/*========================================================================= Program: Visualization Toolkit Module: vtkOSPRayLightNode.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkOSPRayLightNode.h" #include "vtkCamera.h" #include "vtkCollectionIterator.h" #include "vtkInformation.h" #include "vtkInformationDoubleKey.h" #include "vtkInformationIntegerKey.h" #include "vtkLight.h" #include "vtkMath.h" #include "vtkOSPRayCameraNode.h" #include "vtkOSPRayRendererNode.h" #include "vtkObjectFactory.h" #include "vtkOpenGLRenderer.h" #include "vtkTransform.h" #include vtkInformationKeyMacro(vtkOSPRayLightNode, IS_AMBIENT, Integer); vtkInformationKeyMacro(vtkOSPRayLightNode, RADIUS, Double); //============================================================================ double vtkOSPRayLightNode::LightScale = 1.0; //------------------------------------------------------------------------------ vtkStandardNewMacro(vtkOSPRayLightNode); //------------------------------------------------------------------------------ vtkOSPRayLightNode::vtkOSPRayLightNode() { this->OLight = nullptr; } //------------------------------------------------------------------------------ vtkOSPRayLightNode::~vtkOSPRayLightNode() { vtkOSPRayRendererNode* orn = vtkOSPRayRendererNode::GetRendererNode(this); if (orn) { RTW::Backend* backend = orn->GetBackend(); if (backend != nullptr) ospRelease((OSPLight)this->OLight); } } //------------------------------------------------------------------------------ void vtkOSPRayLightNode::SetLightScale(double s) { vtkOSPRayLightNode::LightScale = s; } //------------------------------------------------------------------------------ double vtkOSPRayLightNode::GetLightScale() { return vtkOSPRayLightNode::LightScale; } //------------------------------------------------------------------------------ void vtkOSPRayLightNode::SetIsAmbient(int value, vtkLight* light) { if (!light) { return; } vtkInformation* info = light->GetInformation(); info->Set(vtkOSPRayLightNode::IS_AMBIENT(), value); } //------------------------------------------------------------------------------ int vtkOSPRayLightNode::GetIsAmbient(vtkLight* light) { if (!light) { return 0; } vtkInformation* info = light->GetInformation(); if (info && info->Has(vtkOSPRayLightNode::IS_AMBIENT())) { return (info->Get(vtkOSPRayLightNode::IS_AMBIENT())); } return 0; } //------------------------------------------------------------------------------ void vtkOSPRayLightNode::SetRadius(double value, vtkLight* light) { if (!light) { return; } vtkInformation* info = light->GetInformation(); info->Set(vtkOSPRayLightNode::RADIUS(), value); } //------------------------------------------------------------------------------ double vtkOSPRayLightNode::GetRadius(vtkLight* light) { if (!light) { return 0.0; } vtkInformation* info = light->GetInformation(); if (info && info->Has(vtkOSPRayLightNode::RADIUS())) { return (info->Get(vtkOSPRayLightNode::RADIUS())); } return 0.0; } //------------------------------------------------------------------------------ void vtkOSPRayLightNode::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); } //------------------------------------------------------------------------------ void vtkOSPRayLightNode::Render(bool prepass) { if (prepass) { vtkOSPRayRendererNode* orn = static_cast(this->GetFirstAncestorOfType("vtkOSPRayRendererNode")); vtkOpenGLRenderer* ren = vtkOpenGLRenderer::SafeDownCast(orn->GetRenderable()); vtkTransform* userLightTransfo = ren->GetUserLightTransform(); vtkNew camTransfo; vtkNew invCamTransfo; if (userLightTransfo) { vtkOSPRayCameraNode* ocam = static_cast(orn->GetFirstChildOfType("vtkOSPRayCameraNode")); vtkCamera* cam = vtkCamera::SafeDownCast(ocam->GetRenderable()); cam->GetModelViewTransformObject()->GetMatrix(camTransfo); vtkMatrix4x4::Invert(camTransfo, invCamTransfo); } RTW::Backend* backend = orn->GetBackend(); if (backend == nullptr) return; ospRelease((OSPLight)this->OLight); OSPLight ospLight; vtkLight* light = vtkLight::SafeDownCast(this->GetRenderable()); float color[3] = { 0.0, 0.0, 0.0 }; if (light->GetSwitch()) { color[0] = static_cast(light->GetDiffuseColor()[0]); color[1] = static_cast(light->GetDiffuseColor()[1]); color[2] = static_cast(light->GetDiffuseColor()[2]); } if (vtkOSPRayLightNode::GetIsAmbient(light)) { ospLight = ospNewLight("ambient"); color[0] = static_cast(light->GetDiffuseColor()[0]); color[1] = static_cast(light->GetDiffuseColor()[1]); color[2] = static_cast(light->GetDiffuseColor()[2]); ospSetVec3f(ospLight, "color", color[0], color[1], color[2]); float fI = static_cast( 0.13f * vtkOSPRayLightNode::LightScale * light->GetIntensity() * vtkMath::Pi()); ospSetFloat(ospLight, "intensity", fI); ospCommit(ospLight); orn->AddLight(ospLight); } else if (light->GetPositional()) { double position[4]; light->GetPosition(position); position[3] = 1.0; if (light->LightTypeIsCameraLight()) { light->TransformPoint(position, position); } if (!light->LightTypeIsSceneLight() && userLightTransfo) { camTransfo->MultiplyPoint(position, position); userLightTransfo->TransformPoint(position, position); invCamTransfo->MultiplyPoint(position, position); } float coneAngle = static_cast(light->GetConeAngle()); if (coneAngle <= 0.0 || coneAngle >= 90.0) { ospLight = ospNewLight("sphere"); } else { ospLight = ospNewLight("spot"); double focalPoint[4]; light->GetFocalPoint(focalPoint); focalPoint[3] = 1.0; if (light->LightTypeIsCameraLight()) { light->TransformPoint(focalPoint, focalPoint); } if (!light->LightTypeIsSceneLight() && userLightTransfo) { camTransfo->MultiplyPoint(focalPoint, focalPoint); userLightTransfo->TransformPoint(focalPoint, focalPoint); invCamTransfo->MultiplyPoint(focalPoint, focalPoint); } double direction[3]; vtkMath::Subtract(focalPoint, position, direction); vtkMath::Normalize(direction); ospSetVec3f(ospLight, "direction", direction[0], direction[1], direction[2]); // OpenGL interprets this as a half-angle. Mult by 2 for consistency. ospSetFloat(ospLight, "openingAngle", 2 * coneAngle); // TODO: penumbraAngle } ospSetVec3f(ospLight, "color", color[0], color[1], color[2]); float fI = static_cast(vtkOSPRayLightNode::LightScale * light->GetIntensity() * vtkMath::Pi()); ospSetInt(ospLight, "isVisible", 0); ospSetFloat(ospLight, "intensity", fI); ospSetVec3f(ospLight, "position", position[0], position[1], position[2]); float r = static_cast(vtkOSPRayLightNode::GetRadius(light)); ospSetFloat(ospLight, "radius", r); ospCommit(ospLight); orn->AddLight(ospLight); } else { double position[3]; double focalPoint[3]; light->GetPosition(position); light->GetFocalPoint(focalPoint); double direction[4]; vtkMath::Subtract(focalPoint, position, direction); vtkMath::Normalize(direction); direction[3] = 0.0; if (light->LightTypeIsCameraLight()) { light->TransformVector(direction, direction); } if (!light->LightTypeIsSceneLight() && userLightTransfo) { camTransfo->MultiplyPoint(direction, direction); userLightTransfo->TransformNormal(direction, direction); invCamTransfo->MultiplyPoint(direction, direction); } ospLight = ospNewLight("distant"); ospSetVec3f(ospLight, "color", color[0], color[1], color[2]); float fI = static_cast(vtkOSPRayLightNode::LightScale * light->GetIntensity() * vtkMath::Pi()); ospSetFloat(ospLight, "intensity", fI); ospSetVec3f(ospLight, "direction", direction[0], direction[1], direction[2]); float r = static_cast(vtkOSPRayLightNode::GetRadius(light)); ospSetFloat(ospLight, "angularDiameter", r); ospCommit(ospLight); orn->AddLight(ospLight); } this->OLight = ospLight; } }