/*========================================================================= Program: Visualization Toolkit Module: vtk3DSImporter.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtk3DSImporter * @brief imports 3D Studio files. * * vtk3DSImporter imports 3D Studio files into vtk. * * @sa * vtkImporter */ #ifndef vtk3DSImporter_h #define vtk3DSImporter_h #include "vtkIOImportModule.h" // For export macro #include "vtkImporter.h" #include "vtk3DS.h" // Needed for all the 3DS structures class vtkPolyData; class VTKIOIMPORT_EXPORT vtk3DSImporter : public vtkImporter { public: static vtk3DSImporter *New(); vtkTypeMacro(vtk3DSImporter,vtkImporter); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * Specify the name of the file to read. */ vtkSetStringMacro(FileName); vtkGetStringMacro(FileName); //@} //@{ /** * Set/Get the computation of normals. If on, imported geometry will * be run through vtkPolyDataNormals. */ vtkSetMacro(ComputeNormals,int); vtkGetMacro(ComputeNormals,int); vtkBooleanMacro(ComputeNormals,int); //@} /** * Return the file pointer to the open file. */ FILE *GetFileFD() {return this->FileFD;}; vtk3DSOmniLight *OmniList; vtk3DSSpotLight *SpotLightList; vtk3DSCamera *CameraList; vtk3DSMesh *MeshList; vtk3DSMaterial *MaterialList; vtk3DSMatProp *MatPropList; protected: vtk3DSImporter(); ~vtk3DSImporter() override; int ImportBegin () override; void ImportEnd () override; void ImportActors (vtkRenderer *renderer) override; void ImportCameras (vtkRenderer *renderer) override; void ImportLights (vtkRenderer *renderer) override; void ImportProperties (vtkRenderer *renderer) override; vtkPolyData *GeneratePolyData (vtk3DSMesh *meshPtr); int Read3DS (); char *FileName; FILE *FileFD; int ComputeNormals; private: vtk3DSImporter(const vtk3DSImporter&) = delete; void operator=(const vtk3DSImporter&) = delete; }; #endif