/*========================================================================= Program: Visualization Toolkit Module: vtkOpenVRControlsHelper.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkOpenVRControlsHelper.h" #include "vtkObjectFactory.h" #include "vtkOpenVRModel.h" #include "vtkOpenVRRenderWindow.h" #include "vtkRenderer.h" vtkStandardNewMacro(vtkOpenVRControlsHelper); //------------------------------------------------------------------------------ void vtkOpenVRControlsHelper::InitControlPosition() { if (!this->Renderer->GetRenderWindow()->GetInteractor()) { return; } vtkOpenVRRenderWindow* renWin = static_cast(this->Renderer->GetRenderWindow()); if (!renWin) { return; } // Get the active controller device vtkEventDataDevice controller = this->Device; // Get the active controller model vtkVRModel* mod = renWin->GetModelForDevice(controller); // Hide controls tooltips if the controller is off if (!mod) { this->LabelVisible = false; return; } // Compute the component position offset. It corresponds to the vector from the // controller origin to the button origin, expressed in local coordinates. uint32_t nbOfComponents = renWin->GetOpenVRRenderModels()->GetComponentCount(mod->GetName().c_str()); // for all existing components for (uint32_t i = 0; i < nbOfComponents; i++) { char componentName[100]; // get the component name renWin->GetOpenVRRenderModels()->GetComponentName( mod->GetName().c_str(), i, componentName, 100); std::string strComponentName = std::string(componentName); if (strComponentName == this->ComponentName) { vr::RenderModel_ControllerMode_State_t pState; vr::RenderModel_ComponentState_t pComponentState; vr::VRControllerState_t cstate; // Get the controller state renWin->GetHMD()->GetControllerState( renWin->GetDeviceHandleForDevice(controller), &cstate, sizeof(cstate)); // Get the component state renWin->GetOpenVRRenderModels()->GetComponentState( mod->GetName().c_str(), this->ComponentName.c_str(), &cstate, &pState, &pComponentState); vr::HmdMatrix34_t mTrackingToLocal = pComponentState.mTrackingToComponentLocal; // Save position offset this->ControlPositionLC[0] = mTrackingToLocal.m[0][3]; this->ControlPositionLC[1] = mTrackingToLocal.m[1][3]; this->ControlPositionLC[2] = mTrackingToLocal.m[2][3]; break; // Don't need to check other components. break. } } }