/*========================================================================= Program: Visualization Toolkit Module: vtkIOSRenderWindowInteractor.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkIOSRenderWindowInteractor * @brief implements IOS specific functions * required by vtkRenderWindowInteractor. * * * The interactor interfaces with vtkIOSRenderWindow and vtkIOSGLView * to trap messages from the IOS window manager and send them to vtk. * * IMPORTANT: This header must be in C++ only because it is included by .cxx files. * That means no Objective C may be used. That's why some instance variables are * void* instead of what they really should be. */ #ifndef vtkIOSRenderWindowInteractor_h #define vtkIOSRenderWindowInteractor_h #include "vtkRenderWindowInteractor.h" #include "vtkRenderingUIModule.h" // For export macro class VTKRENDERINGUI_EXPORT vtkIOSRenderWindowInteractor : public vtkRenderWindowInteractor { public: /** * Construct object so that light follows camera motion. */ static vtkIOSRenderWindowInteractor* New(); vtkTypeMacro(vtkIOSRenderWindowInteractor, vtkRenderWindowInteractor); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Initialize the even handler */ void Initialize() override; ///@{ /** * Enable/Disable interactions. By default interactors are enabled when * initialized. Initialize() must be called prior to enabling/disabling * interaction. These methods are used when a window/widget is being * shared by multiple renderers and interactors. This allows a "modal" * display where one interactor is active when its data is to be displayed * and all other interactors associated with the widget are disabled * when their data is not displayed. */ void Enable() override; void Disable() override; ///@} /** * IOS specific application terminate, calls ClassExitMethod then * calls PostQuitMessage(0) to terminate app. An application can Specify * ExitMethod for alternative behaviour (i.e. suppression of keyboard exit) */ void TerminateApp() override; ///@{ /** * Methods to set the default exit method for the class. This method is * only used if no instance level ExitMethod has been defined. It is * provided as a means to control how an interactor is exited given * the various language bindings (IOS, etc.). */ static void SetClassExitMethod(void (*f)(void*), void* arg); static void SetClassExitMethodArgDelete(void (*f)(void*)); ///@} /** * These methods correspond to the Exit, User and Pick * callbacks. They allow for the Style to invoke them. */ void ExitCallback() override; // int GetButtonDown(); // void SetButtonDown(int button); protected: vtkIOSRenderWindowInteractor(); ~vtkIOSRenderWindowInteractor() override; /** * Accessors for the IOS member variables. These should be used at all time, even * by this class. */ void SetTimerDictionary(void* dictionary); // Really an NSMutableDictionary* void* GetTimerDictionary(); ///@{ /** * Class variables so an exit method can be defined for this class * (used to set different exit methods for various language bindings, * i.e. java, IOS) */ static void (*ClassExitMethod)(void*); static void (*ClassExitMethodArgDelete)(void*); static void* ClassExitMethodArg; ///@} ///@{ /** * IOS-specific internal timer methods. See the superclass for detailed * documentation. */ int InternalCreateTimer(int timerId, int timerType, unsigned long duration) override; int InternalDestroyTimer(int platformTimerId) override; ///@} /** * This will start up the event loop and never return. If you * call this method it will loop processing events until the * application is exited. */ void StartEventLoop() override; ///@{ /** * Accessors for the IOS manager (Really an NSMutableDictionary*). * It manages all IOS objects in this C++ class. */ void SetIOSManager(void* manager); void* GetIOSManager(); ///@} private: vtkIOSRenderWindowInteractor(const vtkIOSRenderWindowInteractor&) = delete; void operator=(const vtkIOSRenderWindowInteractor&) = delete; // Important: this class cannot contain Objective-C instance // variables for 2 reasons: // 1) C++ files include this header // 2) because of garbage collection // Instead, use the IOSManager dictionary to keep a collection // of what would otherwise be Objective-C instance variables. void* IOSManager; // Really an NSMutableDictionary* }; #endif