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Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkLine C++: static vtkLine *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkLine C++: vtkLine *NewInstance() V.GetCellType() -> int C++: int GetCellType() override; See the vtkCell API for descriptions of these methods. V.GetCellDimension() -> int C++: int GetCellDimension() override; See the vtkCell API for descriptions of these methods. V.GetNumberOfEdges() -> int C++: int GetNumberOfEdges() override; See the vtkCell API for descriptions of these methods. V.GetNumberOfFaces() -> int C++: int GetNumberOfFaces() override; See the vtkCell API for descriptions of these methods. V.GetEdge(int) -> vtkCell C++: vtkCell *GetEdge(int) override; See the vtkCell API for descriptions of these methods. V.GetFace(int) -> vtkCell C++: vtkCell *GetFace(int) override; See the vtkCell API for descriptions of these methods. V.CellBoundary(int, [float, float, float], vtkIdList) -> int C++: int CellBoundary(int subId, double pcoords[3], vtkIdList *pts) override; See the vtkCell API for descriptions of these methods. V.Contour(float, vtkDataArray, vtkIncrementalPointLocator, vtkCellArray, vtkCellArray, vtkCellArray, vtkPointData, vtkPointData, vtkCellData, int, vtkCellData) C++: void Contour(double value, vtkDataArray *cellScalars, vtkIncrementalPointLocator *locator, vtkCellArray *verts, vtkCellArray *lines, vtkCellArray *polys, vtkPointData *inPd, vtkPointData *outPd, vtkCellData *inCd, vtkIdType cellId, vtkCellData *outCd) override; See the vtkCell API for descriptions of these methods. V.EvaluatePosition([float, float, float], [float, ...], int, [float, float, float], float, [float, ...]) -> int C++: int EvaluatePosition(double x[3], double *closestPoint, int &subId, double pcoords[3], double &dist2, double *weights) override; See the vtkCell API for descriptions of these methods. V.EvaluateLocation(int, [float, float, float], [float, float, float], [float, ...]) C++: void EvaluateLocation(int &subId, double pcoords[3], double x[3], double *weights) override; See the vtkCell API for descriptions of these methods. V.Triangulate(int, vtkIdList, vtkPoints) -> int C++: int Triangulate(int index, vtkIdList *ptIds, vtkPoints *pts) override; See the vtkCell API for descriptions of these methods. V.Derivatives(int, [float, float, float], [float, ...], int, [float, ...]) C++: void Derivatives(int subId, double pcoords[3], double *values, int dim, double *derivs) override; See the vtkCell API for descriptions of these methods. V.GetParametricCoords() -> (float, ...) C++: double *GetParametricCoords() override; See the vtkCell API for descriptions of these methods. V.Clip(float, vtkDataArray, vtkIncrementalPointLocator, vtkCellArray, vtkPointData, vtkPointData, vtkCellData, int, vtkCellData, int) C++: void Clip(double value, vtkDataArray *cellScalars, vtkIncrementalPointLocator *locator, vtkCellArray *lines, vtkPointData *inPd, vtkPointData *outPd, vtkCellData *inCd, vtkIdType cellId, vtkCellData *outCd, int insideOut) override; Clip this line using scalar value provided. Like contouring, except that it cuts the line to produce other lines. V.GetParametricCenter([float, float, float]) -> int C++: int GetParametricCenter(double pcoords[3]) override; Return the center of the triangle in parametric coordinates. V.IntersectWithLine([float, float, float], [float, float, float], float, float, [float, float, float], [float, float, float], int) -> int C++: int IntersectWithLine(double p1[3], double p2[3], double tol, double &t, double x[3], double pcoords[3], int &subId) override; Line-line intersection. Intersection has to occur within [0,1] parametric coordinates and with specified tolerance. V.Intersection((float, float, float), (float, float, float), ( float, float, float), (float, float, float), float, float) -> int C++: static int Intersection(const double p1[3], const double p2[3], const double x1[3], const double x2[3], double &u, double &v) Performs intersection of the projection of two finite 3D lines onto a 2D plane. An intersection is found if the projection of the two lines onto the plane perpendicular to the cross product of the two lines intersect. The parameters (u,v) are the parametric coordinates of the lines at the position of closest approach. V.Intersection3D([float, float, float], [float, float, float], [float, float, float], [float, float, float], float, float) -> int C++: static int Intersection3D(double p1[3], double p2[3], double x1[3], double