ELF>Pq@@*) UH@dH%(HD$81HHt$HD$HFHD$$D$ t0H|$1HT$8dH+%(uhH@]@HT$H|$H5|$HtHt+HH5HPtHuH1Huff.fUSHHdH%(HD$81HHt$HD$HFHD$$D$ HD$t6H|$1HT$8dH+%(HH[]DHt$H|$tHl$H=HtHH=uHuHc@HH=tH@ATH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$uDH(HtD$9D$tIH11E1HD$(dH+%(H0LA\@HHufHHRxH;IMtoI$H5LPtZHuLIHoHbL1HHP@L8fE1H"DIjfSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=HG(HtL$9L$t:H111HT$(dH+%(u3H0[fDHHuӐXtHuHc@H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(u9H8HHuҐHuHHff.@H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(u9H8HHuҐHuHHff.@SH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(u7H0[fDHHuӐHuHcSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uuH0[fDHHuӐt$WhfH~HufHn@HH0H;u_hfH~ffH~fSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐt_dHuHcDHH H;tЉfSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐt_pHuHcDHHHH;tЉfUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uXH@]f.HHuϐHt$H|$tD$HHuHHUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(u_H@]f.HHuϐH5HT$H|$|$HtHHuHHff.UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(u_H@]f.HHuϐH5HT$H|$|$HtHHuHHff.H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(ufH8HHuҐHHH; u-dt GdHuHHfH8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(ucH8HHuҐHHH; u-Gdt GdHuHHf1DUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(H@]fDHHuϐHt$ H|$tD$$t$ t19udtHEudHHuHHDHEHH;u;udtˉudHfH@UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(H@]fDHHuϐHt$H|$tD$$D$t?f.EhztHEEhHHuHHzf.HEH(H;uf.EhztEhHH@UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(H@]fDHHuϐHt$ H|$tD$$t$ t19uptHEupHHuHHDHEH@H;u;uptˉupHfH@ATUSH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uYHD$Ho(Ht!\$ +\$$tJH|$1HT$8dH+%(H@[]A\HHuːHt$H|$tD$$Ld$uXHELH@H;ulH=tLH=u)HeHcZfDLLH=tL븐HЉfU1H=H1H=HHH8Hmt H]fDHHD$HD$H]AUH CHATL%H5ULt L]A\A]ÐH-L-HHHHHH5LtH-1HHtHH5LHmtOHHtHH5LHmtLL]A\A]HfDHfDHlATIUHHt HH5LHtHmtH]A\HH]A\UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(urH@]f.HHuϐHt$ H|$tD$$t$ u)HEHHuHHDHfH8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$H8HuHH@9wdtHwdGdf.GhzufHGhGh9wptHwpGpSafeDownCastvtkObjectBasevtkAnimationSceneIsTypeOfNewInstanceIsInPlayRemoveAllCuesStopGetNumberOfCuesGetFrameRateGetPlayModeGetLoopSetAnimationTimeAddCueRemoveCueSetModeToRealTimeSetModeToSequenceSetPlayModeSetFrameRateSetLoopIsA(i)PlayModesPLAYMODE_SEQUENCEPLAYMODE_REALTIMESetTimeModePlayvtkAnimationCuevtkObjectUH=Hu]ÐHH=tHH=tH]vtkAnimationScene - the animation scene manager. Superclass: vtkAnimationCue vtkAnimationCue and vtkAnimationScene provide the framework to support animations in VTK. vtkAnimationCue represents an entity that changes/ animates with time, while vtkAnimationScene represents scene or setup for the animation, which consists of individual cues or other scenes. A scene can be played in real time mode, or as a seqence of frames 1/frame rate apart in time. @sa vtkAnimationCue vtkCommonDataModelPython.vtkAnimationSceneV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkAnimationScene C++: static vtkAnimationScene *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkAnimationScene C++: vtkAnimationScene *NewInstance() V.SetPlayMode(int) C++: virtual void SetPlayMode(int _arg) Get/Set the PlayMode for running/playing the animation scene. In the Sequence mode, all the frames are generated one after the other. The time reported to each Tick of the constituent cues (during Play) is incremented by 1/frame rate, irrespective of the current time. In the RealTime mode, time indicates the instance in time. V.SetModeToSequence() C++: