//VTK::System::Dec /*========================================================================= Program: Visualization Toolkit Module: vtkglprojectedTetrahdraFS.glsl Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ //VTK::Output::Dec in vec3 fcolor; in float fdepth; in float fattenuation; void main() { // the following exp is done in the fragment shader // because linear interpolation (from the VS) of the resulting // value would not match the exp of the interpolated // source values float opacity = 1.0 - exp(-1.0*fattenuation*fdepth); gl_FragData[0] = vec4(fcolor,opacity); if (gl_FragData[0].a <= 0.0) { discard; } }