/*========================================================================= Program: Visualization Toolkit Module: vtkActorNode.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkActorNode.h" #include "vtkActor.h" #include "vtkCellArray.h" #include "vtkMapper.h" #include "vtkMath.h" #include "vtkMatrix4x4.h" #include "vtkObjectFactory.h" #include "vtkPoints.h" #include "vtkPolyData.h" #include "vtkPolygon.h" #include "vtkProperty.h" //============================================================================ vtkStandardNewMacro(vtkActorNode); //------------------------------------------------------------------------------ vtkActorNode::vtkActorNode() = default; //------------------------------------------------------------------------------ vtkActorNode::~vtkActorNode() = default; //------------------------------------------------------------------------------ void vtkActorNode::Build(bool prepass) { if (prepass) { vtkActor* mine = vtkActor::SafeDownCast(this->GetRenderable()); if (!mine) { return; } if (!mine->GetMapper()) { return; } this->PrepareNodes(); this->AddMissingNode(mine->GetMapper()); this->RemoveUnusedNodes(); } } //------------------------------------------------------------------------------ void vtkActorNode::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); }