/*========================================================================= Program: Visualization Toolkit Module: vtkDomainsChemistryOpenGL2ObjectFactory.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // Object factories should never have deprecation warnings. #define VTK_DEPRECATION_LEVEL 0 #include "vtkDomainsChemistryOpenGL2ObjectFactory.h" #include "vtkVersion.h" // Include all of the classes we want to create overrides for. #include "vtkOpenGLMoleculeMapper.h" vtkStandardNewMacro(vtkDomainsChemistryOpenGL2ObjectFactory); // Now create the functions to create overrides with. VTK_CREATE_CREATE_FUNCTION(vtkOpenGLMoleculeMapper) vtkDomainsChemistryOpenGL2ObjectFactory::vtkDomainsChemistryOpenGL2ObjectFactory() { this->RegisterOverride("vtkMoleculeMapper", "vtkOpenGLMoleculeMapper", "Override for VTK::DomainsChemistryOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLMoleculeMapper); } const char * vtkDomainsChemistryOpenGL2ObjectFactory::GetVTKSourceVersion() { return VTK_SOURCE_VERSION; } void vtkDomainsChemistryOpenGL2ObjectFactory::PrintSelf(ostream &os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); } // Registration of object factories. static unsigned int vtkDomainsChemistryOpenGL2Count = 0; VTKDOMAINSCHEMISTRYOPENGL2_EXPORT void vtkDomainsChemistryOpenGL2_AutoInit_Construct() { if(++vtkDomainsChemistryOpenGL2Count == 1) { vtkDomainsChemistryOpenGL2ObjectFactory* factory = vtkDomainsChemistryOpenGL2ObjectFactory::New(); if (factory) { // vtkObjectFactory keeps a reference to the "factory", vtkObjectFactory::RegisterFactory(factory); factory->Delete(); } } }