/*========================================================================= Program: Visualization Toolkit Module: vtkOpenGLVolumeGradientOpacityTable.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkOpenGLVolumeGradientOpacityTable.h" #include "vtkObjectFactory.h" #include "vtkOpenGLRenderWindow.h" #include "vtkPiecewiseFunction.h" #include "vtkTextureObject.h" vtkStandardNewMacro(vtkOpenGLVolumeGradientOpacityTable); // Update opacity transfer function texture. //------------------------------------------------------------------------------ void vtkOpenGLVolumeGradientOpacityTable::InternalUpdate(vtkObject* func, int vtkNotUsed(blendMode), double vtkNotUsed(sampleDistance), double vtkNotUsed(unitDistance), int filterValue) { vtkPiecewiseFunction* gradientOpacity = vtkPiecewiseFunction::SafeDownCast(func); if (!gradientOpacity) { return; } gradientOpacity->GetTable( 0, (this->LastRange[1] - this->LastRange[0]) * 0.25, this->TextureWidth, this->Table); this->TextureObject->Create2DFromRaw( this->TextureWidth, 1, this->NumberOfColorComponents, VTK_FLOAT, this->Table); this->TextureObject->SetWrapS(vtkTextureObject::ClampToEdge); this->TextureObject->SetMagnificationFilter(filterValue); this->TextureObject->SetMinificationFilter(filterValue); this->BuildTime.Modified(); } //------------------------------------------------------------------------------ void vtkOpenGLVolumeGradientOpacityTable::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); }