/*========================================================================= Program: Visualization Toolkit Module: vtkBitArray.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkBitArray.h" #include "vtkBitArrayIterator.h" #include "vtkIdList.h" #include "vtkObjectFactory.h" //---------------------------------------------------------------------------- class vtkBitArrayLookup { public: vtkBitArrayLookup() : Rebuild(true) { this->ZeroArray = nullptr; this->OneArray = nullptr; } ~vtkBitArrayLookup() { if (this->ZeroArray) { this->ZeroArray->Delete(); this->ZeroArray = nullptr; } if (this->OneArray) { this->OneArray->Delete(); this->OneArray = nullptr; } } vtkIdList* ZeroArray; vtkIdList* OneArray; bool Rebuild; }; vtkStandardNewMacro(vtkBitArray); //---------------------------------------------------------------------------- // Instantiate object. vtkBitArray::vtkBitArray() { this->Array = nullptr; this->TupleSize = 3; this->Tuple = new double[this->TupleSize]; //used for conversion this->SaveUserArray = 0; this->Lookup = nullptr; } //---------------------------------------------------------------------------- vtkBitArray::~vtkBitArray() { if (!this->SaveUserArray) { delete [] this->Array; } delete [] this->Tuple; delete this->Lookup; } //---------------------------------------------------------------------------- unsigned char *vtkBitArray::WritePointer(vtkIdType id, vtkIdType number) { vtkIdType newSize=id+number; if ( newSize > this->Size ) { this->ResizeAndExtend(newSize); } if ( (--newSize) > this->MaxId ) { this->MaxId = newSize; } this->DataChanged(); return this->Array + id/8; } //---------------------------------------------------------------------------- // This method lets the user specify data to be held by the array. The // array argument is a pointer to the data. size is the size of // the array supplied by the user. Set save to 1 to keep the class // from deleting the array when it cleans up or reallocates memory. // The class uses the actual array provided; it does not copy the data // from the supplied array. void vtkBitArray::SetArray(unsigned char* array, vtkIdType size, int save) { if ((this->Array) && (!this->SaveUserArray)) { vtkDebugMacro (<< "Deleting the array..."); delete [] this->Array; } else { vtkDebugMacro (<<"Warning, array not deleted, but will point to new array."); } vtkDebugMacro(<<"Setting array to: " << array); this->Array = array; this->Size = size; this->MaxId = size-1; this->SaveUserArray = save; this->DataChanged(); } //---------------------------------------------------------------------------- // Get the data at a particular index. int vtkBitArray::GetValue(vtkIdType id) { if (this->Array[id/8]&(0x80 >> (id%8))) { return 1; } return 0; } //---------------------------------------------------------------------------- // Allocate memory for this array. Delete old storage only if necessary. int vtkBitArray::Allocate(vtkIdType sz, vtkIdType vtkNotUsed(ext)) { if ( sz > this->Size ) { if (!this->SaveUserArray) { delete [] this->Array; } this->Size = ( sz > 0 ? sz : 1); if ( (this->Array = new unsigned char[(this->Size+7)/8]) == nullptr ) { return 0; } this->SaveUserArray = 0; } this->MaxId = -1; this->DataChanged(); return 1; } //---------------------------------------------------------------------------- // Release storage and reset array to initial state. void vtkBitArray::Initialize() { if (!this->SaveUserArray) { delete [] this->Array; } this->Array = nullptr; this->Size = 0; this->MaxId = -1; this->SaveUserArray = 0; this->DataChanged(); } //---------------------------------------------------------------------------- // Deep copy of another bit array. void vtkBitArray::DeepCopy(vtkDataArray *ia) { // Do nothing on a nullptr input. if (ia == nullptr) { return; } this->DataChanged(); if (ia->GetDataType() != VTK_BIT) { vtkIdType numTuples = ia->GetNumberOfTuples(); this->NumberOfComponents = ia->GetNumberOfComponents(); this->SetNumberOfTuples(numTuples); for (vtkIdType i = 0; i < numTuples; i++) { this->SetTuple(i, ia->GetTuple(i)); } return; } if ( this != ia ) { if (!this->SaveUserArray) { delete [] this->Array; } this->NumberOfComponents = ia->GetNumberOfComponents(); this->MaxId = ia->GetMaxId(); this->Size = ia->GetSize(); this->SaveUserArray = 0; this->Array = new unsigned char[(this->Size+7)/8]; memcpy(this->Array, static_cast(ia->GetVoidPointer(0)), static_cast((this->Size+7)/8)*sizeof(unsigned