H h__text__TEXTh__StaticInit__TEXT6hP__bss__DATA__cstring__TEXT6>__data__DATAx__mod_init_func__DATA __compact_unwind__LD __eh_frame__TEXT@ h2    PUHSPHHH=HHH[]//VTK::System::Dec //========================================================================= // // Program: Visualization Toolkit // Module: vtkLineIntegralConvolution2D_LICN.glsl // // Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // All rights reserved. // See Copyright.txt or http://www.kitware.com/Copyright.htm for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. // //========================================================================= // the output of this shader //VTK::Output::Dec /** This shader finalizes the convolution for the LIC computation applying the normalization. eg. if box kernel is used the this is the number of steps taken. */ uniform sampler2D texLIC; in vec2 tcoordVC; void main(void) { vec4 conv = texture2D(texLIC, tcoordVC.st); conv.r = conv.r/conv.a; // lic => (convolution, mask, 0, 1) gl_FragData[0] = vec4(conv.rg , 0.0, 1.0); } 66zRx $86AC B2-'-=- x7d__GLOBAL__sub_I_vtkLineIntegralConvolution2D_LICN.cxx__Z38vtkRenderingOpenGL2_AutoInit_Constructv__ZN20vtkDebugLeaksManagerD1Ev__ZN20vtkDebugLeaksManagerC1Ev___cxa_atexit___dso_handle__ZL28vtkDebugLeaksManagerInstance_vtkLineIntegralConvolution2D_LICN