x2[3], double &u, double &v) Performs intersection of two finite 3D lines. An intersection is found if the projection of the two lines onto the plane perpendicular to the cross product of the two lines intersect, and if the distance between the closest points of approach are within a relative tolerance. The parameters (u,v) are the parametric coordinates of the lines at the position of closest approach. * NOTE: "Unlike Intersection(), which determines whether the projections of * two lines onto a plane intersect, Intersection3D() determines whether the * lines themselves in 3D space intersect, within a tolerance. V.DistanceToLine((float, float, float), (float, float, float), ( float, float, float), float, [float, ...]) -> float C++: static double DistanceToLine(const double x[3], const double p1[3], const double p2[3], double &t, double *closestPoint=nullptr) V.DistanceToLine((float, float, float), (float, float, float), ( float, float, float)) -> float C++: static double DistanceToLine(const double x[3], const double p1[3], const double p2[3]) Compute the distance of a point x to a finite line (p1,p2). The method computes the parametric coordinate t and the point location on the line. Note that t is unconstrained (i.e., it may lie outside the range [0,1]) but the closest point will lie within the finite line [p1,p2], if it is defined. Also, the method returns the distance squared between x and the line (p1,p2). V.DistanceBetweenLines([float, float, float], [float, float, float], [float, float, float], [float, float, float], [float, float, float], [float, float, float], float, float) -> float C++: static double DistanceBetweenLines(double l0[3], double l1[3], double m0[3], double m1[3], double closestPt1[3], double closestPt2[3], double &t1, double &t2) Computes the shortest distance squared between two infinite lines, each defined by a pair of points (l0,l1) and (m0,m1). Upon return, the closest points on the two line segments will be stored in closestPt1 and closestPt2. Their parametric coords (-inf <= t0, t1 <= inf) will be stored in t0 and t1. The return value is the shortest distance squared between the two line-segments. V.DistanceBetweenLineSegments([float, float, float], [float, float, float], [float, float, float], [float, float, float], [float, float, float], [float, float, float], float, float) -> float C++: static double DistanceBetweenLineSegments(double l0[3], double l1[3], double m0[3], double m1[3], double closestPt1[3], double closestPt2[3], double &t1, double &t2) Computes the shortest distance squared between two finite line segments defined by their end points (l0,l1) and (m0,m1). Upon return, the closest points on the two line segments will be stored in closestPt1 and closestPt2. Their parametric coords (0 <= t0, t1 <= 1) will be stored in t0 and t1. The return value is the shortest distance squared between the two line-segments. V.InterpolationFunctions([float, float, float], [float, float]) C++: static void InterpolationFunctions(double pcoords[3], double weights[2]) @deprecated Replaced by vtkLine::InterpolateFunctions as of VTK 5.2 V.InterpolationDerivs([float, float, float], [float, float]) C++: static void InterpolationDerivs(double pcoords[3], double derivs[2]) @deprecated Replaced by vtkLine::InterpolateDerivs as of VTK 5.2 V.InterpolateFunctions([float, float, float], [float, float]) C++: void InterpolateFunctions(double pcoords[3], double weights[2]) override; Compute the interpolation functions/derivatives (aka shape functions/derivatives) V.InterpolateDerivs([float, float, float], [float, float]) C++: void InterpolateDerivs(double pcoords[3], double derivs[2]) override; Compute the interpolation functions/derivatives (aka shape functions/derivatives) HHHD?GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx  0 DXl  @FBB A(A0De 0A(A BBBC (@<FBB A(A0De 0A(A BBBC \&FBB B(A0A8G} 8A0A(B BBBD )GZA\&FBB B(A0A8G} 8A0A(B BBBD )GZAH@NFBB B(A0A8G} 8A0A(B BBBD HFBB B(A0A8Gn 8A0A(B BBBC EDPa AE zPLRx P$FBB B(A0A8G1 8A0A(B BBBH x'OEY B j(EAD`n AAF ED@ AG ED@ AG (ED@ AG LED@ AG (pFAD` ABG (FAD` ABG 0FBA D  ABBG 0nFAA D`  AABH 0gFD@ EE HT9FBB B(A0A8D 8A0A(B BBBE H9FBB B(A0A8D 8A0A(B BBBE MFF0OFDD n ABA DDB<lP$FBB B(A0A8G 8A0A(B BBBD GUArJTAtFBB B(A0A8D 8A0A(B BBBA HDAKEKAAI 8ED@ AG PdFBB B(A0D8Gq 8D0A(B BBBJ F8tFBB A(Dp (A BBBG LFBB B(A0A8G 8D0A(B BBBE h'@DEC P G e...R. < 6FBB B(A0A8G 8A0A(B BBBK KDDBAKKGDDBAIDt FBB A(A0D 0A(A BBBI    J | p& & N  5  ] " '$   - pY ` @ `  ! 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