/*========================================================================= Program: Visualization Toolkit Module: vtkIOExportOpenGL2ObjectFactory.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #ifndef vtkIOExportOpenGL2ObjectFactory_h #define vtkIOExportOpenGL2ObjectFactory_h #include "vtkIOExportOpenGL2Module.h" // For export macro #include "vtkObjectFactory.h" class VTKIOEXPORTOPENGL2_EXPORT vtkIOExportOpenGL2ObjectFactory : public vtkObjectFactory { public: static vtkIOExportOpenGL2ObjectFactory * New(); vtkTypeMacro(vtkIOExportOpenGL2ObjectFactory, vtkObjectFactory) const char * GetDescription() override { return "vtkIOExportOpenGL2 factory overrides."; } const char * GetVTKSourceVersion() override; void PrintSelf(ostream &os, vtkIndent indent) override; protected: vtkIOExportOpenGL2ObjectFactory(); private: vtkIOExportOpenGL2ObjectFactory(const vtkIOExportOpenGL2ObjectFactory&) = delete; void operator=(const vtkIOExportOpenGL2ObjectFactory&) = delete; }; #endif // vtkIOExportOpenGL2ObjectFactory_h