/*========================================================================= Program: Visualization Toolkit Module: TestOSPRayPointGaussianMapper.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // Description // This is a test for the point gaussian mapper in the ospray backend #include "vtkActor.h" #include "vtkCamera.h" #include "vtkLookupTable.h" #include "vtkNew.h" #include "vtkOSPRayPass.h" #include "vtkOSPRayRendererNode.h" #include "vtkPointGaussianMapper.h" #include "vtkPointSource.h" #include "vtkRandomAttributeGenerator.h" #include "vtkRegressionTestImage.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkRenderer.h" #include "vtkTesting.h" #include "vtkOSPRayTestInteractor.h" int TestOSPRayPointGaussianMapper(int argc, char* argv[]) { cout << "CTEST_FULL_OUTPUT (Avoid ctest truncation of output)" << endl; int desiredPoints = 1.0e3; // Create the RenderWindow, Renderer and both Actors vtkNew renderer; renderer->SetBackground(0.1, 0.2, 0.2); vtkNew renderWindow; renderWindow->SetSize(300, 300); renderWindow->SetMultiSamples(0); renderWindow->AddRenderer(renderer); vtkNew iren; iren->SetRenderWindow(renderWindow); vtkOSPRayRendererNode::SetSamplesPerPixel(16, renderer); // Create the points vtkNew points; points->SetNumberOfPoints(desiredPoints); points->SetRadius(pow(desiredPoints, 0.33) * 20.0); points->Update(); vtkNew randomAttr; randomAttr->SetInputConnection(points->GetOutputPort()); vtkNew actor; vtkNew mapper; actor->SetMapper(mapper); renderer->AddActor(actor); randomAttr->SetDataTypeToFloat(); randomAttr->GeneratePointScalarsOn(); randomAttr->GeneratePointVectorsOn(); randomAttr->Update(); mapper->SetInputConnection(randomAttr->GetOutputPort()); mapper->SetTriangleScale(3.0); mapper->SetScaleFactor(0.75); mapper->SetColorModeToMapScalars(); mapper->SetScalarModeToUsePointFieldData(); mapper->SelectColorArray("RandomPointScalars"); mapper->SetInterpolateScalarsBeforeMapping(0); mapper->SetScaleArray("RandomPointVectors"); mapper->SetScaleArrayComponent(3); // Note that LookupTable is 4x faster than // ColorTransferFunction. So if you have a choice // Usa a lut instead. // vtkNew lut; lut->SetHueRange(0.1, 0.2); lut->SetSaturationRange(1.0, 0.5); lut->SetValueRange(0.8, 1.0); lut->Build(); mapper->SetLookupTable(lut); vtkNew ospray; renderer->SetPass(ospray); vtkNew style; style->SetPipelineControlPoints(renderer, ospray, nullptr); iren->SetInteractorStyle(style); style->SetCurrentRenderer(renderer); renderer->GetActiveCamera()->SetPosition(0, 0, 1); renderer->GetActiveCamera()->SetFocalPoint(0, 0, 0); renderer->GetActiveCamera()->SetViewUp(0, 1, 0); renderer->ResetCamera(); renderer->GetActiveCamera()->Zoom(2.0); renderWindow->Render(); int retVal = vtkRegressionTestImage(renderWindow); if (retVal == vtkRegressionTester::DO_INTERACTOR) { iren->Start(); } return !retVal; }