPixmap); this->CursorHidden = 1; } } //------------------------------------------------------------------------------ void vtkXOpenGLRenderWindow::ShowCursor() { if (!this->DisplayId || !this->WindowId) { this->CursorHidden = 0; } else if (this->CursorHidden) { XUndefineCursor(this->DisplayId, this->WindowId); this->CursorHidden = 0; } } // This probably has been moved to superclass. void* vtkXOpenGLRenderWindow::GetGenericWindowId() { return reinterpret_cast(this->WindowId); } void vtkXOpenGLRenderWindow::SetCurrentCursor(int shape) { if (this->InvokeEvent(vtkCommand::CursorChangedEvent, &shape)) { return; } this->Superclass::SetCurrentCursor(shape); if (!this->DisplayId || !this->WindowId) { return; } if (shape == VTK_CURSOR_DEFAULT) { XUndefineCursor(this->DisplayId, this->WindowId); return; } switch (shape) { case VTK_CURSOR_CROSSHAIR: if (!this->XCCrosshair) { this->XCCrosshair = XCreateFontCursor(this->DisplayId, XC_crosshair); } XDefineCursor(this->DisplayId, this->WindowId, this->XCCrosshair); break; case VTK_CURSOR_ARROW: if (!this->XCArrow) { this->XCArrow = XCreateFontCursor(this->DisplayId, XC_top_left_arrow); } XDefineCursor(this->DisplayId, this->WindowId, this->XCArrow); break; case VTK_CURSOR_SIZEALL: if (!this->XCSizeAll) { this->XCSizeAll = XCreateFontCursor(this->DisplayId, XC_fleur); } XDefineCursor(this->DisplayId, this->WindowId, this->XCSizeAll); break; case VTK_CURSOR_SIZENS: if (!this->XCSizeNS) { this->XCSizeNS = XCreateFontCursor(this->DisplayId, XC_sb_v_double_arrow); } XDefineCursor(this->DisplayId, this->WindowId, this->XCSizeNS); break; case VTK_CURSOR_SIZEWE: if (!this->XCSizeWE) { this->XCSizeWE = XCreateFontCursor(this->DisplayId, XC_sb_h_double_arrow); } XDefineCursor(this->DisplayId, this->WindowId, this->XCSizeWE); break; case VTK_CURSOR_SIZENE: if (!this->XCSizeNE) { this->XCSizeNE = XCreateFontCursor(this->DisplayId, XC_top_right_corner); } XDefineCursor(this->DisplayId, this->WindowId, this->XCSizeNE); break; case VTK_CURSOR_SIZENW: if (!this->XCSizeNW) { this->XCSizeNW = XCreateFontCursor(this->DisplayId, XC_top_left_corner); } XDefineCursor(this->DisplayId, this->WindowId, this->XCSizeNW); break; case VTK_CURSOR_SIZESE: if (!this->XCSizeSE) { this->XCSizeSE = XCreateFontCursor(this->DisplayId, XC_bottom_right_corner); } XDefineCursor(this->DisplayId, this->WindowId, this->XCSizeSE); break; case VTK_CURSOR_SIZESW: if (!this->XCSizeSW) { this->XCSizeSW = XCreateFontCursor(this->DisplayId, XC_bottom_left_corner); } XDefineCursor(this->DisplayId, this->WindowId, this->XCSizeSW); break; case VTK_CURSOR_HAND: if (!this->XCHand) { this->XCHand = XCreateFontCursor(this->DisplayId, XC_hand1); } XDefineCursor(this->DisplayId, this->WindowId, this->XCHand); break; case VTK_CURSOR_CUSTOM: #if VTK_HAVE_XCURSOR this->XCCustom = XcursorFilenameLoadCursor(this->DisplayId, this->GetCursorFileName()); if (!this->XCCustom) { vtkErrorMacro(<< "Failed to load cursor from Xcursor file: " << this->GetCursorFileName()); break; } XDefineCursor(this->DisplayId, this->WindowId, this->XCCustom); #else { static bool once = false; if (!once) { once = true; vtkWarningMacro("VTK built without Xcursor support; ignoring requests for custom cursors."); } } #endif break; } }