/*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkRegressionTestImage.h" #include "vtkTestUtilities.h" #include "vtkActor.h" #include "vtkCamera.h" #include "vtkLight.h" #include "vtkMolecule.h" #include "vtkMoleculeMapper.h" #include "vtkNew.h" #include "vtkOSPRayPass.h" #include "vtkOSPRayRendererNode.h" #include "vtkPDBReader.h" #include "vtkPlaneSource.h" #include "vtkPolyDataMapper.h" #include "vtkProperty.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkRenderer.h" #include "vtkCamera.h" #include "vtkTimerLog.h" // This is a clone of TestPDBBallAndStickShadows that validates RayTraced // molecule rendering. int TestRayTracedMolecules(int argc, char* argv[]) { vtkNew ren; bool useOSPRay = true; vtkOSPRayRendererNode::SetSamplesPerPixel(7, ren); vtkOSPRayRendererNode::SetRendererType("pathtracer", ren); for (int i = 0; i < argc; ++i) { if (!strcmp(argv[i], "-GL")) { useOSPRay = false; } if (!strcmp(argv[i], "-scivis")) { vtkOSPRayRendererNode::SetRendererType("scivis", ren); } } char* fileName = vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/2LYZ.pdb"); // read protein from pdb vtkNew reader; reader->SetFileName(fileName); reader->Update(); delete[] fileName; vtkNew molmapper; molmapper->SetInputConnection(reader->GetOutputPort(1)); cerr << "Class: " << molmapper->GetClassName() << endl; cerr << "Atoms: " << molmapper->GetInput()->GetNumberOfAtoms() << endl; cerr << "Bonds: " << molmapper->GetInput()->GetNumberOfBonds() << endl; molmapper->UseBallAndStickSettings(); vtkNew actor; actor->SetMapper(molmapper); actor->GetProperty()->SetAmbient(0.3); actor->GetProperty()->SetDiffuse(0.7); actor->GetProperty()->SetSpecular(0.4); actor->GetProperty()->SetSpecularPower(40); vtkSmartPointer ospray = vtkSmartPointer::New(); if (useOSPRay) { ren->SetPass(ospray); } vtkNew win; win->AddRenderer(ren); vtkNew iren; iren->SetRenderWindow(win); ren->AddActor(actor); ren->ResetCamera(); ren->GetActiveCamera()->Zoom(1.7); ren->SetBackground(0.4, 0.5, 0.6); ren->SetEnvironmentalBG(1.0, 0.0, 1.0); vtkOSPRayRendererNode::SetBackgroundMode( vtkOSPRayRendererNode::Backplate, ren); // test use BP instead of ENV win->SetSize(450, 450); // add a plane vtkNew plane; const double* bounds = molmapper->GetBounds(); plane->SetOrigin(bounds[0], bounds[2], bounds[4]); plane->SetPoint1(bounds[1], bounds[2], bounds[4]); plane->SetPoint2(bounds[0], bounds[2], bounds[5]); vtkNew planeMapper; planeMapper->SetInputConnection(plane->GetOutputPort()); vtkNew planeActor; planeActor->SetMapper(planeMapper); ren->AddActor(planeActor); vtkNew light1; light1->SetFocalPoint(0, 0, 0); light1->SetPosition(0, 1, 0.2); light1->SetColor(0.95, 0.97, 1.0); light1->SetIntensity(0.6); ren->AddLight(light1); vtkNew light2; light2->SetFocalPoint(0, 0, 0); light2->SetPosition(1.0, 1.0, 1.0); light2->SetColor(1.0, 0.8, 0.7); light2->SetIntensity(0.07); ren->AddLight(light2); ren->UseShadowsOn(); vtkNew timer; timer->StartTimer(); win->Render(); timer->StopTimer(); double firstRender = timer->GetElapsedTime(); cerr << "first render time: " << firstRender << endl; /* int numRenders = 500; timer->StartTimer(); for (int i = 0; i < numRenders; ++i) { ren->GetActiveCamera()->Azimuth(85.0/numRenders); ren->GetActiveCamera()->Elevation(85.0/numRenders); win->Render(); } timer->StopTimer(); double elapsed = timer->GetElapsedTime(); cerr << "interactive render time: " << elapsed / numRenders << endl; */ ren->GetActiveCamera()->SetPosition(0, 0, 1); ren->GetActiveCamera()->SetFocalPoint(0, 0, 0); ren->GetActiveCamera()->SetViewUp(0, 1, 0); ren->ResetCamera(); ren->GetActiveCamera()->Zoom(1.7); win->Render(); // Finally render the scene and compare the image to a reference image win->SetMultiSamples(0); win->GetInteractor()->Initialize(); win->GetInteractor()->Start(); return EXIT_SUCCESS; }