/*========================================================================= Program: Visualization Toolkit Module: vtkImageViewer.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkImageViewer * @brief Display a 2d image. * * vtkImageViewer is a convenience class for displaying a 2d image. It * packages up the functionality found in vtkRenderWindow, vtkRenderer, * vtkActor2D and vtkImageMapper into a single easy to use class. Behind the * scenes these four classes are actually used to to provide the required * functionality. vtkImageViewer is simply a wrapper around them. * * @sa * vtkRenderWindow vtkRenderer vtkImageMapper vtkActor2D */ #ifndef vtkImageViewer_h #define vtkImageViewer_h #include "vtkInteractionImageModule.h" // For export macro #include "vtkObject.h" #include "vtkImageMapper.h" // For all the inline methods #include "vtkRenderWindow.h" // For all the inline methods class vtkInteractorStyleImage; class VTKINTERACTIONIMAGE_EXPORT vtkImageViewer : public vtkObject { public: static vtkImageViewer *New(); vtkTypeMacro(vtkImageViewer,vtkObject); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Get name of rendering window */ char *GetWindowName() {return this->RenderWindow->GetWindowName();}; /** * Render the resulting image. */ virtual void Render(void); //@{ /** * Set/Get the input to the viewer. */ void SetInputData(vtkImageData *in) {this->ImageMapper->SetInputData(in);}; vtkImageData *GetInput() { return this->ImageMapper->GetInput();}; virtual void SetInputConnection(vtkAlgorithmOutput* input) { this->ImageMapper->SetInputConnection(input);}; //@} //@{ /** * What is the possible Min/ Max z slices available. */ int GetWholeZMin() {return this->ImageMapper->GetWholeZMin();}; int GetWholeZMax() {return this->ImageMapper->GetWholeZMax();}; //@} //@{ /** * Set/Get the current Z Slice to display */ int GetZSlice() {return this->ImageMapper->GetZSlice();}; void SetZSlice(int s) {this->ImageMapper->SetZSlice(s);}; //@} //@{ /** * Sets window/level for mapping pixels to colors. */ double GetColorWindow() {return this->ImageMapper->GetColorWindow();}; double GetColorLevel() {return this->ImageMapper->GetColorLevel();}; void SetColorWindow(double s) {this->ImageMapper->SetColorWindow(s);}; void SetColorLevel(double s) {this->ImageMapper->SetColorLevel(s);}; //@} //@{ /** * These are here for using a tk window. */ void SetDisplayId(void *a) {this->RenderWindow->SetDisplayId(a);}; void SetWindowId(void *a) {this->RenderWindow->SetWindowId(a);}; void SetParentId(void *a) {this->RenderWindow->SetParentId(a);}; //@} //@{ /** * Set/Get the position in screen coordinates of the rendering window. */ int *GetPosition() {return this->RenderWindow->GetPosition();}; void SetPosition(int a,int b) {this->RenderWindow->SetPosition(a,b);}; virtual void SetPosition(int a[2]); //@} //@{ /** * Set/Get the size of the window in screen coordinates in pixels. */ int *GetSize() {return this->RenderWindow->GetSize();}; void SetSize(int a,int b) {this->RenderWindow->SetSize(a,b);}; virtual void SetSize(int a[2]); //@} //@{ /** * Get the internal objects */ vtkGetObjectMacro(RenderWindow,vtkRenderWindow); void SetRenderWindow(vtkRenderWindow* renWin); vtkGetObjectMacro(Renderer, vtkRenderer); vtkGetObjectMacro(ImageMapper,vtkImageMapper); vtkGetObjectMacro(Actor2D,vtkActor2D); //@} /** * Create and attach an interactor for this window */ void SetupInteractor(vtkRenderWindowInteractor *); //@{ /** * Create a window in memory instead of on the screen. This may not * be supported for every type of window and on some windows you may * need to invoke this prior to the first render. */ void SetOffScreenRendering(int); int GetOffScreenRendering(); void OffScreenRenderingOn(); void OffScreenRenderingOff(); //@} protected: vtkImageViewer(); ~vtkImageViewer() override; vtkRenderWindow *RenderWindow; vtkRenderer *Renderer; vtkImageMapper *ImageMapper; vtkActor2D *Actor2D; int FirstRender; vtkRenderWindowInteractor *Interactor; vtkInteractorStyleImage *InteractorStyle; friend class vtkImageViewerCallback; vtkAlgorithm* GetInputAlgorithm(); private: vtkImageViewer(const vtkImageViewer&) = delete; void operator=(const vtkImageViewer&) = delete; }; #endif