/*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkActor.h" #include "vtkCullerCollection.h" #include "vtkLight.h" #include "vtkNew.h" #include "vtkOpenGLPolyDataMapper.h" #include "vtkOpenGLVertexBufferObject.h" #include "vtkOpenXRCamera.h" #include "vtkOpenXRRenderWindow.h" #include "vtkOpenXRRenderWindowInteractor.h" #include "vtkOpenXRRenderer.h" #include "vtkPLYReader.h" #include "vtkProperty.h" #include "vtkRegressionTestImage.h" #include "vtkRenderWindowInteractor.h" #include "vtkRenderer.h" #include "vtkTestUtilities.h" #include "vtkTransform.h" #include "vtkTransformPolyDataFilter.h" #include //------------------------------------------------------------------------------ int TestOpenXRInitialization(int argc, char* argv[]) { vtkNew renderer; renderer->SetShowFloor(true); vtkNew renderWindow; vtkNew iren; vtkNew cam; renderer->SetBackground(0.2, 0.3, 0.4); renderWindow->AddRenderer(renderer); vtkNew actor; renderer->AddActor(actor); iren->SetRenderWindow(renderWindow); renderer->SetActiveCamera(cam); renderer->RemoveCuller(renderer->GetCullers()->GetLastItem()); vtkNew light; light->SetLightTypeToSceneLight(); light->SetPosition(1.0, 1.0, 1.0); renderer->AddLight(light); const char* fileName = vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/dragon.ply"); vtkNew reader; reader->SetFileName(fileName); delete[] fileName; vtkNew trans; trans->Translate(20.0, 0.0, 0.0); trans->Scale(0.001, 0.001, 0.001); vtkNew tf; tf->SetOutputPointsPrecision(vtkAlgorithm::DOUBLE_PRECISION); tf->SetTransform(trans); tf->SetInputConnection(reader->GetOutputPort()); vtkNew mapper; mapper->SetInputConnection(tf->GetOutputPort()); mapper->SetVBOShiftScaleMethod(vtkOpenGLVertexBufferObject::AUTO_SHIFT_SCALE); actor->SetMapper(mapper); actor->GetProperty()->SetAmbientColor(0.2, 0.2, 1.0); actor->GetProperty()->SetDiffuseColor(1.0, 0.65, 0.7); actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0); actor->GetProperty()->SetSpecular(0.5); actor->GetProperty()->SetDiffuse(0.7); actor->GetProperty()->SetAmbient(0.5); actor->GetProperty()->SetSpecularPower(20.0); actor->GetProperty()->SetOpacity(1.0); renderer->ResetCamera(); iren->Start(); return 0; }