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THIS SOFTWARE IS PROVIDED BY LOS ALAMOS NATIONAL SECURITY, LLC AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL LOS ALAMOS NATIONAL SECURITY, LLC OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. =========================================================================*/ // .NAME GridExchange - Send my data portions of grid on one processor to // become ghost portion of grid on a neighbor // // .SECTION Description // GridExchange will take a pointer to contiguous memory, the size of // memory in each dimension, and the amount of ghost grid information // to be shared on the front and back of every dimension. From this // GridExchange can calculate what part of the contiguous memory must be // packed to share with each of the neighbors, and what part of its own // memory must be used to unpack similar information from each neighbor. // // This can be accomplished by recording for every neighbor the send // origin and send size, the receive origin and receive size. // #ifndef GridExchange_h #define GridExchange_h #include "VPICDefinition.h" using namespace std; class VPIC_EXPORT GridExchange { public: GridExchange( int rank, // Rank of this processor int total, // Total processors (needed to find neighbors) int* decomp, // Decomposition of processor in problem int* size, // Size of total space to exchange int ghost0, // Ghost cell count on the front plane int ghost1); // Ghost cell count on the back plane // ParaView wants overlap of 1 cell always // so with a ghost in each direction overlap // becomes 3 so ghost overlap on front plane // will be 1 and on the back plane will be 2 ~GridExchange(); // Calculate the offsets and sizes for send and receive to neighbors void initialize(); // Set the processor neighbors of this processor void setNeighbors(); void setSendOrigin(int Neighbor, int x, int y, int z); void setRecvOrigin(int Neighbor, int x, int y, int z); void setSendSize(int Neighbor, int x, int y, int z); void setRecvSize(int Neighbor, int x, int y, int z); // Exchange sections of a grid with all neighbors void exchangeGrid(GRID_T* data); void exchange( int sendTo, // Neighbor to send particles to int recvFrom, // Neighbor to receive particles from GRID_T* data); // Grid to share private: int myProc; // My processor number int numProc; // Total number of processors int layoutSize[DIMENSION]; // Decomposition of processors int layoutPos[DIMENSION]; // Position of this processor in decomposition int*** layoutID; // Layout of all processors int bufferSize; // Max message size to send/receive GRID_T* sendBuffer; // Message buffer GRID_T* recvBuffer; // Message buffer int totalSize[DIMENSION]; // Sizes with mine and ghost grids int mine[DIMENSION]; // Sizes of only my grid int ghost0; // Ghost grid size on front planes int ghost1; // Ghost grid size on back planes // Processor id for each neighbor int neighbor[NUM_OF_NEIGHBORS]; // Region of data to send to each neighbor int sendOrigin[NUM_OF_NEIGHBORS][DIMENSION]; int sendSize[NUM_OF_NEIGHBORS][DIMENSION]; // Region of data to receive from each neighbor int recvOrigin[NUM_OF_NEIGHBORS][DIMENSION]; int recvSize[NUM_OF_NEIGHBORS][DIMENSION]; }; #endif