/*========================================================================= Program: Visualization Toolkit Module: vtkRenderingOpenGL2ObjectFactory.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // Object factories should never have deprecation warnings. #define VTK_DEPRECATION_LEVEL 0 #include "vtkRenderingOpenGL2ObjectFactory.h" #include "vtkVersion.h" // Include all of the classes we want to create overrides for. #include "vtkDummyGPUInfoList.h" #include "vtkOpenGLActor.h" #include "vtkOpenGLBillboardTextActor3D.h" #include "vtkOpenGLCamera.h" #include "vtkOpenGLLabeledContourMapper.h" #include "vtkOpenGLHardwareSelector.h" #include "vtkOpenGLImageMapper.h" #include "vtkOpenGLImageSliceMapper.h" #include "vtkOpenGLGlyph3DMapper.h" #include "vtkOpenGLHyperTreeGridMapper.h" #include "vtkOpenGLLight.h" #include "vtkOpenGLPointGaussianMapper.h" #include "vtkOpenGLPolyDataMapper.h" #include "vtkOpenGLPolyDataMapper2D.h" #include "vtkOpenGLProperty.h" #include "vtkOpenGLShaderProperty.h" #include "vtkOpenGLUniforms.h" #include "vtkOpenGLRenderer.h" #include "vtkOpenGLRenderTimerLog.h" #include "vtkOpenGLSkybox.h" #include "vtkOpenGLTextActor.h" #include "vtkOpenGLTextActor3D.h" #include "vtkOpenGLTextMapper.h" #include "vtkOpenGLTexture.h" #include "vtkCocoaRenderWindow.h" vtkStandardNewMacro(vtkRenderingOpenGL2ObjectFactory); // Now create the functions to create overrides with. VTK_CREATE_CREATE_FUNCTION(vtkDummyGPUInfoList) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLActor) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLBillboardTextActor3D) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLCamera) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLLabeledContourMapper) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLHardwareSelector) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLImageMapper) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLImageSliceMapper) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLGlyph3DMapper) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLHyperTreeGridMapper) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLLight) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLPointGaussianMapper) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLPolyDataMapper) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLPolyDataMapper2D) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLProperty) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLShaderProperty) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLUniforms) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLRenderer) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLRenderTimerLog) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLSkybox) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLTextActor) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLTextActor3D) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLTextMapper) VTK_CREATE_CREATE_FUNCTION(vtkOpenGLTexture) VTK_CREATE_CREATE_FUNCTION(vtkCocoaRenderWindow) vtkRenderingOpenGL2ObjectFactory::vtkRenderingOpenGL2ObjectFactory() { this->RegisterOverride("vtkGPUInfoList", "vtkDummyGPUInfoList", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkDummyGPUInfoList); this->RegisterOverride("vtkActor", "vtkOpenGLActor", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLActor); this->RegisterOverride("vtkBillboardTextActor3D", "vtkOpenGLBillboardTextActor3D", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLBillboardTextActor3D); this->RegisterOverride("vtkCamera", "vtkOpenGLCamera", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLCamera); this->RegisterOverride("vtkLabeledContourMapper", "vtkOpenGLLabeledContourMapper", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLLabeledContourMapper); this->RegisterOverride("vtkHardwareSelector", "vtkOpenGLHardwareSelector", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLHardwareSelector); this->RegisterOverride("vtkImageMapper", "vtkOpenGLImageMapper", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLImageMapper); this->RegisterOverride("vtkImageSliceMapper", "vtkOpenGLImageSliceMapper", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLImageSliceMapper); this->RegisterOverride("vtkGlyph3DMapper", "vtkOpenGLGlyph3DMapper", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLGlyph3DMapper); this->RegisterOverride("vtkHyperTreeGridMapper", "vtkOpenGLHyperTreeGridMapper", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLHyperTreeGridMapper); this->RegisterOverride("vtkLight", "vtkOpenGLLight", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLLight); this->RegisterOverride("vtkPointGaussianMapper", "vtkOpenGLPointGaussianMapper", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLPointGaussianMapper); this->RegisterOverride("vtkPolyDataMapper", "vtkOpenGLPolyDataMapper", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLPolyDataMapper); this->RegisterOverride("vtkPolyDataMapper2D", "vtkOpenGLPolyDataMapper2D", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLPolyDataMapper2D); this->RegisterOverride("vtkProperty", "vtkOpenGLProperty", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLProperty); this->RegisterOverride("vtkShaderProperty", "vtkOpenGLShaderProperty", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLShaderProperty); this->RegisterOverride("vtkUniforms", "vtkOpenGLUniforms", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLUniforms); this->RegisterOverride("vtkRenderer", "vtkOpenGLRenderer", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLRenderer); this->RegisterOverride("vtkRenderTimerLog", "vtkOpenGLRenderTimerLog", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLRenderTimerLog); this->RegisterOverride("vtkSkybox", "vtkOpenGLSkybox", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLSkybox); this->RegisterOverride("vtkTextActor", "vtkOpenGLTextActor", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLTextActor); this->RegisterOverride("vtkTextActor3D", "vtkOpenGLTextActor3D", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLTextActor3D); this->RegisterOverride("vtkTextMapper", "vtkOpenGLTextMapper", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLTextMapper); this->RegisterOverride("vtkTexture", "vtkOpenGLTexture", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLTexture); this->RegisterOverride("vtkRenderWindow", "vtkCocoaRenderWindow", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkCocoaRenderWindow); } const char * vtkRenderingOpenGL2ObjectFactory::GetVTKSourceVersion() { return VTK_SOURCE_VERSION; } void vtkRenderingOpenGL2ObjectFactory::PrintSelf(ostream &os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); } // Registration of object factories. static unsigned int vtkRenderingOpenGL2Count = 0; VTKRENDERINGOPENGL2_EXPORT void vtkRenderingOpenGL2_AutoInit_Construct() { if(++vtkRenderingOpenGL2Count == 1) { vtkRenderingOpenGL2ObjectFactory* factory = vtkRenderingOpenGL2ObjectFactory::New(); if (factory) { // vtkObjectFactory keeps a reference to the "factory", vtkObjectFactory::RegisterFactory(factory); factory->Delete(); } } }