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+D$$tFH|$1HT$8dH+%(uzH@]f.HHuϐH5HT$H|$|$HtD$$u(HEH8HuHH@H1SafeDownCastvtkObjectBasevtkPolyDataGetDatavtkInformationvtkInformationVectorGetScalarFieldCriticalIndexIsTypeOfDeleteCellsResetRemoveGhostCellsBuildCellsDeleteLinksNeedToBuildCellsRemoveDeletedCellsGetLinesGetPolysGetStripsGetNumberOfVertsGetNumberOfLinesGetVertsGetNumberOfPolysGetNumberOfStripsGetDataObjectTypeSetStripsvtkCellArraySetVertsReverseCellSetLinesSetPolysDeleteCellBuildLinksRemoveReferenceToCellAddReferenceToCellIsEdgevtkDataArrayDeletePointAllocateCopyCellsvtkIdListvtkPointLocatorGetCellEdgeNeighborsNewInstanceResizeCellListIsAReplaceLinkedCellReplaceCellInsertNextLinkedCellGetCellInsertNextLinkedPointInsertNextCellIsTriangleAddCellReferenceRemoveCellReferenceIsPointUsedByCellReplaceCellPointGetMeshMTimeDeepCopyShallowCopyGetActualMemorySizeGetGhostLevelGetNumberOfPiecesGetPieceInitializeGetMaxCellSizeSqueezeComputeBoundsGetPointCellsGetCellPointsGetCellNeighborsGetCellBoundsGetCellTypevtkGenericCellGetNumberOfCellsCopyStructureERR_NO_SUCH_FIELDERR_INCORRECT_FIELDERR_NON_MANIFOLD_STARREGULAR_POINTMINIMUMSADDLEMAXIMUM@kV *vtkDataArray@ki@kzV *vtkInformationV|i *vtkInformationVector@|ki@V|ki *vtkPolyData@kV *vtkGenericCell@kP *kvtkPointSetvtkDataSetvtkDataObjectvtkObjectUH=Hu]ÐHH=tHH=tHH=tHH=tH]H|$0HD$8H9t HtHH|$0HD$8H9t HtHH|$0HD$8H9t HtHH|$0HD$8H9t HtHH|$@HtHD$HH9tHH% H% H|$@HD$HH9t HtHH|$@HtHD$HH9tHLHr5r5r5r3#]"bo< ;e)c    vtkPolyData - concrete dataset represents vertices, lines, polygons, and triangle strips Superclass: vtkPointSet vtkPolyData is a data object that is a concrete implementation of vtkDataSet. vtkPolyData represents a geometric structure consisting of vertices, lines, polygons, and/or triangle strips. Point and cell attribute values (e.g., scalars, vectors, etc.) also are represented. The actual cell types (vtkCellType.h) supported by vtkPolyData are: vtkVertex, vtkPolyVertex, vtkLine, vtkPolyLine, vtkTriangle, vtkQuad, vtkPolygon, and vtkTriangleStrip. One important feature of vtkPolyData objects is that special traversal and data manipulation methods are available to process data. These methods are generally more efficient than vtkDataSet methods and should be used whenever possible. For example, traversing the cells in a dataset we would use GetCell(). To traverse cells with vtkPolyData we would retrieve the cell array object representing polygons (for example using GetPolys()) and then use vtkCellArray's InitTraversal() and GetNextCell() methods. @warning Because vtkPolyData is implemented with four separate instances of vtkCellArray to represent 0D vertices, 1D lines, 2D polygons, and 2D triangle strips, it is possible to create vtkPolyData instances that consist of a mixture of cell types. Because of the design of the class, there are certain limitations on how mixed cell types are inserted into the vtkPolyData, and in turn the order in which they are processed and rendered. To preserve the consistency of cell ids, and to insure that cells with cell data are rendered properly, users must insert mixed cells in the order of vertices (vtkVertex and vtkPolyVertex), lines (vtkLine and vtkPolyLine), polygons (vtkTriangle, vtkQuad, vtkPolygon), and triangle strips (vtkTriangleStrip). @warning Some filters when processing vtkPolyData with mixed cell types may process the cells in differing ways. Some will convert one type into another (e.g., vtkTriangleStrip into vtkTriangles) or expect a certain type (vtkDecimatePro expects triangles or triangle strips; vtkTubeFilter expects lines). Read the documentation for each filter carefully to understand how each part of vtkPolyData is processed. vtkCommonDataModelPython.vtkPolyDataV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkPolyData C++: static vtkPolyData *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkPolyData C++: vtkPolyData *NewInstance() V.GetDataObjectType() -> int C++: int GetDataObjectType() override; Return what type of dataset this is. V.CopyStructure(vtkDataSet) C++: void CopyStructure(vtkDataSet *ds) override; Copy the geometric and topological structure of an input poly data object. V.GetNumberOfCells() -> int C++: vtkIdType GetNumberOfCells() override; Standard vtkDataSet interface. V.GetCell(int) -> vtkCell C++: vtkCell *GetCell(vtkIdType cellId) override; V.GetCell(int, vtkGenericCell) C++: void GetCell(vtkIdType cellId, vtkGenericCell *cell) override; V.GetCell(int, [int, ...]) -> int C++: unsigned char GetCell(vtkIdType cellId, vtkIdType *&pts) V.GetCell(int, int, int) -> vtkCell C++: virtual vtkCell *GetCell(int i, int j, int k) Standard vtkDataSet interface. V.GetCellType(int) -> int C++: int GetCellType(vtkIdType cellId) override; Standard vtkDataSet interface. V.GetCellBounds(int, [float, float, float, float, float, float]) C++: void GetCellBounds(vtkIdType cellId, double bounds[6]) override; Standard vtkDataSet interface. V.GetCellNeighbors(int, vtkIdList, vtkIdList) C++: void GetCellNeighbors(vtkIdType cellId, vtkIdList *ptIds, vtkIdList *cellIds) override; Standard vtkDataSet interface. V.CopyCells(vtkPolyData, vtkIdList, vtkPointLocator) C++: void CopyCells(vtkPolyData *pd, vtkIdList *idList, vtkPointLocator *locator=nullptr) Copy cells listed in idList from pd, including points, point data, and cell data. This method assumes that point and cell data have been allocated. If you pass in a point locator, then the points won't be duplicated in the output. V.GetCellPoints(int, vtkIdList) C++: void GetCellPoints(vtkIdType cellId, vtkIdList *ptIds) override; V.GetCellPoints(int, int, [int, ...]) -> int C++: unsigned char GetCellPoints(vtkIdType cellId, vtkIdType &npts, vtkIdType *&pts) Copy a cells point ids into list provided. (Less efficient.) V.GetPointCells(int, vtkIdList) C++: void GetPointCells(vtkIdType ptId, vtkIdList *cellIds) override; V.GetPointCells(int, int, [int, ...]) C++: void GetPointCells(vtkIdType ptId, unsigned short &ncells, vtkIdType *&cells) Efficient method to obtain cells using a particular point. Make sure that routine BuildLinks() has been called. V.ComputeBounds() C++: void ComputeBounds() override; Compute the (X, Y, Z) bounds of the data. V.Squeeze() C++: void Squeeze() override; Recover extra allocated memory when creating data whose initial size is unknown. Examples include using the InsertNextCell() method, or when using the CellArray::EstimateSize() method to create vertices, lines, polygons, or triangle strips. V.GetMaxCellSize() -> int C++: int GetMaxCellSize() override; Return the maximum cell size in this poly data. V.SetVerts(vtkCellArray) C++: void SetVerts(vtkCellArray *v) Set the cell array defining vertices. V.GetVerts() -> vtkCellArray C++: vtkCellArray *GetVerts() Get the cell array defining vertices. If there are no vertices, an empty array will be returned (convenience to simplify traversal). V.SetLines(vtkCellArray) C++: void SetLines(vtkCellArray *l) Set the cell array defining lines. V.GetLines() -> vtkCellArray C++: vtkCellArray *GetLines() Get the cell array defining lines. If there are no lines, an empty array will be returned (convenience to simplify traversal). V.SetPolys(vtkCellArray) C++: void SetPolys(vtkCellArray *p) Set the cell array defining polygons. V.GetPolys() -> vtkCellArray C++: vtkCellArray *GetPolys() Get the cell array defining polygons. If there are no polygons, an empty array will be returned (convenience to simplify traversal). V.SetStrips(vtkCellArray) C++: void SetStrips(vtkCellArray *s) Set the cell array defining triangle strips. V.GetStrips() -> vtkCellArray C++: vtkCellArray *GetStrips() Get the cell array defining triangle strips. If there are no triangle strips, an empty array will be returned (convenience to simplify traversal). V.GetNumberOfVerts() -> int C++: vtkIdType GetNumberOfVerts() Return the number of primitives of a particular type held. V.GetNumberOfLines() -> int C++: vtkIdType GetNumberOfLines() Return the number of primitives of a particular type held. V.GetNumberOfPolys() -> int C++: vtkIdType GetNumberOfPolys() Return the number of primitives of a particular type held. V.GetNumberOfStrips() -> int C++: vtkIdType GetNumberOfStrips() Return the number of primitives of a particular type held. V.Allocate(int, int) C++: void Allocate(vtkIdType numCells=1000, int extSize=1000) V.Allocate(vtkPolyData, int, int) C++: void Allocate(vtkPolyData *inPolyData, vtkIdType numCells=1000, int extSize=1000) Method allocates initial storage for vertex, line, polygon, and triangle strip arrays. Use this method before the method PolyData::InsertNextCell(). (Or, provide vertex, line, polygon, and triangle strip cell arrays.) The array capacity is doubled when the inserting a cell exceeds the current capacity. extSize is no longer used. V.InsertNextCell(int, int, [int, ...]) -> int C++: vtkIdType InsertNextCell(int type, int npts, vtkIdType *pts) V.InsertNextCell(int, vtkIdList) -> int C++: vtkIdType InsertNextCell(int type, vtkIdList *pts) Insert a cell of type VTK_VERTEX, VTK_POLY_VERTEX, VTK_LINE, VTK_POLY_LINE, VTK_TRIANGLE, VTK_QUAD, VTK_POLYGON, or