char)); } } //---------------------------------------------------------------------------- void vtkBitArray::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os,indent); if (this->Array) { os << indent << "Array: " << this->Array << "\n"; } else { os << indent << "Array: (null)\n"; } } //---------------------------------------------------------------------------- // Private function does "reallocate". Sz is the number of "bits", and we // can allocate only 8-bit bytes. unsigned char *vtkBitArray::ResizeAndExtend(vtkIdType sz) { unsigned char *newArray; vtkIdType newSize; if ( sz > this->Size ) { newSize = this->Size + sz; } else if (sz == this->Size) { return this->Array; } else { newSize = sz; } if (newSize <= 0) { this->Initialize(); return nullptr; } if ( (newArray = new unsigned char[(newSize+7)/8]) == nullptr ) { vtkErrorMacro(<< "Cannot allocate memory\n"); return nullptr; } if (this->Array) { vtkIdType usedSize = (sz < this->Size) ? sz : this->Size; memcpy(newArray, this->Array, static_cast((usedSize+7)/8)*sizeof(unsigned char)); if (!this->SaveUserArray) { delete[] this->Array; } } if (newSize < this->Size) { this->MaxId = newSize-1; } this->Size = newSize; this->Array = newArray; this->SaveUserArray = 0; this->DataChanged(); return this->Array; } //---------------------------------------------------------------------------- int vtkBitArray::Resize(vtkIdType sz) { unsigned char *newArray; vtkIdType newSize = sz*this->NumberOfComponents; if (newSize == this->Size) { return 1; } if (newSize <= 0) { this->Initialize(); return 1; } if ( (newArray = new unsigned char[(newSize+7)/8]) == nullptr ) { vtkErrorMacro(<< "Cannot allocate memory\n"); return 0; } if (this->Array) { vtkIdType usedSize = (newSize < this->Size) ? newSize : this->Size; memcpy(newArray, this->Array, static_cast((usedSize+7)/8)*sizeof(unsigned char)); if (!this->SaveUserArray) { delete[] this->Array; } } if (newSize < this->Size) { this->MaxId = newSize-1; } this->Size = newSize; this->Array = newArray; this->SaveUserArray = 0; this->DataChanged(); return 1; } //---------------------------------------------------------------------------- // Set the number of n-tuples in the array. void vtkBitArray::SetNumberOfTuples(vtkIdType number) { this->SetNumberOfValues(number*this->NumberOfComponents); } //---------------------------------------------------------------------------- // Description: // Set the tuple at the ith location using the jth tuple in the source array. // This method assumes that the two arrays have the same type // and structure. Note that range checking and memory allocation is not // performed; use in conjunction with SetNumberOfTuples() to allocate space. void vtkBitArray::SetTuple(vtkIdType i, vtkIdType j, vtkAbstractArray* source) { vtkBitArray* ba = vtkArrayDownCast(source); if (!ba) { vtkWarningMacro("Input and output arrays types do not match."); return; } vtkIdType loci = i * this->NumberOfComponents; vtkIdType locj = j * ba->GetNumberOfComponents(); for (vtkIdType cur = 0; cur < this->NumberOfComponents; cur++) { this->SetValue(loci + cur, ba->GetValue(locj + cur)); } this->DataChanged(); } //---------------------------------------------------------------------------- // Description: // Insert the jth tuple in the source array, at ith location in this array. // Note that memory allocation is performed as necessary to hold the data. void vtkBitArray::InsertTuple(vtkIdType i, vtkIdType j, vtkAbstractArray* source) { vtkBitArray* ba = vtkArrayDownCast(source); if (!ba) { vtkWarningMacro("Input and output arrays types do not match."); return; } vtkIdType loci = i * this->NumberOfComponents; vtkIdType locj = j * ba->GetNumberOfComponents(); for (vtkIdType cur = 0; cur < this->NumberOfComponents; cur++) { this->InsertValue(loci + cur, ba->GetValue(locj + cur)); } this->DataChanged(); } //---------------------------------------------------------------------------- void vtkBitArray::InsertTuples(vtkIdList *dstIds, vtkIdList *srcIds, vtkAbstractArray *source) { vtkBitArray* ba = vtkArrayDownCast(source); if (!ba) { vtkWarningMacro("Input and output arrays types do not match."); return; } if (ba->NumberOfComponents != this->NumberOfComponents) { vtkWarningMacro("Number of components do not match."); return; } vtkIdType numIds = dstIds->GetNumberOfIds(); if (srcIds->GetNumberOfIds() != numIds) { vtkWarningMacro("Input and output id array sizes do not match."); return; } for (vtkIdType idIndex = 0; idIndex < numIds; ++idIndex) { vtkIdType numComp = this->NumberOfComponents; vtkIdType srcLoc = srcIds->GetId(idIndex) * this->NumberOfComponents; vtkIdType dstLoc = dstIds->GetId(idIndex) * this->NumberOfComponents; while (numComp-- > 0) { this->InsertValue(dstLoc++, ba->GetValue(srcLoc++)); } } this->DataChanged(); } //------------------------------------------------------------------------------ void vtkBitArray::InsertTuples(vtkIdType dstStart, vtkIdType n, vtkIdType srcStart, vtkAbstractArray *source) { vtkBitArray* sa = vtkArrayDownCast(source); if (!sa) { vtkWarningMacro("Input and outputs array data types do not match."); return ; } if (this->NumberOfComponents != source->GetNumberOfComponents()) { vtkWarningMacro("Input and output component sizes do not match."); return; } vtkIdType srcEnd = srcStart + n; if (srcEnd > source->GetNumberOfTuples()) { vtkWarningMacro("Source range exceeds array size (srcStart=" << srcStart << ", n=" << n << ", numTuples=" << source->GetNumberOfTuples() << ")."); return; } for (vtkIdType i = 0; i < n; ++i) { vtkIdType numComp = this->NumberOfComponents; vtkIdType srcLoc = (srcStart + i) * this->NumberOfComponents; vtkIdType dstLoc = (dstStart + i) * this->NumberOfComponents; while (numComp-- > 0) { this->InsertValue(dstLoc++, sa->GetValue(srcLoc++)); } } this->DataChanged(); } //---------------------------------------------------------------------------- // Description: // Insert the jth tuple in the source array, at the end in this array. // Note that memory allocation is performed as necessary to hold the data. // Returns the location at which the data was inserted. vtkIdType vtkBitArray::InsertNextTuple(vtkIdType j, vtkAbstractArray* source) { vtkBitArray* ba = vtkArrayDownCast(source); if (!ba) { vtkWarningMacro("Input and output arrays types do not match."); return -1; } vtkIdType locj = j * ba->GetNumberOfComponents(); for (vtkIdType cur = 0; cur < this->NumberOfComponents; cur++) { this->InsertNextValue( ba->GetValue(locj + cur)); } this->DataChanged(); return (this->GetNumberOfTuples()-1); } //---------------------------------------------------------------------------- // Get a pointer to a tuple at the ith location. This is a dangerous method // (it is not thread safe since a pointer is returned). double *vtkBitArray::GetTuple(vtkIdType i) { if ( this->TupleSize < this->NumberOfComponents ) { this->TupleSize = this->NumberOfComponents; delete [] this->Tuple; this->Tuple = new double[this->TupleSize]; } vtkIdType loc = this->NumberOfComponents*i; for (int j=0; jNumberOfComponents; j++) { this->Tuple[j] = static_cast(this->GetValue(loc+j)); } return this->Tuple; } //---------------------------------------------------------------------------- // Copy the tuple value into a user-provided array. void vtkBitArray::GetTuple(vtkIdType i, double * tuple) { vtkIdType loc = this->NumberOfComponents*i; for (int j=0; jNumberOfComponents; j++) { tuple[j] = static_cast(this->GetValue(loc+j)); } } //---------------------------------------------------------------------------- // Set the tuple value at the ith location in the array. void vtkBitArray::SetTuple(vtkIdType i, const float * tuple) { vtkIdType loc = i * this->NumberOfComponents; for (int j=0; jNumberOfComponents; j++) { this->SetValue(loc+j,static_cast(tuple[j])); } this->DataChanged(); } //---------------------------------------------------------------------------- void vtkBitArray::SetTuple(vtkIdType i, const double * tuple) { vtkIdType loc = i * this->NumberOfComponents; for (int j=0; jNumberOfComponents; j++) { this->SetValue(loc+j,static_cast(tuple[j])); } this->DataChanged(); } //---------------------------------------------------------------------------- // Insert (memory allocation performed) the tuple into the ith location // in the array. void vtkBitArray::InsertTuple(vtkIdType i, const float * tuple) { vtkIdType loc = this->NumberOfComponents*i; for (int j=0; jNumberOfComponents; j++) { this->InsertValue(loc+j,static_cast(tuple[j])); } this->DataChanged(); } //---------------------------------------------------------------------------- void vtkBitArray::InsertTuple(vtkIdType i, const double * tuple) { vtkIdType loc = this->NumberOfComponents*i; for (int j=0; jNumberOfComponents; j++) { this->InsertValue(loc+j,static_cast(tuple[j])); } this->DataChanged(); } //---------------------------------------------------------------------------- // Insert (memory allocation performed) the tuple onto the end of the array. vtkIdType vtkBitArray::InsertNextTuple(const float * tuple) { for (int i=0; iNumberOfComponents; i++) { this->InsertNextValue(static_cast(tuple[i])); } this->DataChanged(); return this->MaxId / this->NumberOfComponents; } //---------------------------------------------------------------------------- vtkIdType vtkBitArray::InsertNextTuple(const double * tuple) { for (int i=0; iNumberOfComponents; i++) { this->InsertNextValue(static_cast(tuple[i])); } this->DataChanged(); return this->MaxId / this->NumberOfComponents; } //---------------------------------------------------------------------------- void vtkBitArray::InsertComponent(vtkIdType i, int j, double c) { this->InsertValue(i*this->NumberOfComponents + j, static_cast(c)); this->DataChanged(); } //---------------------------------------------------------------------------- // Set the data component at the ith tuple and jth component location. // Note that iSetValue(i*this->NumberOfComponents + j, static_cast(c)); this->DataChanged(); } //---------------------------------------------------------------------------- void vtkBitArray::RemoveTuple(vtkIdType id) { if ( id < 0 || id >= this->GetNumberOfTuples()) { // Nothing to be done return; } if ( id == this->GetNumberOfTuples() - 1 ) { // To remove last item, just decrease the size by one this->RemoveLastTuple(); return; } this->DataChanged(); vtkErrorMacro("Not yet implemented..."); } //---------------------------------------------------------------------------- void vtkBitArray::RemoveFirstTuple() { vtkErrorMacro("Not yet implemented..."); this->RemoveTuple(0); this->DataChanged(); } //---------------------------------------------------------------------------- void vtkBitArray::RemoveLastTuple() { this->Resize(this->GetNumberOfTuples()- 1); this->DataChanged(); } //---------------------------------------------------------------------------- vtkArrayIterator* vtkBitArray::NewIterator() { vtkArrayIterator* iter = vtkBitArrayIterator::New(); iter->Initialize(this); return iter; } //---------------------------------------------------------------------------- void vtkBitArray::UpdateLookup() { if (!this->Lookup) { this->Lookup = new vtkBitArrayLookup(); this->Lookup->ZeroArray = vtkIdList::New(); this->Lookup->OneArray = vtkIdList::New(); } if (this->Lookup->Rebuild) { int numComps = this->GetNumberOfComponents(); vtkIdType numTuples = this->GetNumberOfTuples(); this->Lookup->ZeroArray->Allocate(numComps*numTuples); this->Lookup->OneArray->Allocate(numComps*numTuples); for (vtkIdType i = 0; i < numComps*numTuples; i++) { if (this->GetValue(i)) { this->Lookup->OneArray->InsertNextId(i); } else { this->Lookup->ZeroArray->InsertNextId(i); } } this->Lookup->Rebuild = false; } } //---------------------------------------------------------------------------- vtkIdType vtkBitArray::LookupValue(vtkVariant var) { return this->LookupValue(var.ToInt()); } //---------------------------------------------------------------------------- void vtkBitArray::LookupValue(vtkVariant var, vtkIdList* ids) { this->LookupValue(var.ToInt(), ids); } //---------------------------------------------------------------------------- vtkIdType vtkBitArray::LookupValue(int value) { this->UpdateLookup(); if (value == 1 && this->Lookup->OneArray->GetNumberOfIds() > 0) { return this->Lookup->OneArray->GetId(0); } else if (value == 0 && this->Lookup->ZeroArray->GetNumberOfIds() > 0) { return this->Lookup->ZeroArray->GetId(0); } return -1; } //---------------------------------------------------------------------------- void vtkBitArray::LookupValue(int value, vtkIdList* ids) { this->UpdateLookup(); if (value == 1) { ids->DeepCopy(this->Lookup->OneArray); } else if (value == 0) { ids->DeepCopy(this->Lookup->ZeroArray); } else { ids->Reset(); } } //---------------------------------------------------------------------------- void vtkBitArray::DataChanged() { if (this->Lookup) { this->Lookup->Rebuild = true; } } //---------------------------------------------------------------------------- void vtkBitArray::ClearLookup() { delete this->Lookup; this->Lookup = nullptr; }