/*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkOpenVRModel * @brief OpenVR device model * This internal class is used to load models * such as for the trackers and controllers and to * render them in the scene */ #ifndef vtkOpenVRModel_h #define vtkOpenVRModel_h #include "vtkRenderingOpenVRModule.h" // For export macro #include "vtkVRModel.h" #include // for ivars class VTKRENDERINGOPENVR_EXPORT vtkOpenVRModel : public vtkVRModel { public: static vtkOpenVRModel* New(); vtkTypeMacro(vtkOpenVRModel, vtkVRModel); vr::RenderModel_t* RawModel; protected: vtkOpenVRModel(); ~vtkOpenVRModel() override = default; void FillModelHelper() override; void SetPositionAndTCoords() override; void CreateTextureObject(vtkOpenGLRenderWindow* win) override; void LoadModelAndTexture(vtkOpenGLRenderWindow* win) override; vr::RenderModel_TextureMap_t* RawTexture; private: vtkOpenVRModel(const vtkOpenVRModel&) = delete; void operator=(const vtkOpenVRModel&) = delete; }; #endif