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Fast Simple Class for dealing with 3D bounds vtkBoundingBox maintains a 3D axis aligned bounding box. It is very lite weight and many of the member functions are in-lined so its very fast It is not derived from vtkObject so it can be allocated on the stack @sa vtkBox vtkBoundingBox() vtkBoundingBox(const double bounds[6]) vtkBoundingBox(double xMin, double xMax, double yMin, double yMax, double zMin, double zMax) vtkBoundingBox(const vtkBoundingBox &bbox) vtkCommonDataModelPython.vtkBoundingBoxV.SetBounds((float, float, float, float, float, float)) C++: void SetBounds(const double bounds[6]) V.SetBounds(float, float, float, float, float, float) C++: void SetBounds(double xMin, double xMax, double yMin, double yMax, double zMin, double zMax) Set the bounds explicitly of the box (vtk Style) Returns 1 if the box was changed else 0. V.SetMinPoint(float, float, float) C++: void SetMinPoint(double x, double y, double z) V.SetMinPoint([float, float, float]) C++: void SetMinPoint(double p[3]) Set the minimum point of the bounding box - if the min point is greater than the max point then the max point will also be changed. V.SetMaxPoint(float, float, float) C++: void SetMaxPoint(double x, double y, double z) V.SetMaxPoint([float, float, float]) C++: void SetMaxPoint(double p[3]) Set the maximum point of the bounding box - if the max point is less than the min point then the min point will also be changed. V.IsValid() -> int C++: int IsValid() V.IsValid((float, float, float, float, float, float)) -> int C++: static int IsValid(const double bounds[6]) Returns 1 if the bounds have been set and 0 if the box is in its initialized state which is an inverted state. V.AddPoint([float, float, float]) C++: void AddPoint(double p[3]) V.AddPoint(float, float, float) C++: void AddPoint(double px, double py, double pz) Change bounding box so it includes the point p Note that the bounding box may have 0 volume if its bounds were just initialized. V.AddBox(vtkBoundingBox) C++: void AddBox(const vtkBoundingBox &bbox) Change the bounding box to be the union of itself and bbox. V.AddBounds((float, ...)) C++: void AddBounds(const double bounds[]) Adjust the bounding box so it contains the specified bounds (defined by the vtk standard (xmin,xmax, ymin,ymax, zmin,zmax). V.IntersectBox(vtkBoundingBox) -> int C++: int IntersectBox(const vtkBoundingBox &bbox) Intersect this box with bbox. The method returns 1 if both boxes are valid and they do have overlap else it will return 0. If 0 is returned the box has not been modified. V.Intersects(vtkBoundingBox) -> int C++: int Intersects(const vtkBoundingBox &bbox) Returns 1 if the boxes intersect else returns 0. V.IntersectPlane([float, float, float], [float, float, float]) -> bool C++: bool IntersectPlane(double origin[3], double normal[3]) Intersect this box with the half space defined by plane. Returns true if there is intersection---which implies that the box has been modified Returns false otherwise. V.Contains(vtkBoundingBox) -> int C++: int Contains(const vtkBoundingBox &bbox) Returns 1 if the min and max points of bbox are contained within the bounds of this box, else returns 0. V.GetBounds([float, float, float, float, float, float]) C++: void GetBounds(double bounds[6]) V.GetBounds(float, float, float, float, float, float) C++: void GetBounds(double &xMin, double &xMax, double &yMin, double &yMax, double &zMin, double &zMax) Get the bounds of the box (defined by vtk style). V.GetBound(int) -> float C++: double GetBound(int i) Return the ith bounds of the box (defined by vtk style). V.GetMinPoint() -> (float, float, float) C++: const double *GetMinPoint() V.GetMinPoint(float, float, float) C++: void GetMinPoint(double &x, double &y, double &z) Get the minimum point of the bounding box. V.GetMaxPoint() -> (float, float, float) C++: const double *GetMaxPoint() V.GetMaxPoint(float, float, float) C++: void GetMaxPoint(double &x, double &y, double &z) Get the maximum point of the bounding box. V.ContainsPoint([float, float, float]) -> int C++: int ContainsPoint(double p[3]) V.ContainsPoint(float, float, float) -> int C++: int ContainsPoint(double px, double py, double pz) Returns 1 if the point is contained in the box else 0. V.GetCenter([float, float, float]) C++: void GetCenter(double center[3]) Get the center of the bounding box. V.GetLengths([float, float, float]) C++: void GetLengths(double lengths[3]) Get the lengths of the box. V.GetLength(int) -> float C++: double GetLength(int i) Return the length in the ith direction. V.GetMaxLength() -> float C++: double GetMaxLength() Return the Max Length of the box. V.GetDiagonalLength() -> float C++: double GetDiagonalLength() Return the length of the diagonal. \pre not_empty: this->IsValid() V.Inflate(float) C++: void Inflate(double delta) V.Inflate() C++: void Inflate() Expand the Box by delta on each side, the box will grow by 2*delta in x,y and z. Alternatively, inflate the bounds so that it has non-zero volume. Edges that are inflated are adjusted 1% of the longest edge. Or if all edges are zero length, the bounding box is inflated by 1 unit in each of the x-y-z directions. V.Scale([float, float, float]) C++: void Scale(double s[3]) V.Scale(float, float, float) C++: void Scale(double sx, double sy, double sz) Scale each dimension of the box by some given factor. If the box is not valid, it stays unchanged. If the scalar factor is negative, bounds are flipped: for example, if (xMin,xMax)=(-2,4) and sx=-3, (xMin,xMax) becomes (-12,6). V.ComputeDivisions(int, [float, float, float, float, float, float], [int, int, int]) -> int C++: vtkIdType ComputeDivisions(vtkIdType totalBins, double bounds[6], int divs[3]) Compute the number of divisions in the z-y-z directions given a target number of total bins (i.e., product of divisions in the x-y-z directions). The computation is done in such a way as to create near cuboid bins. Also note that the returned bounds may be different than the bounds defined in this class, as the bounds in the z-y-z directions can never be <= 0. Note that the total number of divisions (divs[0]*divs[1]*divs[2]) is guaranteed to be smaller than the target number of bins. V.Reset() C++: void Reset() Returns the box to its initialized state. 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