VTK_TRIANGLE_STRIP. Make sure that the PolyData::Allocate() function has been called first or that vertex, line, polygon, and triangle strip arrays have been supplied. Note: will also insert VTK_PIXEL, but converts it to VTK_QUAD. V.Reset() C++: void Reset() Begin inserting data all over again. Memory is not freed but otherwise objects are returned to their initial state. V.BuildCells() C++: void BuildCells() Create data structure that allows random access of cells. BuildCells is expensive but necessary to make use of the faster non-virtual implementations of GetCell/GetCellPoints. One may check if cells need to be built via NeedToBuilds before invoking. Cells always need to be built/re-built after low level direct modifications to verts, lines, polys or strips cell arrays. V.NeedToBuildCells() -> bool C++: bool NeedToBuildCells() Check if BuildCells is needed. V.BuildLinks(int) C++: void BuildLinks(int initialSize=0) Create upward links from points to cells that use each point. Enables topologically complex queries. Normally the links array is allocated based on the number of points in the vtkPolyData. The optional initialSize parameter can be used to allocate a larger size initially. V.DeleteCells() C++: void DeleteCells() Release data structure that allows random access of the cells. This must be done before a 2nd call to BuildLinks(). DeleteCells implicitly deletes the links as well since they are no longer valid. V.DeleteLinks() C++: void DeleteLinks() Release the upward links from point to cells that use each point. V.GetCellEdgeNeighbors(int, int, int, vtkIdList) C++: void GetCellEdgeNeighbors(vtkIdType cellId, vtkIdType p1, vtkIdType p2, vtkIdList *cellIds) Get the neighbors at an edge. More efficient than the general GetCellNeighbors(). Assumes links have been built (with BuildLinks()), and looks specifically for edge neighbors. V.IsTriangle(int, int, int) -> int C++: int IsTriangle(int v1, int v2, int v3) Given three vertices, determine whether it's a triangle. Make sure BuildLinks() has been called first. V.IsEdge(int, int) -> int C++: int IsEdge(vtkIdType p1, vtkIdType p2) Determine whether two points form an edge. If they do, return non-zero. By definition PolyVertex and PolyLine have no edges since 1-dimensional edges are only found on cells 2D and higher. Edges are defined as 1-D boundary entities to cells. Make sure BuildLinks() has been called first. V.IsPointUsedByCell(int, int) -> int C++: int IsPointUsedByCell(vtkIdType ptId, vtkIdType cellId) Determine whether a point is used by a particular cell. If it is, return non-zero. Make sure BuildCells() has been called first. V.ReplaceCell(int, int, [int, ...]) C++: void ReplaceCell(vtkIdType cellId, int npts, vtkIdType *pts) Replace the points defining cell "cellId" with a new set of points. This operator is (typically) used when links from points to cells have not been built (i.e., BuildLinks() has not been executed). Use the operator ReplaceLinkedCell() to replace a cell when cell structure has been built. V.ReplaceCellPoint(int, int, int) C++: void ReplaceCellPoint(vtkIdType cellId, vtkIdType oldPtId, vtkIdType newPtId) Replace a point in the cell connectivity list with a different point. V.ReverseCell(int) C++: void ReverseCell(vtkIdType cellId) Reverse the order of point ids defining the cell. V.DeletePoint(int) C++: void DeletePoint(vtkIdType ptId) Mark a point/cell as deleted from this vtkPolyData. V.DeleteCell(int) C++: void DeleteCell(vtkIdType cellId) Mark a point/cell as deleted from this vtkPolyData. V.RemoveDeletedCells() C++: void RemoveDeletedCells() The cells marked by calls to DeleteCell are stored in the Cell Array VTK_EMPTY_CELL, but they still exist in the cell arrays. Calling RemoveDeletedCells will traverse the cell arrays and remove/compact the cell arrays as well as any cell data thus truly removing the cells from the polydata object. V.InsertNextLinkedPoint(int) -> int C++: vtkIdType InsertNextLinkedPoint(int numLinks) V.InsertNextLinkedPoint([float, float, float], int) -> int C++: vtkIdType InsertNextLinkedPoint(double x[3], int numLinks) Add a point to the cell data structure (after cell pointers have been built). This method adds the point and then allocates memory for the links to the cells. (To use this method, make sure points are available and BuildLinks() has been invoked.) Of the two methods below, one inserts a point coordinate and the other just makes room for cell links. V.InsertNextLinkedCell(int, int, [int, ...]) -> int C++: vtkIdType InsertNextLinkedCell(int