//VTK::System::Dec // ============================================================================ // // Program: Visualization Toolkit // Module: vtkCompositeZPassFS.glsl // // Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // All rights reserved. // See Copyright.txt or http://www.kitware.com/Copyright.htm for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. // // ============================================================================ // Fragment shader used by the composite z render pass. // the output of this shader //VTK::Output::Dec in vec2 tcoordVC; uniform sampler2D depth; void main(void) { gl_FragDepth = texture2D(depth,tcoordVC).x; }