/*========================================================================= Program: Visualization Toolkit Module: vtkCompositeRenderManager.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkCompositeRenderManager.h" #include "vtkCompressCompositer.h" #include "vtkFloatArray.h" #include "vtkMultiProcessController.h" #include "vtkObjectFactory.h" #include "vtkRenderWindow.h" #include "vtkRenderer.h" #include "vtkTimerLog.h" #include "vtkUnsignedCharArray.h" vtkStandardNewMacro(vtkCompositeRenderManager); vtkCxxSetObjectMacro(vtkCompositeRenderManager, Compositer, vtkCompositer); //------------------------------------------------------------------------------ vtkCompositeRenderManager::vtkCompositeRenderManager() { this->Compositer = vtkCompressCompositer::New(); this->Compositer->Register(this); this->Compositer->Delete(); this->DepthData = vtkFloatArray::New(); this->TmpPixelData = vtkUnsignedCharArray::New(); this->TmpDepthData = vtkFloatArray::New(); this->DepthData->SetNumberOfComponents(1); this->TmpPixelData->SetNumberOfComponents(4); this->TmpDepthData->SetNumberOfComponents(1); } //------------------------------------------------------------------------------ vtkCompositeRenderManager::~vtkCompositeRenderManager() { this->SetCompositer(nullptr); this->DepthData->Delete(); this->TmpPixelData->Delete(); this->TmpDepthData->Delete(); } //------------------------------------------------------------------------------ void vtkCompositeRenderManager::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "Compositer: " << endl; this->Compositer->PrintSelf(os, indent.GetNextIndent()); } //------------------------------------------------------------------------------ void vtkCompositeRenderManager::PreRenderProcessing() { vtkTimerLog::MarkStartEvent("Compositing"); // Turn swap buffers off before the render so the end render method has a // chance to add to the back buffer. if (this->UseBackBuffer) { this->RenderWindow->SwapBuffersOff(); } this->SavedMultiSamplesSetting = this->RenderWindow->GetMultiSamples(); this->RenderWindow->SetMultiSamples(0); } //------------------------------------------------------------------------------ void vtkCompositeRenderManager::PostRenderProcessing() { this->RenderWindow->SetMultiSamples(this->SavedMultiSamplesSetting); if (!this->UseCompositing || this->CheckForAbortComposite()) { vtkTimerLog::MarkEndEvent("Compositing"); return; } if (this->Controller->GetNumberOfProcesses() > 1) { // Read in data. this->ReadReducedImage(); this->Timer->StartTimer(); this->RenderWindow->GetZbufferData( 0, 0, this->ReducedImageSize[0] - 1, this->ReducedImageSize[1] - 1, this->DepthData); // Set up temporary buffers. this->TmpPixelData->SetNumberOfComponents(this->ReducedImage->GetNumberOfComponents()); this->TmpPixelData->SetNumberOfTuples(this->ReducedImage->GetNumberOfTuples()); this->TmpDepthData->SetNumberOfComponents(this->DepthData->GetNumberOfComponents()); this->TmpDepthData->SetNumberOfTuples(this->DepthData->GetNumberOfTuples()); // Do composite this->Compositer->SetController(this->Controller); this->Compositer->CompositeBuffer( this->ReducedImage, this->DepthData, this->TmpPixelData, this->TmpDepthData); this->Timer->StopTimer(); this->ImageProcessingTime = this->Timer->GetElapsedTime(); } this->WriteFullImage(); // Swap buffers here if (this->UseBackBuffer) { this->RenderWindow->SwapBuffersOn(); } this->RenderWindow->Frame(); vtkTimerLog::MarkEndEvent("Compositing"); }