type, int npts, vtkIdType *pts) Add a new cell to the cell data structure (after cell pointers have been built). This method adds the cell and then updates the links from the points to the cells. (Memory is allocated as necessary.) V.ReplaceLinkedCell(int, int, [int, ...]) C++: void ReplaceLinkedCell(vtkIdType cellId, int npts, vtkIdType *pts) Replace one cell with another in cell structure. This operator updates the connectivity list and the point's link list. It does not delete references to the old cell in the point's link list. Use the operator RemoveCellReference() to delete all references from points to (old) cell. You may also want to consider using the operator ResizeCellList() if the link list is changing size. V.RemoveCellReference(int) C++: void RemoveCellReference(vtkIdType cellId) Remove all references to cell in cell structure. This means the links from the cell's points to the cell are deleted. Memory is not reclaimed. Use the method ResizeCellList() to resize the link list from a point to its using cells. (This operator assumes BuildLinks() has been called.) V.AddCellReference(int) C++: void AddCellReference(vtkIdType cellId) Add references to cell in cell structure. This means the links from the cell's points to the cell are modified. Memory is not extended. Use the method ResizeCellList() to resize the link list from a point to its using cells. (This operator assumes BuildLinks() has been called.) V.RemoveReferenceToCell(int, int) C++: void RemoveReferenceToCell(vtkIdType ptId, vtkIdType cellId) Remove a reference to a cell in a particular point's link list. You may also consider using RemoveCellReference() to remove the references from all the cell's points to the cell. This operator does not reallocate memory; use the operator ResizeCellList() to do this if necessary. V.AddReferenceToCell(int, int) C++: void AddReferenceToCell(vtkIdType ptId, vtkIdType cellId) Add a reference to a cell in a particular point's link list. (You may also consider using AddCellReference() to add the references from all the cell's points to the cell.) This operator does not realloc memory; use the operator ResizeCellList() to do this if necessary. V.ResizeCellList(int, int) C++: void ResizeCellList(vtkIdType ptId, int size) Resize the list of cells using a particular point. (This operator assumes that BuildLinks() has been called.) V.Initialize() C++: void Initialize() override; Restore object to initial state. Release memory back to system. V.GetPiece() -> int C++: virtual int GetPiece() Get the piece and the number of pieces. Similar to extent in 3D. V.GetNumberOfPieces() -> int C++: virtual int GetNumberOfPieces() Get the piece and the number of pieces. Similar to extent in 3D. V.GetGhostLevel() -> int C++: virtual int GetGhostLevel() Get the ghost level. V.GetActualMemorySize() -> int C++: unsigned long GetActualMemorySize() override; Return the actual size of the data in kibibytes (1024 bytes). This number is valid only after the pipeline has updated. The memory size returned is guaranteed to be greater than or equal to the memory required to represent the data (e.g., extra space in arrays, etc. are not included in the return value). THIS METHOD IS THREAD SAFE. V.ShallowCopy(vtkDataObject) C++: void ShallowCopy(vtkDataObject *src) override; Shallow and Deep copy. V.DeepCopy(vtkDataObject) C++: void DeepCopy(vtkDataObject *src) override; Shallow and Deep copy. V.RemoveGhostCells() C++: void RemoveGhostCells() This method will remove any cell that is marked as ghost (has the vtkDataSetAttributes::DUPLICATECELL bit set). It does not remove unused points. V.GetData(vtkInformation) -> vtkPolyData C++: static vtkPolyData *GetData(vtkInformation *info) V.GetData(vtkInformationVector, int) -> vtkPolyData C++: static vtkPolyData *GetData(vtkInformationVector *v, int i=0) Retrieve an instance of this class from an information object. V.GetScalarFieldCriticalIndex(int, vtkDataArray) -> int C++: int GetScalarFieldCriticalIndex(vtkIdType pointId, vtkDataArray *scalarField) V.GetScalarFieldCriticalIndex(int, int) -> int C++: int GetScalarFieldCriticalIndex(vtkIdType pointId, int fieldId) V.GetScalarFieldCriticalIndex(int, string) -> int C++: int GetScalarFieldCriticalIndex(vtkIdType pointId, const char *fieldName) V.GetMeshMTime() -> int C++: virtual vtkMTimeType GetMeshMTime() Return the mesh (geometry/topology) modification time. This time is different from the usual MTime which also takes into account the modification of data arrays. 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