/*========================================================================= Program: Visualization Toolkit Module: vtkWebGLWidget.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkWebGLWidget * * Widget representation for WebGL. */ #ifndef vtkWebGLWidget_h #define vtkWebGLWidget_h #include "vtkWebGLObject.h" #include "vtkWebGLExporterModule.h" // needed for export macro #include // Needed to store colors class vtkActor2D; class VTKWEBGLEXPORTER_EXPORT vtkWebGLWidget : public vtkWebGLObject { public: static vtkWebGLWidget* New(); vtkTypeMacro(vtkWebGLWidget, vtkWebGLObject); void PrintSelf(ostream &os, vtkIndent indent) override; void GenerateBinaryData() override; unsigned char* GetBinaryData(int part) override; int GetBinarySize(int part) override; int GetNumberOfParts() override; void GetDataFromColorMap(vtkActor2D* actor); protected: vtkWebGLWidget(); ~vtkWebGLWidget() override; unsigned char* binaryData; int binarySize; int orientation; char* title; char* textFormat; int textPosition; float position[2]; float size[2]; int numberOfLabels; std::vector colors; //x, r, g, b private: vtkWebGLWidget(const vtkWebGLWidget&) = delete; void operator=(const vtkWebGLWidget&) = delete; }; #endif