void SetModeToSequence() Get/Set the PlayMode for running/playing the animation scene. In the Sequence mode, all the frames are generated one after the other. The time reported to each Tick of the constituent cues (during Play) is incremented by 1/frame rate, irrespective of the current time. In the RealTime mode, time indicates the instance in time. V.SetModeToRealTime() C++: void SetModeToRealTime() Get/Set the PlayMode for running/playing the animation scene. In the Sequence mode, all the frames are generated one after the other. The time reported to each Tick of the constituent cues (during Play) is incremented by 1/frame rate, irrespective of the current time. In the RealTime mode, time indicates the instance in time. V.GetPlayMode() -> int C++: virtual int GetPlayMode() Get/Set the PlayMode for running/playing the animation scene. In the Sequence mode, all the frames are generated one after the other. The time reported to each Tick of the constituent cues (during Play) is incremented by 1/frame rate, irrespective of the current time. In the RealTime mode, time indicates the instance in time. V.SetFrameRate(float) C++: virtual void SetFrameRate(double _arg) Get/Set the frame rate (in frames per second). This parameter affects only in the Sequence mode. The time interval indicated to each cue on every tick is progressed by 1/frame-rate seconds. V.GetFrameRate() -> float C++: virtual double GetFrameRate() Get/Set the frame rate (in frames per second). This parameter affects only in the Sequence mode. The time interval indicated to each cue on every tick is progressed by 1/frame-rate seconds. V.AddCue(vtkAnimationCue) C++: void AddCue(vtkAnimationCue *cue) Add/Remove an AnimationCue to/from the Scene. It's an error to add a cue twice to the Scene. V.RemoveCue(vtkAnimationCue) C++: void RemoveCue(vtkAnimationCue *cue) Add/Remove an AnimationCue to/from the Scene. It's an error to add a cue twice to the Scene. V.RemoveAllCues() C++: void RemoveAllCues() Add/Remove an AnimationCue to/from the Scene. It's an error to add a cue twice to the Scene. V.GetNumberOfCues() -> int C++: int GetNumberOfCues() Add/Remove an AnimationCue to/from the Scene. It's an error to add a cue twice to the Scene. V.Play() C++: virtual void Play() Starts playing the animation scene. Fires a vtkCommand::StartEvent before play beings and vtkCommand::EndEvent after play ends. V.Stop() C++: void Stop() Stops the animation scene that is running. V.SetLoop(int) C++: virtual void SetLoop(int _arg) Enable/Disable animation loop. V.GetLoop() -> int C++: virtual int GetLoop() Enable/Disable animation loop. V.SetAnimationTime(float) C++: void SetAnimationTime(double time) Makes the state of the scene same as the given time. V.SetTimeMode(int) C++: void SetTimeMode(int mode) override; Overridden to allow change to Normalized mode only if none of the constituent cues is in Relative time mode. V.IsInPlay() -> int C++: int IsInPlay() Returns if the animation is being played. vtkCommonDataModelPython.vtkAnimationScene.PlayModesHHHD GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx 0DX l  EDPa AE OEY B j(EAD`n AAF ,gFD@ EE PED@ AG tH@ I H@ I ED@ AG ED@ AG ED@ AG ED@ AG <EDP AK `EDP AK EDP AK H@ I H@ I <EDP AG LEDP AG (<EDP AG 0LnFAA D`  AABH $`EO l AG VA8-FPO U BBB  BBD 0OFDD n ABA DDB ,EDP AK PH@ I 4   % W  g `  A v   ` @ < 0 h 0  0   <6 PLh < n %P 0 @  -6BKY^n{ %+17=C,I8OU" {""" ""1N" }("OGNn%M\z 2 f   P`     -   + [ p  O       . 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