/*========================================================================= Program: Visualization Toolkit Module: vtkAndroidRenderWindowInteractor.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkAndroidRenderWindowInteractor * @brief implements Win32 specific functions * required by vtkRenderWindowInteractor. * * * By default the interactor installs a MessageProc callback which * intercepts windows' messages to the window and controls interactions by * routing them to the InteractoStyle classes. * MFC or BCB programs can prevent this and instead directly route any mouse/key * messages into the event bindings by setting InstallMessageProc to false. * This provides a minimal "Mapped" mode of interaction * */ #ifndef vtkAndroidRenderWindowInteractor_h #define vtkAndroidRenderWindowInteractor_h #include "vtkRenderWindowInteractor.h" #include "vtkRenderingUIModule.h" // For export macro struct AInputEvent; class VTKRENDERINGUI_EXPORT vtkAndroidRenderWindowInteractor : public vtkRenderWindowInteractor { public: /** * Construct object so that light follows camera motion. */ static vtkAndroidRenderWindowInteractor* New(); vtkTypeMacro(vtkAndroidRenderWindowInteractor, vtkRenderWindowInteractor); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Initialize the event handler */ void Initialize() override; ///@{ /** * Enable/Disable interactions. By default interactors are enabled when * initialized. Initialize() must be called prior to enabling/disabling * interaction. These methods are used when a window/widget is being * shared by multiple renderers and interactors. This allows a "modal" * display where one interactor is active when its data is to be displayed * and all other interactors associated with the widget are disabled * when their data is not displayed. */ void Enable() override; void Disable() override; ///@} /** * Android specific application terminate, calls ClassExitMethod then * calls PostQuitMessage(0) to terminate the application. An application can Specify * ExitMethod for alternative behavior (i.e. suppression of keyboard exit) */ void TerminateApp(void) override; ///@{ /** * Methods to set the default exit method for the class. This method is * only used if no instance level ExitMethod has been defined. It is * provided as a means to control how an interactor is exited given * the various language bindings (Win32, etc.). */ static void SetClassExitMethod(void (*f)(void*), void* arg); static void SetClassExitMethodArgDelete(void (*f)(void*)); ///@} /** * These methods correspond to the Exit, User and Pick * callbacks. They allow for the Style to invoke them. */ void ExitCallback() override; virtual void SetAndroidApplication(struct android_app* app) { this->AndroidApplication = app; } /** * Handle key up/down events */ void HandleKeyEvent(bool down, int nChar, int metaState, int nRepCnt); /** * Handle motion events */ void HandleMotionEvent( int actionType, int actionId, int numPtrs, int* xPtr, int* yPtr, int* idPtr, int metaState); /** * used for converting keyCodes on Android */ const char* GetKeySym(int keyCode); void HandleCommand(int32_t cmd); int32_t HandleInput(AInputEvent* event); ///@{ /** * Returns true if the window is owned by VTK. */ vtkSetMacro(OwnWindow, bool); vtkGetMacro(OwnWindow, bool); ///@} protected: vtkAndroidRenderWindowInteractor(); ~vtkAndroidRenderWindowInteractor() override; int MouseInWindow; int StartedMessageLoop; struct android_app* AndroidApplication; const char** KeyCodeToKeySymTable; bool Done; // is the event loop done running ///@{ /** * Class variables so an exit method can be defined for this class * (used to set different exit methods for various language bindings, * i.e. java, Win32) */ static void (*ClassExitMethod)(void*); static void (*ClassExitMethodArgDelete)(void*); static void* ClassExitMethodArg; ///@} ///@{ /** * Win32-specific internal timer methods. See the superclass for detailed * documentation. */ int InternalCreateTimer(int timerId, int timerType, unsigned long duration) override; int InternalDestroyTimer(int platformTimerId) override; ///@} /** * This will start up the event loop and never return. If you * call this method it will loop processing events until the * application is exited. */ void StartEventLoop() override; vtkTypeBool OwnWindow; private: vtkAndroidRenderWindowInteractor(const vtkAndroidRenderWindowInteractor&) = delete; void operator=(const vtkAndroidRenderWindowInteractor&) = delete; }; #endif